📄 AI Papers

CityRAG: Stepping Into a City via Spatially-Grounded Video Generation

We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produce a plausible sequence that is consistent with a text (T2V) or image (I2V) prompt. However, the capability to reconstruct the real world under arbitrary weather conditions and dynamic object configurations is essential for downstream applications including autonomous driving and robotics simulation. To this end, we present CityRAG, a video generative model that leverages large corpora of geo-registered data as context to ground generation to the physical scene, while maintaining learned priors for complex motion and appearance changes. CityRAG relies on temporally unaligned training data, which teaches the model to semantically disentangle the underlying scene from its transient attributes. Our experiments demonstrate that CityRAG can generate coherent minutes-long, physically grounded video sequences, mainta

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Speculative Decoding for Autoregressive Video Generation

Autoregressive video diffusion is emerging as a promising paradigm for streaming video synthesis, with step distillation serving as the primary means of accelerating inference. Whether speculative decoding, the dominant acceleration strategy for large language models, can be effectively adapted to autoregressive video generation remains an open question, because video blocks are continuous spatiotemporal tensors with no token-level distribution for exact rejection sampling. We introduce SDVG, which brings speculative decoding to block-based autoregressive video diffusion by replacing token verification with an image-quality router. A 1.3B drafter proposes candidate blocks via four denoising steps; each block is VAE-decoded and scored by ImageReward using worst-frame aggregation--taking the minimum per-frame reward to catch single-frame artifacts that averaging would mask. Blocks scoring above a fixed threshold tau are accepted into the 14B target's KV cache; the rest are regenerated by

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SmartPhotoCrafter: Unified Reasoning, Generation and Optimization for Automatic Photographic Image Editing

Traditional photographic image editing typically requires users to possess sufficient aesthetic understanding to provide appropriate instructions for adjusting image quality and camera parameters. However, this paradigm relies on explicit human instruction of aesthetic intent, which is often ambiguous, incomplete, or inaccessible to non-expert users. In this work, we propose SmartPhotoCrafter, an automatic photographic image editing method which formulates image editing as a tightly coupled reasoning-to-generation process. The proposed model first performs image quality comprehension and identifies deficiencies by the Image Critic module, and then the Photographic Artist module realizes targeted edits to enhance image appeal, eliminating the need for explicit human instructions. A multi-stage training pipeline is adopted: (i) Foundation pretraining to establish basic aesthetic understanding and editing capabilities, (ii) Adaptation with reasoning-guided multi-edit supervision to incorp

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RDP LoRA: Geometry-Driven Identification for Parameter-Efficient Adaptation in Large Language Models

Fine-tuning Large Language Models (LLMs) remains structurally uncertain despite parameter-efficient methods such as Low-Rank Adaptation (LoRA), as the layer-specific roles of internal representations are poorly understood, leading to heuristic decisions about where adaptation should be applied. We model the evolution of hidden states as a high-dimensional geometric trajectory and propose using the Ramer-Douglas-Peucker (RDP) algorithm, a parameter-free and training-free polygon simplification method that preserves global structural transitions while eliminating locally redundant changes, to identify critical breakpoints along the representation path. Crucially, we use these geometric pivots not merely for analysis, but as a direct decision signal for determining which layers should be adapted during parameter-efficient fine-tuning. By integrating this geometry-aware layer selection strategy into LoRA fine-tuning of Qwen3-8B-Base, we achieve superior performance on MMLU-Math using only

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LoopCTR: Unlocking the Loop Scaling Power for Click-Through Rate Prediction

Scaling Transformer-based click-through rate (CTR) models by stacking more parameters brings growing computational and storage overhead, creating a widening gap between scaling ambitions and the stringent industrial deployment constraints. We propose LoopCTR, which introduces a loop scaling paradigm that increases training-time computation through recursive reuse of shared model layers, decoupling computation from parameter growth. LoopCTR adopts a sandwich architecture enhanced with Hyper-Connected Residuals and Mixture-of-Experts, and employs process supervision at every loop depth to encode multi-loop benefits into the shared parameters. This enables a train-multi-loop, infer-zero-loop strategy where a single forward pass without any loop already outperforms all baselines. Experiments on three public benchmarks and one industrial dataset demonstrate state-of-the-art performance. Oracle analysis further reveals 0.02--0.04 AUC of untapped headroom, with models trained with fewer loops

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HP-Edit: A Human-Preference Post-Training Framework for Image Editing

Common image editing tasks typically adopt powerful generative diffusion models as the leading paradigm for real-world content editing. Meanwhile, although reinforcement learning (RL) methods such as Diffusion-DPO and Flow-GRPO have further improved generation quality, efficiently applying Reinforcement Learning from Human Feedback (RLHF) to diffusion-based editing remains largely unexplored, due to a lack of scalable human-preference datasets and frameworks tailored to diverse editing needs. To fill this gap, we propose HP-Edit, a post-training framework for Human Preference-aligned Editing, and introduce RealPref-50K, a real-world dataset across eight common tasks and balancing common object editing. Specifically, HP-Edit leverages a small amount of human-preference scoring data and a pretrained visual large language model (VLM) to develop HP-Scorer--an automatic, human preference-aligned evaluator. We then use HP-Scorer both to efficiently build a scalable preference dataset and to

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ClawNet: Human-Symbiotic Agent Network for Cross-User Autonomous Cooperation

Current AI agent frameworks have made remarkable progress in automating individual tasks, yet all existing systems serve a single user. Human productivity rests on the social and organizational relationships through which people coordinate, negotiate, and delegate. When agents move beyond performing tasks for one person to representing that person in collaboration with others, the infrastructure for cross-user agent collaboration is entirely absent, let alone the governance mechanisms needed to secure it. We argue that the next frontier for AI agents lies not in stronger individual capability, but in the digitization of human collaborative relationships. To this end, we propose a human-symbiotic agent paradigm. Each user owns a permanently bound agent system that collaborates on the owner's behalf, forming a network whose nodes are humans rather than agents. This paradigm rests on three governance primitives. A layered identity architecture separates a Manager Agent from multiple conte

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Evaluation-driven Scaling for Scientific Discovery

Language models are increasingly used in scientific discovery to generate hypotheses, propose candidate solutions, implement systems, and iteratively refine them. At the core of these trial-and-error loops lies evaluation: the process of obtaining feedback on candidate solutions via verifiers, simulators, or task-specific scoring functions. While prior work has highlighted the importance of evaluation, it has not explicitly formulated the problem of how evaluation-driven discovery loops can be scaled up in a principled and effective manner to push the boundaries of scientific discovery, a problem this paper seeks to address. We introduce Simple Test-time Evaluation-driven Scaling (SimpleTES), a general framework that strategically combines parallel exploration, feedback-driven refinement, and local selection, revealing substantial gains unlocked by scaling evaluation-driven discovery loops along the right dimensions. Across 21 scientific problems spanning six domains, SimpleTES discove

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Mitigating Multimodal Hallucination via Phase-wise Self-reward

Large Vision-Language Models (LVLMs) still struggle with vision hallucination, where generated responses are inconsistent with the visual input. Existing methods either rely on large-scale annotated data for fine-tuning, which incurs massive computational overhead, or employ static post-hoc strategies that overlook the dynamic nature of hallucination emergence. To address these, we introduce a new self-rewarding framework, enabling dynamic hallucination mitigation at inference time without external supervision. On the empirical side, we reveal that visual hallucination exhibits phase-wise dynamic patterns, peaking at the onset of each semantic phase. Drawing on these insights, we propose PSRD (Phase-wise \textbf{Self-Reward Decoding) for online hallucination correction guided by phase-wise self-reward signals. To reduce the cost of repeated self-evaluation during decoding, we distill the hallucination guidance signal from LVLMs into a lightweight reward model. The reward model subseque

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Predicting integers from continuous parameters

We study the problem of predicting numeric labels that are constrained to the integers or to a subrange of the integers. For example, the number of up-votes on social media posts, or the number of bicycles available at a public rental station. While it is possible to model these as continuous values, and to apply traditional regression, this approach changes the underlying distribution on the labels from discrete to continuous. Discrete distributions have certain benefits, which leads us to the question whether such integer labels can be modeled directly by a discrete distribution, whose parameters are predicted from the features of a given instance. Moreover, we focus on the use case of output distributions of neural networks, which adds the requirement that the parameters of the distribution be continuous so that backpropagation and gradient descent may be used to learn the weights of the network. We investigate several options for such distributions, some existing and some novel, an

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Chain-of-Thought Degrades Visual Spatial Reasoning Capabilities of Multimodal LLMs

Multimodal Reasoning Models (MRMs) leveraging Chain-of-Thought (CoT) based thinking have revolutionized mathematical and logical problem-solving. However, we show that this paradigm struggles with generalized spatial intelligence. We perform a comprehensive evaluation of seventeen models across thirteen spatial benchmarks and identify a critical gap: CoT prompting consistently degrades performance in visual spatial reasoning. Furthermore, through a novel No-Image++ ablation, we demonstrate that MRMs and CoT prompted MLMs suffer from severe shortcut learning, and hallucinate visual details from textual priors even when the image is absent. These findings challenge the efficacy of text-only CoT for spatial tasks and underscore the need for vision-centric reasoning paradigms.

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Mind's Eye: A Benchmark of Visual Abstraction, Transformation and Composition for Multimodal LLMs

Multimodal large language models (MLLMs) have achieved impressive progress on vision language benchmarks, yet their capacity for visual cognitive and visuospatial reasoning remains less understood. We introduce "Mind's Eye", a multiple-choice benchmark of eight visuo-cognitive tasks inspired by classic human intelligence tests and organized under a novel "A-R-T" taxonomy: Abstraction, Relation, and Transformation. The tasks probe core processes of fluid intelligence such as pattern induction, analogical relation mapping, and mental transformation. We evaluate a diverse suite of closed-source and open-source MLLMs and compare their performance with human participants. Humans achieve 80% accuracy, while top performing MLLMs remain below 50%. Error analysis reveals failures in: (i) visual attention allocation, (ii) internal perceptual manipulation, and (iii) weak abstraction of underlying visual concepts. Our findings suggest that current MLLMs exhibit limited visuospatial reasoning capab

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SPRITE: From Static Mockups to Engine-Ready Game UI

Game UI implementation requires translating stylized mockups into interactive engine entities. However, current "Screenshot-to-Code" tools often struggle with the irregular geometries and deep visual hierarchies typical of game interfaces. To bridge this gap, we introduce SPRITE, a pipeline that transforms static screenshots into editable engine assets. By integrating Vision-Language Models (VLMs) with a structured YAML intermediate representation, SPRITE explicitly captures complex container relationships and non-rectangular layouts. We evaluated SPRITE against a curated Game UI benchmark and conducted expert reviews with professional developers to assess reconstruction fidelity and prototyping efficiency. Our findings demonstrate that SPRITE streamlines development by automating tedious coding and resolving complex nesting. By facilitating rapid in-engine iteration, SPRITE effectively blurs the boundaries between artistic design and technical implementation in game development. Proje

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Near-Future Policy Optimization

Reinforcement learning with verifiable rewards (RLVR) has become a core post-training recipe. Introducing suitable off-policy trajectories into on-policy exploration accelerates RLVR convergence and raises the performance ceiling, yet finding a source of such trajectories remains the key challenge. Existing mixed-policy methods either import trajectories from external teachers (high-quality but distributionally far) or replay past training trajectories (close but capped in quality), and neither simultaneously satisfies the strong enough (higher Q , more new knowledge to learn) and close enough (lower V , more readily absorbed) conditions required to maximize the effective learning signal S = Q/V. We propose Near-Future Policy Optimization (NPO), a simple mixed-policy scheme that learns from a policy's own near-future self: a later checkpoint from the same training run is a natural source of auxiliary trajectories that is both stronger than the current policy and closer than any externa

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WavAlign: Enhancing Intelligence and Expressiveness in Spoken Dialogue Models via Adaptive Hybrid Post-Training

End-to-end spoken dialogue models have garnered significant attention because they offer a higher potential ceiling in expressiveness and perceptual ability than cascaded systems. However, the intelligence and expressiveness of current open-source spoken dialogue models often remain below expectations. Motivated by the success of online reinforcement learning(RL) in other domains, one might attempt to directly apply preference optimization to spoken dialogue models, yet this transfer is non-trivial. We analyze these obstacles from the perspectives of reward modeling and rollout sampling, focusing on how sparse preference supervision interacts with dense speech generation under shared-parameter updates. Based on the analysis, we propose a modality-aware adaptive post-training recipe that makes RL practical for spoken dialogue: it constrains preference updates to the semantic channel and improves acoustic behavior via explicit anchoring, while dynamically regulating their mixture from ro

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SWE-chat: Coding Agent Interactions From Real Users in the Wild

AI coding agents are being adopted at scale, yet we lack empirical evidence on how people actually use them and how much of their output is useful in practice. We present SWE-chat, the first large-scale dataset of real coding agent sessions collected from open-source developers in the wild. The dataset currently contains 6,000 sessions, comprising more than 63,000 user prompts and 355,000 agent tool calls. SWE-chat is a living dataset; our collection pipeline automatically and continually discovers and processes sessions from public repositories. Leveraging SWE-chat, we provide an initial empirical characterization of real-world coding agent usage and failure modes. We find that coding patterns are bimodal: in 41% of sessions, agents author virtually all committed code ("vibe coding"), while in 23%, humans write all code themselves. Despite rapidly improving capabilities, coding agents remain inefficient in natural settings. Just 44% of all agent-produced code survives into user commit

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Abstain-R1: Calibrated Abstention and Post-Refusal Clarification via Verifiable RL

Reinforcement fine-tuning improves the reasoning ability of large language models, but it can also encourage them to answer unanswerable queries by guessing or hallucinating missing information. Existing abstention methods either train models to produce generic refusals or encourage follow-up clarifications without verifying whether those clarifications identify the key missing information. We study queries that are clear in meaning but cannot be reliably resolved from the given information, and argue that a reliable model should not only abstain, but also explain what is missing. We propose a clarification-aware RLVR reward that, while rewarding correct answers on answerable queries, jointly optimizes explicit abstention and semantically aligned post-refusal clarification on unanswerable queries. Using this reward, we train Abstain-R1, a 3B model that improves abstention and clarification on unanswerable queries while preserving strong performance on answerable ones. Experiments on Ab

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Image Generators are Generalist Vision Learners

Recent works show that image and video generators exhibit zero-shot visual understanding behaviors, in a way reminiscent of how LLMs develop emergent capabilities of language understanding and reasoning from generative pretraining. While it has long been conjectured that the ability to create visual content implies an ability to understand it, there has been limited evidence that generative vision models have developed strong understanding capabilities. In this work, we demonstrate that image generation training serves a role similar to LLM pretraining, and lets models learn powerful and general visual representations that enable SOTA performance on various vision tasks. We introduce Vision Banana, a generalist model built by instruction-tuning Nano Banana Pro (NBP) on a mixture of its original training data alongside a small amount of vision task data. By parameterizing the output space of vision tasks as RGB images, we seamlessly reframe perception as image generation. Our generalist

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Cortex 2.0: Grounding World Models in Real-World Industrial Deployment

Industrial robotic manipulation demands reliable long-horizon execution across embodiments, tasks, and changing object distributions. While Vision-Language-Action models have demonstrated strong generalization, they remain fundamentally reactive. By optimizing the next action given the current observation without evaluating potential futures, they are brittle to the compounding failure modes of long-horizon tasks. Cortex 2.0 shifts from reactive control to plan-and-act by generating candidate future trajectories in visual latent space, scoring them for expected success and efficiency, then committing only to the highest-scoring candidate. We evaluate Cortex 2.0 on a single-arm and dual-arm manipulation platform across four tasks of increasing complexity: pick and place, item and trash sorting, screw sorting, and shoebox unpacking. Cortex 2.0 consistently outperforms state-of-the-art Vision-Language-Action baselines, achieving the best results across all tasks. The system remains reliab

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Scaling Test-Time Compute for Agentic Coding

Test-time scaling has become a powerful way to improve large language models. However, existing methods are best suited to short, bounded outputs that can be directly compared, ranked or refined. Long-horizon coding agents violate this premise: each attempt produces an extended trajectory of actions, observations, errors, and partial progress taken by the agent. In this setting, the main challenge is no longer generating more attempts, but representing prior experience in a form that can be effectively selected from and reused. We propose a test-time scaling framework for agentic coding based on compact representations of rollout trajectories. Our framework converts each rollout into a structured summary that preserves its salient hypotheses, progress, and failure modes while discarding low-signal trace details. This representation enables two complementary forms of inference-time scaling. For parallel scaling, we introduce Recursive Tournament Voting (RTV), which recursively narrows a

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Convergent Evolution: How Different Language Models Learn Similar Number Representations

Language models trained on natural text learn to represent numbers using periodic features with dominant periods at T=2, 5, 10. In this paper, we identify a two-tiered hierarchy of these features: while Transformers, Linear RNNs, LSTMs, and classical word embeddings trained in different ways all learn features that have period-T spikes in the Fourier domain, only some learn geometrically separable features that can be used to linearly classify a number mod-T. To explain this incongruity, we prove that Fourier domain sparsity is necessary but not sufficient for mod-T geometric separability. Empirically, we investigate when model training yields geometrically separable features, finding that the data, architecture, optimizer, and tokenizer all play key roles. In particular, we identify two different routes through which models can acquire geometrically separable features: they can learn them from complementary co-occurrence signals in general language data, including text-number co-occur

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Visual Reasoning through Tool-supervised Reinforcement Learning

In this paper, we investigate the problem of how to effectively master tool-use to solve complex visual reasoning tasks for Multimodal Large Language Models. To achieve that, we propose a novel Tool-supervised Reinforcement Learning (ToolsRL) framework, with direct tool supervision for more effective tool-use learning. We focus on a series of simple, native, and interpretable visual tools, including zoom-in, rotate, flip, and draw point/line, whose tool supervision is easy to collect. A reinforcement learning curriculum is developed, where the first stage is solely optimized by a set of well motivated tool-specific rewards, and the second stage is trained with the accuracy targeted rewards while allowing calling tools. In this way, tool calling capability is mastered before using tools to complete visual reasoning tasks, avoiding the potential optimization conflict among those heterogeneous tasks. Our experiments have shown that the tool-supervised curriculum training is efficient and

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AI scientists produce results without reasoning scientifically

Large language model (LLM)-based systems are increasingly deployed to conduct scientific research autonomously, yet whether their reasoning adheres to the epistemic norms that make scientific inquiry self-correcting is poorly understood. Here, we evaluate LLM-based scientific agents across eight domains, spanning workflow execution to hypothesis-driven inquiry, through more than 25,000 agent runs and two complementary lenses: (i) a systematic performance analysis that decomposes the contributions of the base model and the agent scaffold, and (ii) a behavioral analysis of the epistemological structure of agent reasoning. We observe that the base model is the primary determinant of both performance and behavior, accounting for 41.4% of explained variance versus 1.5% for the scaffold. Across all configurations, evidence is ignored in 68% of traces, refutation-driven belief revision occurs in 26%, and convergent multi-test evidence is rare. The same reasoning pattern appears whether the ag

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MMCORE: MultiModal COnnection with Representation Aligned Latent Embeddings

We present MMCORE, a unified framework designed for multimodal image generation and editing. MMCORE leverages a pre-trained Vision-Language Model (VLM) to predict semantic visual embeddings via learnable query tokens, which subsequently serve as conditioning signals for a diffusion model. This streamlined design effectively transfers the rich understanding and reasoning capabilities of VLMs into the visual generation process. By obviating the need for deep fusion between autoregressive and diffusion models or training from scratch, MMCORE significantly reduces computational overhead while maintaining high-fidelity synthesis. MMCORE seamlessly integrates text-to-image synthesis with interleaved image generation, demonstrating robust multimodal comprehension in complex scenarios such as spatial reasoning and visual grounding. Comprehensive evaluations indicate that MMCORE consistently outperforms state-of-the-art baselines across a broad spectrum of text-to-image and single/multi-image

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Diverse Dictionary Learning

Given only observational data X = g(Z), where both the latent variables Z and the generating process g are unknown, recovering Z is ill-posed without additional assumptions. Existing methods often assume linearity or rely on auxiliary supervision and functional constraints. However, such assumptions are rarely verifiable in practice, and most theoretical guarantees break down under even mild violations, leaving uncertainty about how to reliably understand the hidden world. To make identifiability actionable in the real-world scenarios, we take a complementary view: in the general settings where full identifiability is unattainable, what can still be recovered with guarantees, and what biases could be universally adopted? We introduce the problem of diverse dictionary learning to formalize this view. Specifically, we show that intersections, complements, and symmetric differences of latent variables linked to arbitrary observations, along with the latent-to-observed dependency structure

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COMPASS: COntinual Multilingual PEFT with Adaptive Semantic Sampling

Large language models (LLMs) often exhibit performance disparities across languages, with naive multilingual fine-tuning frequently degrading performance due to negative cross-lingual interference. To address this, we introduce COMPASS (COntinual Multilingual PEFT with Adaptive Semantic Sampling), a novel data-centric framework for adapting LLMs to target languages. COMPASS leverages parameter-efficient fine-tuning (PEFT) by training lightweight, language-specific adapters on a judiciously selected subset of auxiliary multilingual data. The core of our method is a distribution-aware sampling strategy that uses multilingual embeddings and clustering to identify semantic gaps between existing training data and a target usage distribution. By prioritizing auxiliary data from under-represented semantic clusters, COMPASS maximizes positive cross-lingual transfer while minimizing interference. We extend this into a continual learning framework, COMPASS-ECDA, which monitors for data distribut

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CreativeGame:Toward Mechanic-Aware Creative Game Generation

Large language models can generate plausible game code, but turning this capability into iterative creative improvement remains difficult. In practice, single-shot generation often produces brittle runtime behavior, weak accumulation of experience across versions, and creativity scores that are too subjective to serve as reliable optimization signals. A further limitation is that mechanics are frequently treated only as post-hoc descriptions, rather than as explicit objects that can be planned, tracked, preserved, and evaluated during generation. This report presents CreativeGame, a multi-agent system for iterative HTML5 game generation that addresses these issues through four coupled ideas: a proxy reward centered on programmatic signals rather than pure LLM judgment; lineage-scoped memory for cross-version experience accumulation; runtime validation integrated into both repair and reward; and a mechanic-guided planning loop in which retrieved mechanic knowledge is converted into an

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Benign Fine-Tuning Breaks Safety Alignment in Audio LLMs

Prior work shows that fine-tuning aligned models on benign data degrades safety in text and vision modalities, and that proximity to harmful content in representation space predicts which samples cause the most damage. However, existing analyses operate within a single, undifferentiated embedding space -- leaving open whether distinct input properties drive the vulnerability differently. Audio introduces a structurally richer problem: a benign sample can neighbor harmful content not only through what is said but through how it sounds, even when its words are entirely innocuous. We present the first systematic study of benign fine-tuning safety in Audio LLMs, evaluating three state-of-the-art models with a proximity-based filtering framework that selects benign audio by embedding-space distance to harmful content. By decomposing proximity into semantic, acoustic, and mixed axes using external reference encoders alongside each model's own internal encoder, we show that benign fine-tuning

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Context Unrolling in Omni Models

We present Omni, a unified multimodal model natively trained on diverse modalities, including text, images, videos, 3D geometry, and hidden representations. We find that such training enables Context Unrolling, where the model explicitly reasons across multiple modal representations before producing predictions. This process enables the model to aggregate complementary information across heterogeneous modalities, facilitating a more faithful approximation of the shared multimodal knowledge manifold and improving downstream reasoning fidelity. As a result, Omni achieves strong performance on both multimodal generation and understanding benchmarks, while demonstrating advanced multimodal reasoning capabilities, including in-context generation of text, image, video, and 3D geometry.

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WorldMark: A Unified Benchmark Suite for Interactive Video World Models

Interactive video generation models such as Genie, YUME, HY-World, and Matrix-Game are advancing rapidly, yet every model is evaluated on its own benchmark with private scenes and trajectories, making fair cross-model comparison impossible. Existing public benchmarks offer useful metrics such as trajectory error, aesthetic scores, and VLM-based judgments, but none supplies the standardized test conditions -- identical scenes, identical action sequences, and a unified control interface -- needed to make those metrics comparable across models with heterogeneous inputs. We introduce WorldMark, the first benchmark that provides such a common playing field for interactive Image-to-Video world models. WorldMark contributes: (1) a unified action-mapping layer that translates a shared WASD-style action vocabulary into each model's native control format, enabling apples-to-apples comparison across six major models on identical scenes and trajectories; (2) a hierarchical test suite of 500 evalua

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