OScaR: LLM과 그 너머를 위한 초극단 KV 캐시 양자화의 오컴의 면도날
The rapid advancement toward long-context reasoning and multi-modal intelligence has made the memory footprint of the Key-Value (KV) cache a dominant memory bottleneck for efficient deployment. While the established per-channel quantization effectively accommodates intrinsic channel-wise outliers in Key tensors, its efficacy diminishes under extreme compression. In this work, we revisit the inherent limitations of the per-channel quantization paradigm from both empirical and theoretical perspectives. Our analysis identifies Token Norm Imbalance (TNI) as the primary bottleneck to quantization fidelity. We demonstrate that TNI systematically amplifies errors when shared quantization parameters are required to span token groups exhibiting substantial norm disparities. Instead of relying on intricate quantization pipelines (e.g., TurboQuant), we propose OScaR (Omni-Scaled Canalized Rotation), an accurate and lightweight KV cache compression framework for X-LLMs (i.e., text-only, multi-moda
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UniverSat: 해상도·모달리티에 구애받지 않는 지구 관측용 Transformer
Vision Transformers (ViT) dominate computer vision. However, their reliance on rigid patch projectors hinders transfer to Earth Observation (EO), where input modalities, scales, and resolutions vary widely. We introduce UniverSat, a ViT-style backbone built around a Universal Patch Encoder that maps patches from arbitrary spatial, spectral, and temporal resolutions, and from both optical and non-optical sensors, into a shared embedding space with a shared set of weights. This enables training a single model on heterogeneous multimodal corpora via self-supervision, yielding robust, sensor-agnostic spatial features. We validate this approach with strong results across classification and segmentation on standard EO benchmarks from GeoBench, PANGEABench, and SpectralEarth. Our code and models are available at https://github.com/gastruc/UniverSat.
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OpenMobile: Building Open Mobile Agents with Task and Trajectory Synthesis
Mobile agents powered by vision-language models have demonstrated impressive capabilities in automating mobile tasks, with recent leading models achieving a marked performance leap, e.g., nearly 70% success on AndroidWorld. However, these systems keep their training data closed and remain opaque about their task and trajectory synthesis recipes. We present OpenMobile, an open-source framework that synthesizes high-quality task instructions and agent trajectories, with two key components: (1) The first is a scalable task synthesis pipeline that constructs a global environment memory from exploration, then leverages it to generate diverse and grounded instructions. and (2) a policy-switching strategy for trajectory rollout. By alternating between learner and expert models, it captures essential error-recovery data often missing in standard imitation learning. Agents trained on our data achieve competitive results across three dynamic mobile agent benchmarks: notably, our fine-tuned Qwen2
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멀티블록 Diffusion 언어 모델
Block Diffusion Language Models (BD-LMs) improve diffusion-based text generation with KV caching and flexible-length generation. A natural next step is to extend them from Single-Block Diffusion (SingleBD) to Multi-Block Diffusion (MultiBD), where a running-set of consecutive blocks is decoded concurrently for inter-block parallelism. However, existing BD-LMs are mostly trained under teacher forcing, where the model observes only one noisy block conditioned on a clean prefix. While the recent diffusion forcing strategy introduces visibility among multiple noisy blocks, its training states still differ from MultiBD inference, where decoding operates on a bounded running-set with heterogeneous slot-wise noise patterns. To bridge this gap, we propose Multi-Block Diffusion Language Models (MBD-LMs), obtained by post-training BD-LMs with Multi-block Teacher Forcing (MultiTF). MultiTF integrates teacher forcing and diffusion forcing by training on bounded noise-groups conditioned on clean pr
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Video2GUI: 범용 GUI 에이전트 사전학습을 위한 대규모 상호작용 궤적 합성
Recent advances in multimodal large language models have driven growing interest in graphical user interface (GUI) agents, yet their generalization remains constrained by the scarcity of large-scale training data spanning diverse real-world applications. Existing datasets rely heavily on costly manual annotations and are typically confined to narrow domains. To address this challenge, we propose Video2GUI, a fully automated framework that extracts grounded GUI interaction trajectories directly from unlabeled Internet videos. Video2GUI employs a coarse-to-fine filtering strategy to identify high-quality GUI tutorial videos and convert them into structured agent trajectories. Applying this pipeline to 500 million video metadata entries, we construct WildGUI, a large-scale dataset containing 12 million interaction trajectories spanning over 1,500 applications and websites. Pre-training Qwen2.5-VL and Mimo-VL on WildGUI yields consistent improvements of 5-20% across multiple GUI grounding
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ICA Lens: 별도 딕셔너리 학습 없이 언어 모델 해석하기
Finding interpretable directions in language-model representations is critical for understanding and controlling model behavior. Sparse autoencoders (SAEs) have become the standard tool for this purpose, but using them as the default first lens often requires training, storing, and evaluating large overcomplete dictionaries. This bottleneck limits rapid exploration and raises a fundamental question: how much interpretable structure is already visible from activation geometry before training another neural dictionary? Our intuition is simple: many interpretable directions are selective on tokens, and these directions should look less Gaussian than random directions. We therefore revisit independent component analysis (ICA), a classical method for finding non-Gaussian directions, as a compact lens for language-model interpretability. We find that ICA has been underestimated for LLM interpretability, because prior uses often relied on off-the-shelf ICA implementations that are brittle on
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TCOD: Exploring Temporal Curriculum in On-Policy Distillation for Multi-turn Autonomous Agents
On-policy distillation (OPD) has shown strong potential for transferring reasoning ability from frontier or domain-specific models to smaller students. While effective on static single-turn tasks, its behavior in multi-turn agent settings remains underexplored. In this work, we identify a key limitation of vanilla OPD in such settings, which we term Trajectory-Level KL Instability. Specifically, we observe that KL divergence increases together with a drop in success rate, and even after convergence, the KL remains high, leading to unstable training. This instability arises from inter-turn error compounding: as errors accumulate, the student is driven beyond the teacher's effective support, rendering the supervision signal unreliable. To address this, we propose TCOD (Temporal Curriculum On-Policy Distillation), a simple yet effective framework that controls the trajectory depth exposed to the student and progressively expands it from short to long with a curriculum schedule.Experimenta
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월드 모델의 환각은 예측 가능하고 예방할 수 있다
Modern generative world models render increasingly realistic action-controllable futures, yet they frequently hallucinate: rollouts remain visually fluent while drifting from the ground-truth dynamics. We hypothesize that hallucination concentrates in low-coverage regions of the state-action space, where lightweight data-centric signals can both detect it and guide mitigation. To test this, we introduce MMBench2, a 427-hour, 210-task dataset for visual world modeling with ground-truth actions, rewards, and live simulators, and train a 350M-parameter world model on it. We identify three distinct hallucination modes: perceptual, action-marginalized, and scene-diverging -- each anchored to a different stage of the pipeline, and develop three signals that accurately predict where the model will fail. To close coverage gaps at training time, we develop a coverage-aware sampling technique; to close them online, our hallucination predictors serve as curiosity rewards for targeted data collect
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ESI-Bench: 지각-행동 루프를 닫는 Embodied Spatial Intelligence를 향해
Spatial intelligence unfolds through a perception-action loop: agents act to acquire observations, and reason about how observations vary as a function of action. Rather than passively processing what is seen, they actively uncover what is unseen - occluded structure, dynamics, containment, and functionality that cannot be resolved from passive sensing alone. We move beyond prior formulations of spatial intelligence that assume oracle observations by recasting the observer as an actor. We introduce ESI-BENCH, a comprehensive benchmark for embodied spatial intelligence spanning 10 task categories and 29 subcategories built on OmniGibson, grounded in Spelke's core knowledge systems. Agents must decide what abilities to deploy - perception, locomotion, and manipulation - and how to sequence them to actively accumulate task-relevant evidence. We conduct extensive experiments on state-of-the-art MLLMs and find that active exploration substantially outperforms passive counterparts, with agen
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Efficient Training on Multiple Consumer GPUs with RoundPipe
Fine-tuning Large Language Models (LLMs) on consumer-grade GPUs is highly cost-effective, yet constrained by limited GPU memory and slow PCIe interconnects. Pipeline parallelism combined with CPU offloading mitigates these hardware bottlenecks by reducing communication overhead. However, existing PP schedules suffer from an inherent limitation termed the weight binding issue. Binding uneven model stages (e.g., the LM head is large) to GPUs limits the pipeline's throughput to that of the GPU with the heaviest load, leading to severe pipeline bubbles.
In this paper, we propose RoundPipe, a novel pipeline schedule that breaks the weight binding constraint on consumer GPU servers. RoundPipe treats GPUs as a pool of stateless execution workers and dynamically dispatches computation stages across devices in a round-robin manner, achieving a near-zero-bubble pipeline. To ensure training correctness and system efficiency, RoundPipe integrates a priority-aware transfer scheduling engine, a fi
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AutoMem: 인지 스킬로서의 메모리 자동 학습
Memory expertise is a learned skill: knowing what to encode, when to retrieve, and how to organize knowledge--a capacity known in cognitive science as metamemory. We bring this perspective to LLMs by treating memory management as a trainable skill. We promote file-system operations to first-class memory actions alongside task actions, letting the model itself decide how to manage its memory. This memory skill improves along two axes: the structure that supports it (prompts, file schemas, action vocabulary), and the proficiency of the model exercising it. Both axes resist manual optimization: episodes in long-horizon tasks run for thousands of steps, and a single memory mistake can hide long before it surfaces, making human review of full trajectories impractical. We introduce AutoMem, a framework that automates both axes. In the first loop, a strong LLM reviews complete agent trajectories and iteratively revises the memory structure that shapes how the agent interacts with its memory f
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Stream-T1: Test-Time Scaling for Streaming Video Generation
While Test-Time Scaling (TTS) offers a promising direction to enhance video generation without the surging costs of training, current test-time video generation methods based on diffusion models suffer from exorbitant candidate exploration costs and lack temporal guidance. To address these structural bottlenecks, we propose shifting the focus to streaming video generation. We identify that its chunk-level synthesis and few denoising steps are intrinsically suited for TTS, significantly lowering computational overhead while enabling fine-grained temporal control. Driven by this insight, we introduced Stream-T1, a pioneering comprehensive TTS framework exclusively tailored for streaming video generation. Specifically, Stream-T1 is composed of three units: (1) Stream -Scaled Noise Propagation, which actively refines the initial latent noise of the generating chunk using historically proven, high-quality previous chunk noise, effectively establishes temporal dependency and utilizing the hi
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Terminal Wrench: A Dataset of 331 Reward-Hackable Environments and 3,632 Exploit Trajectories
We release Terminal Wrench, a subset of 331 terminal-agent benchmark environments, copied from the popular open benchmarks that are demonstrably reward-hackable. The data set includes 3,632 hack trajectories and 2,352 legitimate baseline trajectories across three frontier models (Claude Opus 4.6, Gemini 3.1 Pro, GPT-5.4). Each entry preserves the original task definition alongside full attack trajectories that show how the verifier was bypassed. It also includes cases where the task was not solved as intended. The tasks span system administration, machine learning, software engineering, and security challenges; the exploits range from simple output spoofing to stack-frame introspection, standard-library patching, and rootkit-style binary hijacking. Crucially, these exploits are specific to each task, rather than the evaluation harness, making them harder to patch. We also present a monitorability study in which hack trajectories are sanitized or stripped of reasoning traces and then sc
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PlayCoder: Making LLM-Generated GUI Code Playable
Large language models (LLMs) have achieved strong results in code generation, but their ability to generate GUI applications, especially games, remains insufficiently studied. Existing benchmarks mainly evaluate correctness through test cases, which are inadequate for GUI applications because these systems are interactive, event-driven, and require correct state transitions across sequences of user actions. Their evaluation therefore should consider interaction flows and UI logic rather than only pass/fail outcomes. To study this problem, we introduce PlayEval, a repository-aware benchmark built from 43 multilingual GUI applications in Python, TypeScript, and JavaScript. Unlike prior GUI benchmarks that are difficult to adapt to desktop environments, PlayEval covers six major GUI application categories and directly supports code-generation evaluation. We further propose Play@k, a metric that measures whether at least one of *k* generated candidates can be played end-to-end without logi
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DecodingTrust-Agent Platform (DTap): A Controllable and Interactive Red-Teaming Platform for AI Agents
AI agents are increasingly deployed across diverse domains to automate complex workflows through long-horizon and high-stakes action executions. Due to their high capability and flexibility, such agents raise significant security and safety concerns. A growing number of real-world incidents have shown that adversaries can easily manipulate agents into performing harmful actions, such as leaking API keys, deleting user data, or initiating unauthorized transactions. Evaluating agent security is inherently challenging, as agents operate in dynamic, untrusted environments involving external tools, heterogeneous data sources, and frequent user interactions. However, realistic, controllable, and reproducible environments for large-scale risk assessment remain largely underexplored. To address this gap, we introduce the DecodingTrust-Agent Platform (DTap), the first controllable and interactive red-teaming platform for AI agents, spanning 14 real-world domains and over 50 simulation environme
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AgenticDataBench: 데이터 에이전트 종합 벤치마크
Data science aims to derive actionable insights from heterogeneous raw data, unlocking the value of the massive amounts of data generated in modern society. Automating this process is essential to reducing labor-intensive efforts for data scientists and enabling scalable data-driven applications. Recently, large language model (LLM)-based data agents have emerged as a promising solution to automate data science workflows. However, the field lacks comprehensive benchmarks to rigorously evaluate these agents across diverse scenarios with fine-grained granularity. To address this gap, we propose AgenticDataBench, a comprehensive benchmark featuring realistic tasks spanning diverse domains with fine-grained ground-truth labels. This enables evaluations to capture the diversity and complexity of data science workflows and the detailed performance of agents. First, to cover diverse domains, we collect real datasets and tasks from 15 vertical domains, including 5 real-world B2B use cases from
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DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitation
Recent advances in video generative models enable the synthesis of realistic human-object interaction videos across a wide range of scenarios and object categories, including complex dexterous manipulations that are difficult to capture with motion capture systems. While the rich interaction knowledge embedded in these synthetic videos holds strong potential for motion planning in dexterous robotic manipulation, their limited physical fidelity and purely 2D nature make them difficult to use directly as imitation targets in physics-based character control. We present DeVI (Dexterous Video Imitation), a novel framework that leverages text-conditioned synthetic videos to enable physically plausible dexterous agent control for interacting with unseen target objects. To overcome the imprecision of generative 2D cues, we introduce a hybrid tracking reward that integrates 3D human tracking with robust 2D object tracking. Unlike methods relying on high-quality 3D kinematic demonstrations, DeVI
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VLM의 고밀도 메트릭 깊이 추정 성능 끌어내기
Vision-Language Models (VLMs) excel at 2D tasks such as grounding and captioning, yet remain limited in 3D understanding. A key limitation is their text-only supervision paradigm, which under-constrains fine-grained visual perception and prevents the recovery of dense geometry. Prior methods either distill geometry from external vision models, introducing error accumulation, or enable direct prediction with inefficient per-pixel query or coarse token-level outputs. In this paper, we propose DepthVLM, a simple yet effective framework that transforms a single VLM into a native dense geometry predictor while preserving its multimodal capability. By attaching a lightweight depth head to the LLM backbone and training under a unified vision-text supervision paradigm with a two-stage schedule, DepthVLM generates full-resolution depth maps alongside language outputs in a single forward pass. We further introduce a unified indoor-outdoor metric depth benchmark in a VLM-compatible format. Experi
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ViVa: A Video-Generative Value Model for Robot Reinforcement Learning
Vision-language-action (VLA) models have advanced robot manipulation through large-scale pretraining, but real-world deployment remains challenging due to partial observability and delayed feedback. Reinforcement learning addresses this via value functions, which assess task progress and guide policy improvement. However, existing value models built on vision-language models (VLMs) struggle to capture temporal dynamics, undermining reliable value estimation in long-horizon tasks. In this paper, we propose ViVa, a video-generative value model that repurposes a pretrained video generator for value estimation. Taking the current observation and robot proprioception as input, ViVa jointly predicts future proprioception and a scalar value for the current state. By leveraging the spatiotemporal priors of a pretrained video generator, our approach grounds value estimation in anticipated embodiment dynamics, moving beyond static snapshots to intrinsically couple value with foresight. Integrate
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아이디어에도 유전자가 있다: 과학적 계보 추론과 계보 기반 아이디어 생성 벤치마크
Scientific ideas rarely start from a blank page. They inherit mechanisms, repair known limitations, and recombine pieces of earlier work, much like biological genomes. Current benchmarks still say little about whether AI systems can follow this inheritance structure. We present IdeaGene-Bench (IG-Bench), a benchmark for scientific lineage reasoning and lineage-grounded idea generation. IG-Bench is organized around the IdeaGene framework: each paper or proposal is represented as a set of minimal, typed, evidence-grounded Idea Genome objects, and a GenomeDiff aligns these objects to record inheritance, mutation, loss, external import, and novel insertion under six operational evolutionary dynamics. The benchmark contains 1,961 golden lineage traces, 1,085 curated Idea Genome objects, and 920 pairwise GenomeDiff records across 10 scientific domains. It supports two evaluations. IG-Exam (42 task types, 1,029 instances) tests closed-form lineage reasoning across Idea Genome abstraction, inh
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M^3Eval: 인지 기반 비디오 태스크로 멀티모달 메모리 평가
As multi-modal models advance towards long-form video understanding, memory emerges as a critical capability. Despite substantial efforts in developing video datasets and benchmarks, existing works primarily focus on perception and reasoning, without systematically evaluating memory: what models retain, how faithfully information is preserved, and how robust memory remains under interference. To address this gap, we introduce M^3Eval, the first comprehensive evaluation framework and benchmark for probing different memory dimensions in multi-modal models. Grounded in cognitive psychology, our design features carefully constructed tasks that isolate key aspects of memory. Leveraging M^3Eval, we conduct extensive experiments across representative multi-modal models, revealing consistent weaknesses and distinctive behaviors. We find that models struggle to maintain disentangled representations when processing parallel video streams, exhibit interference patterns differing substantially fro
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Mix-Quant: 에이전트형 LLM을 위한 양자화 프리필링과 정밀 디코딩
LLM agents have recently emerged as a powerful paradigm for solving complex tasks through planning, tool use, memory retrieval, and multi-step interaction. However, these agentic workflows often introduce substantial input-side overhead, making the compute-intensive prefilling stage a key bottleneck in long-context, multi-turn inference. In this work, we propose Mix-Quant, a simple and effective phase-aware quantization framework for fast agentic inference. We first investigate FP4 quantization in agentic LLM workflows and observe that quantizing the entire inference process can incur significant performance degradation. In contrast, the prefilling stage exhibits substantial quantization redundancy and can therefore be quantized with minimal accuracy loss, despite being the dominant source of computation. Based on this insight, we apply high-throughput NVFP4 quantization to the prefilling phase while preserving BF16 precision for decoding. By decoupling prefilling acceleration from dec
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UniPrefill: Universal Long-Context Prefill Acceleration via Block-wise Dynamic Sparsification
As large language models (LLMs) continue to advance rapidly, they are becoming increasingly capable while simultaneously demanding ever-longer context lengths. To improve the inference efficiency of long-context processing, several novel low-complexity hybrid architectures have recently been proposed, effectively alleviating the computational burden of long-context inference. However, existing research on long-context prefill acceleration remains predominantly focused on sparse attention mechanisms, which achieve their maximum speedup only on full-attention models. When transferred to emerging architectures--such as linear/full attention hybrids or sliding window/full attention hybrids--these prefill acceleration approaches suffer significant performance degradation. Furthermore, such methods are generally incompatible with continuous batching, making them difficult to integrate into modern inference engines such as vLLM. To this end, we propose UniPrefill, a prefill acceleration frame
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X-Stream: 멀티스트림 이해를 위한 멀티플렉서로서의 MLLM 탐구
While video streaming understanding has made significant strides, real-world applications, such as live sports broadcasting, autonomous driving, and multi-screen collaboration, inherently demand continuous, multi-stream interactions. However, existing benchmarks are confined to single-stream paradigms, leaving a critical gap in evaluating online, cross-stream reasoning. To bridge this, we introduce X-Stream, the first benchmark dedicated to multi-stream streaming understanding. Comprising 4,220 rigorously curated QA pairs across 932 videos, X-Stream evaluates 11 subtasks across multi-window, multi-view, and multi-device scenarios. Crucially, our dataset is constructed using a novel dual-verification pipeline that prevents over-reliance on a single stream. Furthermore, we pioneer the conceptualization of multi-modal large language models (MLLMs) as naive multiplexers, systematically evaluating their performance through the lens of Signal Multiplexing Theory. Our extensive online inferen
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Prompt Relay: Inference-Time Temporal Control for Multi-Event Video Generation
Video diffusion models have achieved remarkable progress in generating high-quality videos. However, these models struggle to represent the temporal succession of multiple events in real-world videos and lack explicit mechanisms to control when semantic concepts appear, how long they persist, and the order in which multiple events occur. Such control is especially important for movie-grade video synthesis, where coherent storytelling depends on precise timing, duration, and transitions between events. When using a single paragraph-style prompt to describe a sequence of complex events, models often exhibit semantic entanglement, where concepts intended for different moments in the video bleed into one another, resulting in poor text-video alignment. To address these limitations, we propose Prompt Relay, an inference-time, plug-and-play method to enable fine-grained temporal control in multi-event video generation, requiring no architectural modifications and no additional computational
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옴니모달 밀집 비디오 캡셔닝을 위한 병렬 자기회귀 디코딩
Dense video captioning aims to generate temporally grounded descriptions of video events, benefiting both event-level video understanding and generation. In this domain, autoregressive video large language models have emerged as a prevalent paradigm due to their strong generative and cross-modal modeling capacity. However, generating dense captions under the token-by-token paradigm severely limits inference efficiency and hinders scalability as video length and event density increase. In this work, we propose a parallelized autoregressive framework that not only improves generation efficiency but also enhances temporally grounded captioning performance. Our key insight is to exploit the weak local dependencies across temporally distinct events to restructure the causal dependency graph, thereby enabling lossless parallel generation. Specifically, tokens with weak cross-event dependencies can be decoded in parallel, while tightly coupled tokens within each event retain sequential decodi
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DR^{3}-Eval: Towards Realistic and Reproducible Deep Research Evaluation
Deep Research Agents (DRAs) aim to solve complex, long-horizon research tasks involving planning, retrieval, multimodal understanding, and report generation, yet their evaluation remains challenging due to dynamic web environments and ambiguous task definitions. We propose DR^{3}-Eval, a realistic and reproducible benchmark for evaluating deep research agents on multimodal, multi-file report generation. DR^{3}-Eval is constructed from authentic user-provided materials and paired with a per-task static research sandbox corpus that simulates open-web complexity while remaining fully verifiable, containing supportive documents, distractors, and noise. Moreover, we introduce a multi-dimensional evaluation framework measuring Information Recall, Factual Accuracy, Citation Coverage, Instruction Following, and Depth Quality, and validate its alignment with human judgments. Experiments with our developed multi-agent system DR^{3}-Agent based on multiple state-of-the-art language models demonst
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PEFT-Arena: 안정성-가소성 관점에서 본 파라미터 효율적 파인튜닝
Parameter-efficient finetuning (PEFT) has become the standard approach for adapting large language models, yet evaluations largely emphasize downstream accuracy while overlooking the retention of pretrained capabilities. We argue that PEFT should be assessed through the stability-plasticity dilemma: the trade-off between target-task adaptation and resistance to forgetting. We introduce PEFT-Arena, a benchmark that jointly measures downstream performance and general capability retention. Across methods, we find distinct stability-plasticity profiles; under comparable parameter budgets, orthogonal finetuning achieves the most favorable Pareto frontier. To explain these differences, we analyze PEFT updates from two geometric perspectives. In weight space, spectral analysis reveals how parameterizations interact with the pretrained singular-value structure. In activation space, retention metrics show whether finetuning preserves or distorts general-capability representations, with forgetti
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강화학습에서 Flow 정책의 테스트타임 그래디언트 가이던스
Expressive continuous control policies, such as diffusion and flow models, form the backbone of recent advances in scaling imitation learning for simulated and real robot control. While they are known to scale stably in the supervised imitation learning setting, incorporating them into reinforcement learning (RL) pipelines for policy improvement has proven more difficult. It often requires specialized training objectives or backpropagating through denoising processes, which cause well-known issues with stability and affect scalability. In this paper we study the question of whether simple policy improvement schemes at test time alone, leaving stable supervised policy training intact, can be a competitive alternative which sidesteps these issues. To this end, we propose QGF (Q-Guided Flow), an RL algorithm that performs policy optimization entirely at test time. QGF works by pre-training both a reference flow policy (via a standard behavioral cloning objective) and a value function crit
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네이티브 멀티모달 모델링으로 가는 로드맵
Multimodal modeling represents a vital step from modality-agnostic reasoning toward world modeling. While early approaches predominantly rely on late-fusion that assembles encoders and frozen language backbones with output heads, recent efforts have shifted the paradigm toward native multimodal modeling (NMM) with the intrinsic integration of modalities for superior multimodal performance. Despite its potential, the design space of native architectures remains insufficiently defined. In this paper, we present the community with a formalized roadmap for this transition. Specifically, we formally define the architectural nativity, distinguishing mid-fusion and early-fusion from non-native paradigms. We further organize the existing native models through the lens of input-output duality into three categories: (i) Multi-to-Text for cross-modal comprehension with text-only output; (ii) Multi-to-Target for scenario-oriented generation, e.g., image, audio and video generation, and (iii) Multi
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