GenFirst: 안정적인 엔드투엔드 잠재 생성 모델링을 위한 재구성 이전 생성
Latent generative models typically follow a two-stage pipeline, training a variational autoencoder for reconstruction and then a generative model on the frozen latent space. Since reconstruction-optimized latents are not necessarily generation-friendly, jointly training both models is an appealing alternative. However, direct end-to-end training remains challenging, as it is prone to latent collapse and faces a generation-reconstruction conflict. We revisit this problem by analyzing how different objectives shape the latent space and identify two key insights. First, the entropy term in the Kullback-Leibler divergence objective is essential for preventing collapse: reconstruction and prior fitting tend to shrink the posterior, while entropy preserves non-degenerate latent uncertainty. Second, reconstruction and generation exhibit asymmetric learning dynamics: reconstruction is fast and strongly supervised, whereas generation is slower and harder to optimize. Based on these insights, we
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Lucida: 조합형 실사-시뮬레이션 장면 모델링을 위한 파싱·생성·배치
Composable scene modeling aims to recover a real indoor scene as complete, editable object assets arranged as observed, giving robot simulation and embodied AI a simulation-ready replica of the real environment whose objects can be manipulated individually. Existing pipelines decompose the task into three steps---parse the observations into instances, generate an asset for each, and place each asset back---but every step presumes an input that a cluttered capture rarely provides: accurate instance geometry, unoccluded views, and assets that accurately match the observations. We propose Lucida, which keeps this order but redistributes the requirements, so each step consumes only what a real capture reliably provides and precision is reached at the end of the pipeline rather than demanded at its start. Lucida parses the video into a scene graph whose nodes carry per-instance multi-view evidence, generates a complete asset for each instance from its evidence, and places assets with GizmoA
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Keep-or-Drop? 압축 비디오 표현을 위한 적응형 토크나이저
Latent diffusion models have emerged as a dominant framework for high-fidelity image and video synthesis, operating in compact latent spaces with variational autoencoders (VAEs) to enhance computational efficiency without compromising visual quality. However, conventional VAEs are suboptimal for video data as they employ fixed compression ratios that cannot adapt to the varying complexity of spatio-temporal content. We present KATok (Keep-or-Drop? Adaptive Tokenizer for Compact Video Representation), a transformer-based VAE that incorporates an adaptive token selector which is jointly learned with latent tokens. By evaluating each token's content-richness as keep-or-drop probability, the token selector effectively discards uninformative tokens, naturally allowing data-dependent compression. Applying adaptive tokenization to diffusion models may cause spatial misalignment, as token dropping can disturb the original spatio-temporal structure. To alleviate this issue, we propose two posit
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MNIST-PRO: AI 에이전트를 위한 부분 관측 세계로 돌아온 MNIST
AI agents in partially observable environments need to coordinate active sensing with working memory to maintain an evolving perceptual state. However, existing benchmarks struggle to isolate this perceptual-state construction and interpretation capability because they introduce physical and control complexities. We address this with MNIST-PRO, a benchmark that isolates agentic perception by converting MNIST digit recognition into a sequential, glimpse-based search task with lookback constraints. We evaluate ten multimodal models across four memory representations, including raw visual history, textual states, structured metric grid maps, and a consolidated visual canvas. While models excel under full observability, partial observability exposes a clear performance gap. We identify three distinct bottlenecks. First, perceptual-state construction and interpretation present a challenge, as agents struggle to integrate fragmented glimpses. Second, agents often stop exploring before they s
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파운데이션 모델을 물리 세계 에이전트로 스캐폴딩해 장기 탐색 한계 넓힌다
Long-horizon physical-world agents must reason over distant goals while grounding decisions in reliable closed-loop behavior. Today's foundation models split these capabilities: vision-language models (VLMs) infer missing information and adapt high-level plans but remain brittle and inefficient at repeated navigation grounding, while navigation foundation models (NFMs) robustly execute semantic goals but operate as bounded episodes without persistent task-level reasoning. We introduce NavMCP, an agentic scaffolding framework that couples a VLM reasoning agent with an NFM executor for long-horizon exploration. The VLM decides what evidence to seek, where to search, and when to stop, while the NFM grounds each semantic sub-goal into closed-loop navigation. Three channels structure their collaboration: intent translates evidence needs into navigation calls, observation converts rollouts into source-grounded trajectory evidence, and memory accumulates findings, negative evidence, and unres
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CAST: 신뢰할 수 있는 장기 도구 호출 에이전트 학습을 위한 비평 인지형 감독
Large language model (LLM) agents are increasingly deployed in long-horizon, interactive, and stateful environments. In these settings, a single wrong action, such as refunding the wrong purchase, can cause irreversible task failure and must be intercepted before execution. Such failures may not appear in every single run, but can emerge across repeated trials, making reliability across steps and trials critical. However, ensuring agentic reliability is challenging: even frontier LLMs struggle to explain why an action may be wrong, especially in long, intertwined trajectories governed by domain-specific policies. Much recent work relies on prompt-based critique agents, while optimization-based methods lack a systematic way to produce rich verification rationales for training. We address this gap with CAST, a critique-aware training framework that converts sparse task outcomes into action-level supervision for critique learning and policy optimization. CAST analyzes agent trajectories t
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WebWorld: 자기개선형 웹 코드를 위한 월드 모델로서의 브라우저
VLM-driven self-improvement of web code has a structural flaw: the model that proposes the repair is the model that judges it, and visual plausibility under that judge is a poor proxy for whether the page actually works. What the loop is missing is a counterparty the VLM cannot fool, and the browser already is that counterparty: a deterministic, executable simulator of how an HTML artifact behaves under user actions, and in everything but name a world model for web code. We present WebWorld, the interface that lets a VLM prior interact with this browser-as-world-model autonomously and decides which interactions become supervision. Each round, the VLM emits a critique that the planner compiles into a typed interaction contract; the browser re-executes the candidate and issues an acceptance certificate only when both target progress and preservation of every previously verified capability hold; certified transitions accumulate as a quality ratchet that is the only thing the SFT export ev
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Speculative Decoding을 위한 검증 인지형 학습
Speculative decoding accelerates large language model inference by using a draft model to generate candidate tokens, which are verified by the target model in a single forward pass. Verification proceeds sequentially and discards every position from the first rejection onward, yet existing draft training relies on token-level imitation of the target with a fixed per-position weighting that reflects neither property. We introduce Verification-Aware Training (VAT), a plug-in framework that simulates verification at every training step and turns the resulting accept and reject patterns into supervision. VAT consists of two components: (i) a verification head, a lightweight jointly trained binary classifier that supervises the draft model on whether each position survives sequential verification; (ii) verification-adaptive weighting, which replaces the fixed weighting schedule by keeping full weight up to each sample's first rejection point and re-anchoring the decay to start there. VAT mo
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CoVA-SFT: Chain of Visual Abstractions를 위한 대규모 데이터셋
Chain-of-thought (CoT) reasoning has dramatically improved large language models (LLMs) by allowing them to decompose problems into intermediate steps. While CoT is widely effective for linguistic tasks, text-only CoT forces models to serialize visual problems into awkward prose. Although architectural solutions exist to process visual inputs, the community lacks a massive, multi-step, self-corrected dataset to teach models how to build and maintain internal visual workspaces when solving purely textual reasoning problems. To address this limitation, we introduce CoVA-SFT, a highly structured corpus of 51.9K samples containing over 222K multimodal reasoning steps across 5 distinct layout families and 17 complex tasks, and CoVA-Bench, a companion benchmark of 1,700 held-out test samples spanning the same tasks for reproducible evaluation. By providing explicit rationale formulations, agentic renderings, and verification loops, CoVA-SFT teaches multimodal language models to interleave te
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BLARM: 잠재 강체 운동 프리미티브 결합으로 비디오에서 3D 오브젝트 애니메이션 생성
We introduce BLARM, a feed-forward method for video-driven 3D mesh animation. Given a monocular video and a static object mesh, BLARM predicts a temporally coherent animated mesh whose motion follows the video. Rather than relying on explicit rigs or directly regressing high-dimensional vertex motion, we represent animation using a compact set of learned, time-varying rigid motion components and time-invariant vertex-to-component skinning weights. This yields a low-dimensional deformation space without requiring skeletons, cages, skinning weights, or rig annotations. Our architecture conditions geometry-derived deformation latents on video features through factorized spatial-temporal attention, then decodes rigid transformations blended by predicted skinning weights. Trained with trajectory reconstruction, entropy regularization, and motion-aware contrastive learning, BLARM produces accurate and temporally stable animations while recovering compact, interpretable motion structure from
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ContextBias: 텍스트-이미지 모델의 컨텍스트 전환 시 편향 지속성 제어 평가
Text-to-image models learn associations between concepts - in the case of this paper, people's professions, which we refer to as roles - and visual attributes. These associations can underpin many observed forms of stereotypical bias. A key open question in this area is whether these associations are stable or change when visual representations of people in professional roles are placed in different prompted contexts. We introduce ContextBias, a controlled evaluation framework, and ContextBench, a benchmark spanning 92 roles and 1,656 semantically controlled prompts, designed to isolate the effect of contextual variation on role-linked visual representations. Evaluating four state-of-the-art models on 66,240 generated images, we find that placing a role in a semantically unrelated context does not suppress role-linked attributes; instead, cross-role attribute concentration increases (pooled BI +0.047). Demographic cues, characteristic garments, and role-specific tools remain highly pre
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DICS: 시각 지시문 선택을 위한 데이터 고유 일관성 탐구
Visual instruction tuning is crucial for advancing the vision-language alignment and instruction-following capabilities of Vision-Language Models (VLMs). However, identifying optimal subsets under a fixed ratio constraint from rapidly expanding datasets remains a significant bottleneck. While existing methods largely depend on distribution diversity or heuristic filtering, they often overlook the internal coherence within individual samples. To bridge this gap, we propose Data Intrinsic Consistency (DIC), a self-scoring metric designed to quantify the sample-level inter-component consistency. DIC consists of two modules: Visual Information Consistency (VIC), evaluating the alignment between visual content and instructions, and Response Information Consistency (RIC), assessing response coherence relative to the instruction. Building upon DIC, we introduce Data Intrinsic Consistency Selection (DICS), an adaptive data selection method that optimizes the trade-off between high intra-sample
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Qwen3.8-Next 아키텍처 설계: 평가·효율·학습 안정성
We describe the architecture and ablations of Qwen3.8-Flash-Next, a sparse mixture-of-experts model with 125B parameters, 6B activated per token, and additional 51B parameters of n-gram embedding tables held off the accelerator. On fourteen pre-training benchmarks the model leads the 397B-A17B predecessor on eight and trails it on the rest by at most 2.6 points, at 1/3 the activated parameters, 1/3 the training tokens, and roughly 1/9 the training FLOPs. Token mixing uses a layer-wise hybrid of Gated DeltaNet (GDN) and global attention, with one full-attention layer in every four; at continued-pretraining time those full-attention layers are replaced by Qwen Sparse Attention (QSA), which scores context at micro-block granularity with a compressed lightweight indexer. The residual stream is widened to four branches and read through an elementwise gate, a design we call the Gated Residual (GR). Capacity is added outside the backbone by a single n-gram embedding layer whose tables are pre
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PaperBanana-Interact: 다중 턴 인간 피드백 기반 과학 다이어그램 정제
Recent efforts have aimed to automate scientific diagram generation from paper content (Lin et al., 2026; Zhu et al., 2026a). However, fully satisfying an author's visual and communicative preferences in a single turn is challenging: in our formative user study (N = 14), all participants requested further revisions after viewing an initial draft, and 86% of them rated the refined diagrams as more satisfactory. Despite the clear demand, the multi-turn workflow remains largely underexplored. To bridge this gap, we present MTPaperBananaBench, a benchmark for multi-turn diagram generation containing 292 images annotated with 3,518 user requirements. To reduce expensive human studies and enable scalable benchmarking, we construct a user simulator that, at each turn, identifies unsatisfied requirements and converts k of them into natural language feedback. Evaluating both requirement satisfaction and overall diagram quality reveals two key failure modes shared across baseline multiturn syste
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Chat-Edit-3D++: 대규모 언어 모델 기반 인터랙티브 3D·4D 씬 편집
Recent work on image content manipulation based on vision-language pre-training models has been effectively extended to text-driven 3D scene editing. However, existing schemes for 3D scene editing still have certain shortcomings, hindering their further development as interactive design tools. Such schemes typically adhere to fixed input patterns, limiting flexibility in text input. Furthermore, their editing capabilities are constrained by a single or a few 2D visual models and require intricate pipeline design to integrate these models into 3D reconstruction processes. To address the aforementioned issues, we propose the Hash-Atlas network, which reformulates 3D scene editing as operations on 2D atlas images, thereby achieving a workflow decoupling of the 2D editing and 3D reconstruction processes. Building on this foundation, we introduce a dialogue-based 3D scene editing approach, termed CE3D++, which is centered on a large language model (LLM) that allows arbitrary textual input f
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불확실성 인지형 엔드투엔드 AI 기상 예측: 관측과 모델 기여도 분리
End-to-end weather forecasting systems produce skillful global gridded and station forecasts directly from raw Earth observations, replacing the numerical weather prediction pipeline, including data assimilation, at a fraction of its cost. These systems are deterministic and issue no uncertainty. Here we render the Aardvark Weather model probabilistic by attaching one stochastic mechanism to each component: learned, input-dependent noise at the observation encoder, capturing aleatoric uncertainty inherited from the observing system, and Monte Carlo dropout in the processor, capturing epistemic uncertainty in the learned dynamics. The resulting nested ensemble attributes forecast spread to the two sources through a law-of-total-variance decomposition, cross-checked by withholding observation streams. Probabilistic finetuning significantly improves the mean forecast, by 4.2% on average across variables and lead times. The ensemble is calibrated against ERA5 through the medium range (spre
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Qwen-Drive-1.0: 자율주행용 비전-언어 파운데이션 모델을 향한 첫걸음
We present Qwen-Drive-1.0, an initial step towards a vision-language foundation model for autonomous driving. Qwen-Drive-1.0 retains the architecture of the pretrained vision-language model (VLM) and integrates 3D perception, visual question answering, and motion planning within a unified framework. An external bird's-eye-view (BEV) perception head jointly performs 3D object detection, semantic occupancy prediction, and BEV map segmentation. It serves as a probe of the 3D information accessible from the shared representations and provides an explicit, inspectable interface to 3D scene structure. A Planning Expert conditions on shared VLM representations to generate future ego trajectories. A staged training recipe combines driving supervision with general-purpose vision-language data to acquire driving-specific competence while helping preserve broad visual understanding and instruction-following capabilities. Experiments demonstrate strong 3D perception and driving scene understanding
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프로덕션 트래픽에서 포스트트레이닝까지: 사내 요청 전반을 커버하는 셀프호스팅 LLM 구축
Data-residency constraints force enterprises to self-host LLMs, but continuous adoption of newer models without decommissioning their predecessors expands the serving fleet, fragmenting a finite GPU pool. We consolidate traffic from over 200 internal applications onto a single model by closing quality gaps identified through production error analysis along three axes: instruction following, function-calling, and internal task distribution. Quality is tracked by offline benchmarks stratified to production traffic and scored by deterministic verifiers or calibrated LLM judges. Rather than optimising all objectives jointly, which introduces cross-domain reward interference, we train a separate GRPO expert per axis and merge them via two-stage SLERP. Each expert's reward exposes a distinct failure mode, namely semantic collapse, over-calling, and verbosity hacking, each requiring a domain-specific fix. In non-reasoning mode the recipe surpasses a {sim}7times larger by total parameters base
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Hi-Q: 멀티홉 질의응답을 위한 계층형 증거 기반 질의 정제
A central bottleneck in multi-hop Question Answering (QA) is that the granularity at which a question is expressed often differs from the granularity at which corpus evidence is retrievable. Existing methods address this mismatch by imposing fixed graph structures over the corpus, by iteratively reformulating the query, or by executing a generated program over it, but these strategies do not explicitly decide when a query unit is already supported by evidence and when it should be refined. We formulate this bottleneck as retrievable granularity discovery and introduce Hi-Q, an evidence-conditioned framework for hierarchical query refinement. At each query node, a resolution operator tests whether retrieved evidence supports the current query unit; resolved nodes terminate, while unresolved nodes are expanded by a dependency-preserving binary operator and checked by a semantic coverage verifier. Hi-Q therefore grows a query tree whose topology is determined by corpus support signals rat
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Harness-of-Harness: 지속적 개선을 통한 멀티데이 자율 소프트웨어 개발
This paper studies autonomous software development, in which LLM-based coding agents transform high-level requirements into complete, functional, and usable software systems without human intervention. We introduce Harness-of-Harness (HoH), a framework that enables coding agents to continually improve software during autonomous development. HoH operates on existing coding-agent harnesses, and organizes their executions into iterative planning-coding-testing loops. To sustain improvement across loops, HoH balances repair with capability growth, scopes development into small and verifiable increments, separates implementation-time testing from independent evaluation, and constrains verifiable outputs rather than prescribing agent workflows. It progressively exposes deliverables, role-specific tools, and skills, encourages reuse rather than recreation, and maintains versioned project histories. On GameCraft-Bench, FrontierSWE, and ProgramBench, three harness-model pairs (Codex with GPT-5.
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DiagEvo: 계층형 오류 메모리를 활용한 진단 기반 자기 진화
Self-play is an effective paradigm for language-model self-evolution, but without guidance, solver performance can plateau or decline across rounds. Unguided methods steer question generation with signals such as difficulty, learnability, or diversity. These signals keep questions challenging and varied but do not specify which unresolved reasoning weaknesses later rounds should target. Guided methods obtain direction from external task resources, including human examples, document corpora, or specified difficulty targets, and therefore rely on task information supplied outside the self-play loop. We show that the needed direction can instead be derived from the solver's own failure history. We introduce DiagEvo, whose diagnostician extracts recurring error causes from this history and stores them in a hierarchical error-cause memory. The memory groups related causes under skill nodes and tracks each as Active or Mastered according to self-consistency on targeted questions. The challen
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EM^2Mem: LLM을 위한 이벤트 중심 멀티모달 메모리
Multimodal memory offers a scalable interface for long-video question answering, but existing methods often retrieve captions, frames, transcripts, summaries, or graph facts as isolated fragments. Although searchable, such fragments are not generation-ready: language models must reconstruct cross-modal and temporal alignments at inference time, when context is limited and attribution is difficult. We propose EM^2Mem, an event-centric multimodal memory framework that binds heterogeneous evidence to event anchors during memory construction. Each event-indexed memory cell aligns multimodal records, temporal context, graph-linked relations, semantic facts, and provenance, enabling compact evidence readout over grounded multimodal events rather than modality-specific fragments. Across three long-video QA benchmarks, EM^2Mem improves average accuracy over the strongest memory baseline by 2.0, 2.4, and 3.7 points, improves strict event-level Top-5 evidence recall by 7.0 points, and reduces pe
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Agents in the Large: 지속형 에이전트를 위한 지각 중심 아키텍처
Cognitive language agents have achieved substantial progress by equipping language models with memory, tools, and decision-making procedures, enabling agents to reason and act in interactive environments. Existing frameworks largely cast these agents as systems for solving user-specified, bounded tasks. An increasingly important goal is for language agents to provide persistent assistance in long-lived settings where user needs, context, and service procedures persist and change, and to remain useful across the broad range of tasks that arise over time. Yet we still lack a framework to characterize persistent AI agents, organize existing work, and guide future development. To this end, we propose a Perception-Centered Architecture for Persistent Agents (Pera). Pera describes a persistent agent organized around perception and control components that continually perceive service-relevant signals from episodic task executions, internal context, and changes in the surrounding environment,
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그레이디언트 없이 적응하기: 아핀 통계량 전송과 그 인증서가 말해주는 것
Test-time adaptation (TTA) typically assumes that model parameters can be updated at inference time. This assumption is restrictive for inference-only accelerators, frozen or third-party models, and memory-constrained deployments, and standard BatchNorm-based TTA configurations may also become inactive on architectures without BatchNorm. We study adaptation when the learned model must remain frozen. We introduce CASTER, a gradient-free method that stores source class statistics in a discriminative subspace, estimates a class-shared affine transformation from target-batch moments, and analytically transports the source class distributions before classification. CASTER requires no backward pass, optimizer state, or stored source feature bank. Across four backbones and seven datasets, it outperforms k-NN on identical frozen features in 27 of 28 backbone-dataset settings while retaining a median of 18x less state. Affine transport is not always reliable. On ImageNet-C, where batches contai
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민주적 지배의 메커니즘: 동적 동의 엔지니어링을 위한 시스템 다이내믹스 패러다임
Traditional frameworks of political communication operate under linear, event-driven assumptions that treat voter persuasion as a static, transactional function. This paper introduces Dynamic Consent Engineering (DCE), a novel interdisciplinary paradigm that synthesizes Edward Bernays' foundational principles of public relations with the S-E-E-D (Snowball, Equilibrium, Elasticity, Dominance) framework of system dynamics. By expanding Bernaysian operational constraints into a four-dimensional resource matrix (incorporating algorithmic media infrastructure alongside manpower, mindpower, and capital), we mathematically formalize how democratic institutions construct, optimize, and sustain political dominance. We map Bernays' classic eight-step engineering workflow directly onto non-linear feedback loops, information time lags, and demographic carrying capacities. Through rigorous modeling of systemic feedback structures, we isolate the dynamic root causes of political elasticity, policy r
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SMELT: 연산량을 맞춘 MoE Looped Transformer의 스케일링 법칙
Looped Transformers increase effective depth by iterating a shared block of layers, but most evaluations compare at fixed model size, conflating architectural advantage with extra FLOPs. We study looping on Mixture-of-Experts Transformers while closely matching per-token FLOPs, total non-embedding parameters, and KV cache. Through a series of ablations, we arrive at a recipe we call SMELT (Sparse MoE Transformer, middle layers Loop Twice), which loops the middle half of layers twice while matching the unlooped Baseline on all three budgets. We scale SMELT across four sizes up to 54B non-embedding parameters and fit a separate Chinchilla-style scaling law for each architecture. SMELT's loss drops faster with compute, saving 6.8--18.0\% of training FLOPs on the compute-optimal frontier. The advantage transfers to downstream benchmarks beyond what validation loss predicts, is largest on Code, and grows with sample length and the number of in-context examples. Mechanistic analysis shows th
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통합 멀티모달 네이티브 모델의 이해-생성 시너지 분석: 표현·태스크·시스템 관점에서
While unified multimodal models (UMMs) jointly perform visual understanding and generation within a single model, functional unification does not guarantee learning synergy: the two objectives may reinforce each other, compete for capacity, or merely coexist. We investigate their relationship at the representation, task, and system levels in a controlled, structurally native setting without pretrained vision priors. At the representation level, we find that each objective provides useful signal to the other: generation enriches the visual features learned for understanding, while understanding strengthens vision--language alignment for generation. However, when both objectives are forced through the same computation path, one tends to dominate. A task-decoupled architecture that specializes conflicting visual computation while preserving semantic interaction avoids this asymmetric degradation. At the task level, through three case studies, we find positive bidirectional transfer when u
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AgentJudgeBench: 에이전트형 툴 호출에서 LLM 심판을 평가하는 다중 난도 벤치마크
LLM judges are widely used to evaluate agentic tool-calling systems, yet their reliability on structured, dependency-driven workflows remains largely unexamined. We present AgentJudgeBench, the first benchmark to systematically study LLM-as-a-judge reliability for agentic tool-calling over workflow DAGs, as distinct from the broader LLM-as-a-judge task of open-ended text or preference evaluation. The benchmark comprises 3,808 instances spanning six DAG topologies and three difficulty tiers, evaluated with five generators (3B-70B open-weight models and GPT-5.4) and six judges (20B to frontier scale) under paired with- and without-ground-truth conditions. Judge alignment degrades monotonically with task difficulty, 1.5x faster without ground truth, and on hard queries without ground truth all six judges converge to a narrow 77-82% band regardless of scale, revealing a structural ceiling driven primarily by task difficulty, though its height is partly prompt-dependent for weaker generator
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DramaChain Bench, 숏드라마 생성 전 과정을 평가하는 벤치마크
Commercial short-drama production follows a multi-stage chain: script, storyboard, keyframe imagery, shot-level video, and the finished short drama. Most existing benchmarks evaluate solely the video-generation stage using pre-authored inputs instead of real upstream pipeline outputs. This leaves two critical questions unanswerable: whether each stage adheres to the original script intent (rather than only its immediate input prompt), and whether disparate shots remain coherent after assembly into multi-episode releases. We present DramaChain Bench, the first short-drama benchmark that evaluates every stage of the complete production chain. It is built upon three in-house systems sharing one dimension system, DramaChain Dimensions: five evaluation axes instantiated at every stage, resolving into 63 leaf dimensions. DramaChain Agent is calibrated against commercial short-drama platforms in both workflow and finished short-drama quality, enabling stage-wise fair comparison across models.
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UI-Venus-2 기술 보고서
Multimodal GUI agents have emerged as a promising paradigm for digital task automation, yet transitioning from benchmark-oriented models to dependable real-world applications remains challenging due to limited environment coverage, brittle task construction, and unreliable reward verification. In this work, we present UI-Venus-2, a general-purpose foundation GUI agent designed to operate across mobile, web, and desktop environments through a unified closed-loop reasoning-action framework. To bridge the gap toward practical deployment, we jointly scale three critical dimensions: (1) Environments, expanding coverage to more than 170 multilingual mobile apps and native desktop operating systems; (2) Tasks, employing a deep-research pipeline for function-grounded instruction generation; and (3) Verification, adopting trace-level and sample-level evaluators with visual keypoints and multi-model voting to ensure reliable RL signals for training. Furthermore, we integrate safety-aware mechani
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