📄 AI Papers

Agentic Context Management: 수명주기와 아키텍처 관점으로 푸는 에이전트 메모리·비용 문제

Agentic Context Management: 수명주기와 아키텍처 관점으로 푸는 에이전트 메모리·비용 문제

Production AI agents' failures are less often due to an inability to reason well and more often because they cannot manage what is in their reasoning context: conversation histories, large prompts, large tool definitions, and ballooning tool outputs. Agents drown in their own accumulating history while paying a token cost that grows every turn, producing missing recalls within and across conversations. The incumbent response treats this as a storage-and-retrieval problem. We argue that framing is too narrow. Actively managing what an agent holds in mind is a lifecycle, not merely a store: it spans deciding what to remember, extracting and structuring it, choosing the right store per data type, consolidating and forgetting while preserving provenance, deciding what is relevant now, anticipating what is needed next, and compacting context to a budget without losing what matters. In serious production this operates not over a single user but across an organizational scope hierarchy. We na

HuggingFace Daily Papers

과거가 미래를 만든다: 자기회귀 비디오 생성을 위한 메모리

과거가 미래를 만든다: 자기회귀 비디오 생성을 위한 메모리

Advances in generative models have improved video fidelity, enabling long-horizon generation, interactive world modeling, and evolving visual environments. Autoregressive (AR) video generation extends visual sequences through causal rollouts. However, a fundamental bottleneck emerges: as the generated sequence expands, practical models must operate under strictly bounded context windows, storage, and computational limits. Consequently, critical historical information, e.g., entity identities, dynamic states, and intervention-induced causal changes, often leaves the active context long before its relevance diminishes. Overcoming this limitation and maintaining temporal persistence constitutes a fundamental memory problem. We present a systematic and comprehensive review of memory mechanisms in AR video generation. We formulate memory operationally as persistent historical information maintained across outer AR steps, capable of influencing future generation even after the originating ev

HuggingFace Daily Papers

LLaDA2.0-Uni: Unifying Multimodal Understanding and Generation with Diffusion Large Language Model

We present LLaDA2.0-Uni, a unified discrete diffusion large language model (dLLM) that supports multimodal understanding and generation within a natively integrated framework. Its architecture combines a fully semantic discrete tokenizer, a MoE-based dLLM backbone, and a diffusion decoder. By discretizing continuous visual inputs via SigLIP-VQ, the model enables block-level masked diffusion for both text and vision inputs within the backbone, while the decoder reconstructs visual tokens into high-fidelity images. Inference efficiency is enhanced beyond parallel decoding through prefix-aware optimizations in the backbone and few-step distillation in the decoder. Supported by carefully curated large-scale data and a tailored multi-stage training pipeline, LLaDA2.0-Uni matches specialized VLMs in multimodal understanding while delivering strong performance in image generation and editing. Its native support for interleaved generation and reasoning establishes a promising and scalable para

HuggingFace Daily Papers

Discrete Diffusion으로 LLM 무손실 속도 향상 구현

Discrete Diffusion으로 LLM 무손실 속도 향상 구현

Large Language Models (LLMs) owe much of their success to next-token prediction (NTP), but their autoregressive (AR) structure requires slow, sequential token generation. To overcome this bottleneck, we introduce diffusion-augmented LLMs, a new class of models that defines an AR model distribution while using diffusion to draw multiple tokens in parallel from that distribution. We decouple the parameters of these models into two sets: AR weights, trained using the standard NTP objective, and lightweight diffusion weights, trained to generate multiple tokens simultaneously. The diffusion weights are learned through a simple Diffusion Distillation phase that adds negligible overhead to existing LLM training pipelines. We also introduce Ψ-Spec, a family of samplers that enables lossless acceleration and inference-time scaling at a fixed context length. Unlike speculative decoding, our method requires no separate draft model. Unlike diffusion LLMs (d-LLMs), it accelerates generation withou

HuggingFace Daily Papers

Open-MOPD: 멀티 티처 온폴리시 증류의 역량 불균형 진단과 해결

Open-MOPD: 멀티 티처 온폴리시 증류의 역량 불균형 진단과 해결

Multi-teacher on-policy distillation (M-OPD) has emerged as a promising paradigm for consolidating domain-specialized reinforcement learning (RL) experts into a single generalist student via dense, token-level reward supervision. Despite its practical success, the optimization dynamics governing multi-teacher capability integration remain poorly understood, and open, rigorously reproducible recipes are conspicuously lacking. In this work, we establish a controlled M-OPD benchmark on SmolLM3-3B-Base with oracle routing, isolating capability integration from routing ambiguity. Our investigation reveals a pronounced capability integration gap: standard M-OPD captures only 35.6% of the available headroom relative to a domain-routed oracle ensemble, with concise tasks such as instruction following suffering severe degradation and premature stagnation. Crucially, we show that this failure stems not from gradient conflict, but from a severe misallocation of the token-level optimization budget

HuggingFace Daily Papers

UniMate: 다양한 스켈레톤을 하나로 애니메이션하는 통합 모델

UniMate: 다양한 스켈레톤을 하나로 애니메이션하는 통합 모델

Recent advances in automatic rigging now deliver animation-ready 3D assets at scale, yet generating the motion to drive them remains a bottleneck. Existing learned animators are topology-constrained: they rely on category-specific templates or require per-skeleton fine-tuning and reference motions at inference. We present UniMate, a unified foundation model that synthesizes articulated motion for arbitrary skeletons from a rigged 3D asset and a text prompt, with no test-time optimization or per-skeleton retraining. UniMate introduces a topology-aware diffusion transformer, which integrates skeletal topology into attention via three mechanisms: (1) a graph-aware attention bias from pairwise joint relations and geodesic distances; (2) a spectral rotary position embedding generalizing RoPE to arbitrary kinematic trees via the graph Laplacian; and (3) a global topological conditioner attention-pooled from the rest-pose skeleton. We also curate UniML3D, 13,006 motion sequences spanning bipe

HuggingFace Daily Papers

K12-KGraph: 교육용 LLM 벤치마킹·학습을 위한 교과과정 연계 지식 그래프

K12-KGraph: 교육용 LLM 벤치마킹·학습을 위한 교과과정 연계 지식 그래프

Large language models are increasingly used in K-12 education, but existing benchmarks mainly test exam question answering rather than understanding how curriculum knowledge is structured and visually presented. We call this capability curriculum cognition. It covers prerequisite chains, concept taxonomies, experiment-concept links, pedagogical sequencing, and visual grounding. We introduce K12-KGraph, a curriculum-aligned knowledge graph extracted from official People's Education Press textbooks in mathematics, physics, chemistry, and biology across primary, middle, and high school. It contains nine node types and fourteen relation types covering curriculum structure and visual grounding. From this graph, we derive K12-Bench, a 23,640-question multi-select benchmark with five task families: Ground, Prereq, Neighbor, Evidence, and Locate. We also build K12-Train, a graph-guided supervised fine-tuning corpus of 7,335 samples, including 2,267 text-only QA pairs and 5,068 multimodal VQA p

HuggingFace Daily Papers

MobileForge, 계층형 피드백 기반 정책 최적화로 모바일 GUI 에이전트 적응

MobileForge, 계층형 피드백 기반 정책 최적화로 모바일 GUI 에이전트 적응

MLLM-based mobile GUI agents have made substantial progress in UI understanding and action execution, but adapting them to real target apps remains costly because mobile apps are numerous, frequently updated, and hard to cover with human-written tasks, demonstrations, or reward labels. Existing annotation-free GUI learning reduces manual supervision, yet lacks a unified substrate connecting target-app exploration, curriculum mining, rollout execution, and feedback, while policy optimization often relies on isolated rollouts and coarse rewards that are hard to convert into reliable improvement signals. We present MobileForge, an annotation-free adaptation system for mobile GUI agents. MobileForge consists of MobileGym, which grounds task generation and rollout evaluation in real mobile app interaction, and Hierarchical Feedback-Guided Policy Optimization (HiFPO), which turns trajectory outcomes, step-level process feedback, and corrective hints into hint-contextualized step-level GRPO u

HuggingFace Daily Papers

OpenSearch-VL: An Open Recipe for Frontier Multimodal Search Agents

Deep search has become a crucial capability for frontier multimodal agents, enabling models to solve complex questions through active search, evidence verification, and multi-step reasoning. Despite rapid progress, top-tier multimodal search agents remain difficult to reproduce, largely due to the absence of open high-quality training data, transparent trajectory synthesis pipelines, or detailed training recipes. To this end, we introduce OpenSearch-VL, a fully open-source recipe for training frontier multimodal deep search agents with agentic reinforcement learning. First, we curated a dedicated pipeline to construct high-quality training data through Wikipedia path sampling, fuzzy entity rewriting, and source-anchor visual grounding, which jointly reduce shortcuts and one-step retrieval collapse. Based on this pipeline, we curate two training datasets, SearchVL-SFT-36k for SFT and SearchVL-RL-8k for RL. Besides, we design a diverse tool environment that unifies text search, image sea

HuggingFace Daily Papers

StateM, Harness Scaling으로 Terminal-Bench 2.1 정확도 95.3% 달성… 15달러 프런티어 런도 가능

StateM, Harness Scaling으로 Terminal-Bench 2.1 정확도 95.3% 달성… 15달러 프런티어 런도 가능

Long-horizon agents can fail even when their underlying models can solve the constituent steps. They may lose track of mutable state, fail to reactivate lessons from earlier executions, skip known procedures, or stop prematurely. We bet on harness scaling to improve the execution system around an agent without changing its model weights. We introduce StateM, an agent-native runtime that organizes execution around durable states, phase-local context, checked transitions, recoverable runbooks, and versioned procedural practices that agents and users can inspect together. On Terminal-Bench 2.1, StateM raises GPT-5.5 xhigh to 92.1\%, versus 83.1\% reference and GPT-5.6 Sol Ultra at 91.9\%. The runbook transfers unchanged to GPT-5.6. With GPT-5.6 Sol xhigh, StateM reaches 95.3\% raw accuracy across 445 trials and succeeds on all 89 tasks at least once. The frozen profile raises GPT-5.6 Luna from 76.7 to 85.4\%, above the 84.9\% Sol xhigh reference. Using the same runtime, runbook struct

HuggingFace Daily Papers

RefineAnything: Multimodal Region-Specific Refinement for Perfect Local Details

We introduce region-specific image refinement as a dedicated problem setting: given an input image and a user-specified region (e.g., a scribble mask or a bounding box), the goal is to restore fine-grained details while keeping all non-edited pixels strictly unchanged. Despite rapid progress in image generation, modern models still frequently suffer from local detail collapse (e.g., distorted text, logos, and thin structures). Existing instruction-driven editing models emphasize coarse-grained semantic edits and often either overlook subtle local defects or inadvertently change the background, especially when the region of interest occupies only a small portion of a fixed-resolution input. We present RefineAnything, a multimodal diffusion-based refinement model that supports both reference-based and reference-free refinement. Building on a counter-intuitive observation that crop-and-resize can substantially improve local reconstruction under a fixed VAE input resolution, we propose Foc

HuggingFace Daily Papers

OpenSpatial: A Principled Data Engine for Empowering Spatial Intelligence

Spatial understanding is a fundamental cornerstone of human-level intelligence. Nonetheless, current research predominantly focuses on domain-specific data production, leaving a critical void: the absence of a principled, open-source engine capable of fully unleashing the potential of high-quality spatial data. To bridge this gap, we elucidate the design principles of a robust data generation system and introduce OpenSpatial -- an open-source data engine engineered for high quality, extensive scalability, broad task diversity, and optimized efficiency. OpenSpatial adopts 3D bounding boxes as the fundamental primitive to construct a comprehensive data hierarchy across five foundational tasks: Spatial Measurement (SM), Spatial Relationship (SR), Camera Perception (CP), Multi-view Consistency (MC), and Scene-Aware Reasoning (SAR). Leveraging this scalable infrastructure, we curate OpenSpatial-3M, a large-scale dataset comprising 3 million high-fidelity samples. Extensive evaluations demon

HuggingFace Daily Papers

VibeWorlding: 멀티모달 에이전트는 3D 오픈 월드를 엔드투엔드로 만들 수 있을까

VibeWorlding: 멀티모달 에이전트는 3D 오픈 월드를 엔드투엔드로 만들 수 있을까

Constructing an interactive 3D open world from a user query is important. However, existing methods are primarily evaluated on idealized, simple queries, making it difficult to systematically analyze and compare how multimodal agents understand user intent, use 3D tools, and reason over textual and visual 3D world information. To this end, we propose VibeWorlding, a unified framework for benchmarking and training vibe worlding agents: a multimodal agent that can autonomously infer user intent, plan scene layout, invoke 3D tools, and reflect on the multimodal feedback in a multi-turn agent-environment interaction process. To achieve this, we first build VWE-BENCH, a benchmark of 2,616 high-quality 3D assets, 323 human-annotated seed 3D worlds, and 6,828 reverse-synthesized multimodal user queries, split into verified queries with ground-truth and unverified queries with carefully designed rubrics. Moreover, we develop VibeWorlding-Gym, a joint multimodal RL post-training framework that

HuggingFace Daily Papers

Vista4D: Video Reshooting with 4D Point Clouds

We present Vista4D, a robust and flexible video reshooting framework that grounds the input video and target cameras in a 4D point cloud. Specifically, given an input video, our method re-synthesizes the scene with the same dynamics from a different camera trajectory and viewpoint. Existing video reshooting methods often struggle with depth estimation artifacts of real-world dynamic videos, while also failing to preserve content appearance and failing to maintain precise camera control for challenging new trajectories. We build a 4D-grounded point cloud representation with static pixel segmentation and 4D reconstruction to explicitly preserve seen content and provide rich camera signals, and we train with reconstructed multiview dynamic data for robustness against point cloud artifacts during real-world inference. Our results demonstrate improved 4D consistency, camera control, and visual quality compared to state-of-the-art baselines under a variety of videos and camera paths. Moreove

HuggingFace Daily Papers

토크나이저를 위한 은하계 가이드: 과학 파운데이션 모델 벤치마크

토크나이저를 위한 은하계 가이드: 과학 파운데이션 모델 벤치마크

Tokenization is central to adapting scientific data for transformer-based foundation models, yet its impact on learned representations remains poorly understood. We compare four tokenization strategies, Affine, AIM, JetFormer, and VQ-VAE, within a unified transformer framework for astronomical imaging. Using 640,000 galaxy images from the DESI Legacy Survey and a shared AstroPT backbone, we evaluate each method on reconstruction fidelity and prediction of physical properties. Our results reveal trade-offs across approaches. The flow-based JetFormer achieves higher reconstruction quality, while VQ-VAE yields strong probe performance for galaxy physical properties. Affine and AIM better preserve localized morphological information. We find that reconstruction and representation quality are decoupled, and no single method consistently performs best across the tasks considered here. By grounding our evaluation in independently measured physical quantities, we hope this study serves to high

HuggingFace Daily Papers

N_0-TWAM: 접촉 중심 조작을 위한 촉각 네이티브 World-Action 모델 확장

N_0-TWAM: 접촉 중심 조작을 위한 촉각 네이티브 World-Action 모델 확장

We present N_0-TWAM, a tactile-native world-action model for contact-rich manipulation that predicts both future vision and future contact. To our knowledge, it is the first tactile world-action model trained at large scale, and it shows strong capability on contact-rich tasks. We pre-train N_0-TWAM at large scale with visuo-tactile joint training over tactile-rich demonstrations spanning six embodiments and 450 tasks. We use NeoForce, a unified force-based tactile representation, to form a physically grounded contact signal that conditions action generation. To improve long-horizon and multi-stage manipulation, we introduce tactile contact events for task staging and advance through them during execution. For real-time efficiency, we adopt an asymmetric Mixture-of-Transformers architecture that pairs a full-width expert for video prediction with slim experts for downstream action and tactile prediction. Evaluations on both real and simulated benchmarks justify the capabilities of N_0-

HuggingFace Daily Papers

Mask Forcing: 이중 노이즈 마스킹 롤아웃으로 자기회귀 비디오 확산 증류 성능 개선

Mask Forcing: 이중 노이즈 마스킹 롤아웃으로 자기회귀 비디오 확산 증류 성능 개선

Autoregressive (AR) video diffusion models have shown great potential in real-time video generation. Recent methods distill pretrained bidirectional video diffusion models into causal AR students through Distribution Matching Distillation (DMD), but the generated videos often suffer from over-saturation and over-smoothing issues, resulting in limited visual quality and realism. The key contributing factor is the mode-seeking behavior of the reverse KL objective in DMD, which can cause the student distribution to collapse onto only a few modes of the teacher distribution. To address this, we propose Mask Forcing, a Dual-Noise Masking Rollout strategy that perturbs the AR student self-rollout to mitigate mode collapse induced by reverse-KL mode seeking. The core idea is to inject cleaner signals into noisy rollout inputs via random masks along spatial and temporal axes during the self-rollout process of AR diffusion distillation. Such perturbations encourage the student rollouts to explo

HuggingFace Daily Papers

EasyVideoR1: Easier RL for Video Understanding

Reinforcement learning from verifiable rewards (RLVR) has demonstrated remarkable effectiveness in improving the reasoning capabilities of large language models. As models evolve into natively multimodal architectures, extending RLVR to video understanding becomes increasingly important yet remains largely unexplored, due to the diversity of video task types, the computational overhead of repeatedly decoding and preprocessing high-dimensional visual inputs, and the difficulty of reproducible evaluation across numerous sensitive hyperparameters. Existing open-source RL training frameworks provide solid infrastructure for text and image scenarios but lack systematic optimizations tailored for video modality. In this work, we present EasyVideoR1, a complete and efficient reinforcement learning framework specifically designed for training large vision-language models on video understanding tasks. EasyVideoR1 makes the following contributions: (1) a full video RL training pipeline with offl

HuggingFace Daily Papers

PlayWorld: 장기 목표 기반 에이전트 플레이어로 월드 모델 벤치마킹

PlayWorld: 장기 목표 기반 에이전트 플레이어로 월드 모델 벤치마킹

Video world models simulate future states conditioned on current observations and user actions. Recent systems have demonstrated impressive video consistency and action controllability over long sequences. However, fairly comparing these interactive models remains challenging. In practice, a human player typically evaluates a world model by pursuing long-horizon objectives through interaction. For example, a user may turn around 360 degrees to see whether the environment remains consistent, or walk into the water and inspect whether realistic water ripples are generated. The action sequence required to achieve the same objective may vary substantially between models, making fixed action-conditioned evaluation unsuitable for cross-model comparison. To address this, we employ multi-modal Agent Players to interact with world models toward specified long-horizon objectives. Building on this paradigm, we introduce PlayWorld, a benchmark providing 171 scenarios, each with a specified objecti

HuggingFace Daily Papers

FreeToken, 대역폭 적응형 실행으로 구현한 효율적 엣지 네이티브 MoE 서빙

FreeToken, 대역폭 적응형 실행으로 구현한 효율적 엣지 네이티브 MoE 서빙

Frontier open-weight models are increasingly available, but serving them still largely assumes datacenter infrastructure. We present FreeToken, an edge-native MoE serving system that treats a personal machine not as a small GPU, but as a unified, elastic inference platform. FreeToken co-designs the full serving stack, including model layout and loading, expert residency, CPU--GPU execution, agentic state reuse, and runtime memory management, around two realities of local AI: agent workloads continuously change their execution pattern, and edge hardware exposes heterogeneous resources whose balance differs from machine to machine. Rather than committing to a fixed offloading strategy, FreeToken continuously maps computation and model state onto the resources actually available. FreeToken supports more than 20 MoE models and real coding and tool-using agents across hardware ranging from an 8GB laptop GPU to a single workstation GPU. More importantly, it changes what these machines can pr

HuggingFace Daily Papers

Puro-2B: Poor Lab, RTX 5090 한 장과 5090달러로 Qwen2-1.5B 학습

Puro-2B: Poor Lab, RTX 5090 한 장과 5090달러로 Qwen2-1.5B 학습

Language model pretraining has become almost synonymous with prohibitive cost, placing it out of reach for much of the academic and open-source communities. Although strong open-source efforts already exist, including open-weight models and open-source training recipes, a cost-efficient, hardware-accessible, and open-source pretraining recipe has long been missing. Even at a small scale, training Llama-3.2-3B costs over \1.5M, and reproducing SmolLM3-3B needs over 700K. In this report, we present an open pretraining recipe designed to lower this barrier. Using this recipe, we train a collection of Puro-2B models from scratch on up to 1.4 trillion tokens with FP8 precision on consumer-grade RTX 5090 GPUs. The models in the collection differ in token budgets and selected recipe variants. Our best model is trained at a compute cost of less than \6.9K and approaches Qwen2.5-1.5B performance under our evaluation protocol. This cost efficiency is enabled by a combination of approaches, inclu

HuggingFace Daily Papers

DistillAlign: 자기회귀 비디오 디스틸레이션에서 모드 커버링과 모드 시킹 조율

DistillAlign: 자기회귀 비디오 디스틸레이션에서 모드 커버링과 모드 시킹 조율

Existing autoregressive video distillation methods commonly adopt a Distribution Matching Distillation (DMD)-based multi-stage pipeline. However, they typically decouple the initialization and DMD stages -- which then pursue different target distributions -- and judge the intermediate student mainly by visual scores such as VBench. In this paper, we revisit this design from a distributional perspective. Given the mode-seeking nature of the distribution matching loss, a good initialization should match the mode coverage of the target DMD teacher, rather than merely pursuing high quality. To analyze this, we introduce a distributional evaluation protocol that measures precision and coverage between student and teacher distributions in a shared latent space. It exposes differences hidden by visual scores: some initializations reach high precision but low coverage, leading to suboptimal refinement, while mode-covering ones preserve broader support. Furthermore, even when the target distrib

HuggingFace Daily Papers

PersonaVLM: Long-Term Personalized Multimodal LLMs

Multimodal Large Language Models (MLLMs) serve as daily assistants for millions. However, their ability to generate responses aligned with individual preferences remains limited. Prior approaches enable only static, single-turn personalization through input augmentation or output alignment, and thus fail to capture users' evolving preferences and personality over time (see Fig.1). In this paper, we introduce PersonaVLM, an innovative personalized multimodal agent framework designed for long-term personalization. It transforms a general-purpose MLLM into a personalized assistant by integrating three key capabilities: (a) Remembering: It proactively extracts and summarizes chronological multimodal memories from interactions, consolidating them into a personalized database. (b) Reasoning: It conducts multi-turn reasoning by retrieving and integrating relevant memories from the database. (c) Response Alignment: It infers the user's evolving personality throughout long-term interactions to

HuggingFace Daily Papers

Warp-as-History: Generalizable Camera-Controlled Video Generation from One Training Video

Camera-controlled video generation has made substantial progress, enabling generated videos to follow prescribed viewpoint trajectories. However, existing methods usually learn camera-specific conditioning through camera encoders, control branches, or attention and positional-encoding modifications, which often require post-training on large-scale camera-annotated videos. Training-free alternatives avoid such post-training, but often shift the cost to test-time optimization or extra denoising-time guidance. We propose Warp-as-History, a simple interface that turns camera-induced warps into camera-warped pseudo-history with target-frame positional alignment and visible-token selection. Given a target camera trajectory, we construct camera-warped pseudo-history from past observations and feed it through the model's visual-history pathway. Crucially, we align its positional encoding with the target frames being denoised and remove warped-history tokens without valid source observations. W

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Realtime-Venus: 비동기 위임을 지원하는 풀듀플렉스 상호작용 시스템

Realtime-Venus: 비동기 위임을 지원하는 풀듀플렉스 상호작용 시스템

Natural interaction in digital and physical environments requires continuous perception and timely responses. Spoken dialogue relies on acoustic and linguistic cues, while video interaction also requires grounding the conversation in evolving visual context. We present Realtime-Venus, a proactive full-duplex interaction system with two separately trained 9B models: Realtime-Venus-Omni for audio-visual interaction and Realtime-Venus-Audio for spoken interaction. Each model serves as a complete conversational frontend, integrating continuous perception, conversational control, and native speech generation through a shared causal timeline for user inputs, model outputs, and delegation events. A dual-loop runtime coordinates live interaction with background reasoning and tool execution. Foreground interaction continues while Realtime-Venus-Harness executes tasks asynchronously and returns results for integration into the ongoing dialogue. Both models follow a common post-training recip

HuggingFace Daily Papers

GTR, 효율적 밀집 예측 위한 Gated Token Recurrence

GTR, 효율적 밀집 예측 위한 Gated Token Recurrence

Self-attention-based vision backbones perform well on dense prediction, but the quadratic computational cost of global softmax attention limits their efficiency as image resolution increases. We introduce Gated Token Recurrence (GTR), a softmax-free recurrent vision backbone that combines gated linear attention, alternating spatial scan directions, and spatially enhanced SwiGLU blocks. GTR is distilled from a detection-specialized DINOv3 teacher using only final-layer patch-token alignment through a linear projection and squared ell_2 loss, without masked-token prediction or intermediate-layer supervision. With Objects365 detector pre-training, GTR-L achieves 58.9 box AP on COCO val2017 with 1.908\,ms median batch-one latency under compiled FP16 execution on an RTX~4090. The same backbone also transfers to instance segmentation, pose estimation, oriented detection, semantic segmentation, and monocular depth estimation. In an isolated kernel benchmark, our specialized chunkwise CUDA ope

HuggingFace Daily Papers

Echo-Infinity: 실시간 무한 비디오 생성을 위한 진화형 메모리 학습

Echo-Infinity: 실시간 무한 비디오 생성을 위한 진화형 메모리 학습

We present Echo Infinity, an autoregressive (AR) framework towards real-time infinite video generation that employs a learnable evolving memory to dynamically filter, abstract, and compress any-length history at constant cost. Existing methods mainly curate memory with predefined KV-cache schedules, fixed-ratio heuristic compression, or inference-time RoPE adaptation. These designs inevitably lose historical information and amplify compounding errors due to their limited cache window and ignorance of autoregressive generation noise. Inspired by human memory consolidation, Echo-Infinity replaces handcrafted memory curation with learnable Memory Query, which are updated by attention and a gating mechanism when past frames are evicted from the local window. The queries are optimized end-to-end with the video diffusion transformers (DiTs), forming an evolving memory that supports arbitrary compression ratios with constant computation independent of video length. They also act as a generali

HuggingFace Daily Papers

Vision-Language-Action Safety: Threats, Challenges, Evaluations, and Mechanisms

Vision-Language-Action (VLA) models are emerging as a unified substrate for embodied intelligence. This shift raises a new class of safety challenges, stemming from the embodied nature of VLA systems, including irreversible physical consequences, a multimodal attack surface across vision, language, and state, real-time latency constraints on defense, error propagation over long-horizon trajectories, and vulnerabilities in the data supply chain. Yet the literature remains fragmented across robotic learning, adversarial machine learning, AI alignment, and autonomous systems safety. This survey provides a unified and up-to-date overview of safety in Vision-Language-Action models. We organize the field along two parallel timing axes, attack timing (training-time vs. inference-time and defense timing (training-time vs. inference-time, linking each class of threat to the stage at which it can be mitigated. We first define the scope of VLA safety, distinguishing it from text-only LLM safety a

HuggingFace Daily Papers

GEAR: 이미지 생성을 위한 가이드형 End-to-End AutoRegression

GEAR: 이미지 생성을 위한 가이드형 End-to-End AutoRegression

Visual generative models are typically trained in two stages. A tokenizer is first trained for reconstruction and then frozen, after which a generator is trained on its discrete indices or continuous latents. This decoupling leaves the tokenizer unaware of what the generator finds easy to model. We present GEAR (Guided End-to-end AutoRegression), which trains a vector-quantized (VQ) tokenizer and an autoregressive (AR) generator jointly and end-to-end, guided by representation alignment. The key obstacle is that the VQ index fed to the AR model is non-differentiable, so gradients cannot reach the tokenizer, and a straight-through estimator collapses. GEAR resolves this with a dual read-out of the codebook assignment. A hard, one-hot branch trains the AR with next-token prediction, while a differentiable soft branch carries a representation-alignment loss that flows back to guide only the tokenizer. The AR model thereby steers its tokenizer toward an index distribution it can predict mo

HuggingFace Daily Papers

δ-mem: Efficient Online Memory for Large Language Models

Large language models increasingly need to accumulate and reuse historical information in long-term assistants and agent systems. Simply expanding the context window is costly and often fails to ensure effective context utilization. We propose δ-mem, a lightweight memory mechanism that augments a frozen full-attention backbone with a compact online state of associative memory. δ-mem compresses past information into a fixed-size state matrix updated by delta-rule learning, and uses its readout to generate low-rank corrections to the backbone's attention computation during generation. With only an 8times8 online memory state, δ-mem improves the average score to 1.10times that of the frozen backbone and 1.15times that of the strongest non-δ-mem memory baseline. It achieves larger gains on memory-heavy benchmarks, reaching 1.31times on MemoryAgentBench and 1.20times on LoCoMo, while largely preserving general capabilities. These results show that effective memory can be realized through a

HuggingFace Daily Papers