📄 AI Papers

TorchUMM: A Unified Multimodal Model Codebase for Evaluation, Analysis, and Post-training

Recent advances in unified multimodal models (UMMs) have led to a proliferation of architectures capable of understanding, generating, and editing across visual and textual modalities. However, developing a unified framework for UMMs remains challenging due to the diversity of model architectures and the heterogeneity of training paradigms and implementation details. In this paper, we present TorchUMM, the first unified codebase for comprehensive evaluation, analysis, and post-training across diverse UMM backbones, tasks, and datasets. TorchUMM supports a broad spectrum of models covering a wide range of scales and design paradigms. Our benchmark encompasses three core task dimensions: multimodal understanding, generation, and editing, and integrates both established and novel datasets to evaluate perception, reasoning, compositionality, and instruction-following abilities. By providing a unified interface and standardized evaluation protocols, TorchUMM enables fair and reproducible co

HuggingFace Daily Papers

TRACE: Capability-Targeted Agentic Training

Large Language Models (LLMs) deployed in agentic environments must exercise multiple capabilities across different task instances, where a capability is performing one or more actions in a trajectory that are necessary for successfully solving a subset of tasks in the environment. Many existing approaches either rely on synthetic training data that is not targeted to the model's actual capability deficits in the target environment or train directly on the target environment, where the model needs to implicitly learn the capabilities across tasks. We introduce TRACE (Turning Recurrent Agent failures into Capability-targeted training Environments), an end-to-end system for environment-specific agent self-improvement. TRACE contrasts successful and failed trajectories to automatically identify lacking capabilities, synthesizes a targeted training environment for each that rewards whether the capability was exercised, and trains a LoRA adapter via RL on each synthetic environment, routing

HuggingFace Daily Papers

Mimic Intent, Not Just Trajectories

While imitation learning (IL) has achieved impressive success in dexterous manipulation through generative modeling and pretraining, state-of-the-art approaches like Vision-Language-Action (VLA) models still struggle with adaptation to environmental changes and skill transfer. We argue this stems from mimicking raw trajectories without understanding the underlying intent. To address this, we propose explicitly disentangling behavior intent from execution details in end-2-end IL: Mimic Intent, Not just Trajectories(MINT). We achieve this via multi-scale frequency-space tokenization, which enforces a spectral decomposition of action chunk representation. We learn action tokens with a multi-scale coarse-to-fine structure, and force the coarsest token to capture low-frequency global structure and finer tokens to encode high-frequency details. This yields an abstract Intent token that facilitates planning and transfer, and multi-scale Execution tokens that enable precise adaptation to envir

HuggingFace Daily Papers

EXAONE 4.5 Technical Report

This technical report introduces EXAONE 4.5, the first open-weight vision language model released by LG AI Research. EXAONE 4.5 is architected by integrating a dedicated visual encoder into the existing EXAONE 4.0 framework, enabling native multimodal pretraining over both visual and textual modalities. The model is trained on large-scale data with careful curation, particularly emphasizing document-centric corpora that align with LG's strategic application domains. This targeted data design enables substantial performance gains in document understanding and related tasks, while also delivering broad improvements across general language capabilities. EXAONE 4.5 extends context length up to 256K tokens, facilitating long-context reasoning and enterprise-scale use cases. Comparative evaluations demonstrate that EXAONE 4.5 achieves competitive performance in general benchmarks while outperforming state-of-the-art models of similar scale in document understanding and Korean contextual reas

HuggingFace Daily Papers

ZipSplat: 더 적은 Gaussian으로 더 나은 Splat 구현

ZipSplat: 더 적은 Gaussian으로 더 나은 Splat 구현

Feed-forward 3D Gaussian Splatting methods reconstruct a scene from posed or pose-free images in a single forward pass, yet current approaches predict one Gaussian per input pixel, tying the representation budget to camera resolution rather than scene complexity. A flat wall and a richly textured object thus produce equally many Gaussians despite very different geometric needs. We propose ZipSplat, a token-based feed-forward model that decouples Gaussian placement from the pixel grid. A multi-view backbone extracts dense visual tokens, and k-means clustering compresses them into a compact set of scene tokens. Cross- and self-attention refine these tokens, and a lightweight MLP decodes each into a group of Gaussians with unconstrained 3D positions. Because clustering is applied at inference, a single trained model spans the quality-efficiency curve without retraining. ZipSplat operates without ground-truth poses or intrinsics, yet sets a new state of the art on DL3DV and RealEstate10K w

HuggingFace Daily Papers

Refinement via Regeneration: Enlarging Modification Space Boosts Image Refinement in Unified Multimodal Models

Unified multimodal models (UMMs) integrate visual understanding and generation within a single framework. For text-to-image (T2I) tasks, this unified capability allows UMMs to refine outputs after their initial generation, potentially extending the performance upper bound. Current UMM-based refinement methods primarily follow a refinement-via-editing (RvE) paradigm, where UMMs produce editing instructions to modify misaligned regions while preserving aligned content. However, editing instructions often describe prompt-image misalignment only coarsely, leading to incomplete refinement. Moreover, pixel-level preservation, though necessary for editing, unnecessarily restricts the effective modification space for refinement. To address these limitations, we propose Refinement via Regeneration (RvR), a novel framework that reformulates refinement as conditional image regeneration rather than editing. Instead of relying on editing instructions and enforcing strict content preservation, RvR r

HuggingFace Daily Papers

Agentic Visual Generation: 생성 모델에서 에이전트형 제어로

Agentic Visual Generation: 생성 모델에서 에이전트형 제어로

Visual generation is evolving from generative models used through a single invocation into agentic control processes that can plan, select tools, inspect intermediate synthesized outputs, revise failures, and reuse prior experience. In most existing systems, the controller is an LLM or VLM, while visual generation models serve as tools or executors. However, existing work lacks a consistent criterion for determining when a generation system becomes agentic. Planning depth, tool use, multi-role collaboration, and reinforcement learning are often treated as evidence of agenticity, even though none of them necessarily determines which generation decisions the controller can make. We organize the field according to what the controller can directly control in the generation process. At L1 Conditioning Control, the controller prepares the input to a predetermined generator but does not control which visual operation is executed. At L2 Execution Control, it selects and invokes actual generati

HuggingFace Daily Papers

MODUS: 다양한 모달리티를 위한 디코더 전용 Any-to-Any 모델링

MODUS: 다양한 모달리티를 위한 디코더 전용 Any-to-Any 모델링

Any-to-any models predict any modality from any combination of others within a single network, a formulation used in multimodal vision and vision-language models, and increasingly in scientific domains such as ecology and astronomy. Existing any-to-any models are typically trained from scratch using encoder-decoder or diffusion architectures, impacting their performance and preventing them from using strong pre-trained decoder-only models as a prior. In this work, we investigate decoder-only any-to-any multimodal modeling, which treats all modalities symmetrically and supports arbitrary modalities as inputs and outputs without modality-specific heads, losses, or task pipelines. Because every modality is both an input and an output of the same model, the resulting model, named Modus, can support a range of applications, such as chained generation through intermediate modalities or cross-modal self-verification by scoring the model's own outputs with another generated modality. Modus dem

HuggingFace Daily Papers

EnterpriseClawBench: 실제 업무 세션 기반 에이전트 벤치마크

EnterpriseClawBench: 실제 업무 세션 기반 에이전트 벤치마크

Enterprise agents increasingly operate inside workspaces: they read heterogeneous files, invoke tools, and deliver business artifacts. We introduce EnterpriseClawBench, an enterprise agent benchmark constructed from proprietary, real-world agent sessions. Starting from a large archive of workplace sessions, the EnterpriseClawBench produces 852 reproducible tasks, each paired with recovered fixtures, rewritten prompts, role classes, skill subclasses, hard rules, and semantic rubrics. Because the sessions contain internal enterprise content, we do not release the benchmark data; instead, our reusable contribution is the construction and evaluation protocol. On EnterpriseClawBench, the best configuration reaches only 0.663 (Codex with GPT-5.5). These results show that enterprise agent evaluation must report harness--model combinations, artifact delivery, visual quality, cost, runtime, and skill-transfer behavior, rather than collapsing performance into a single score. Code: https://github

HuggingFace Daily Papers

OmniOpt: 최신 옵티마이저의 분류체계·기하학·벤치마킹

OmniOpt: 최신 옵티마이저의 분류체계·기하학·벤치마킹

Optimizer selection for large-scale model training has become a system-level design decision constrained jointly by compute, memory, tuning budget, and task diversity, yet the landscape of over one hundred methods remains fragmented. We therefore present OmniOpt, a unified survey and benchmark cookbook of optimizers for the research community. OmniOpt rests on four coupled components. First, we treat every optimizer update as a structured transformation through a five-stage meta-pipeline, and show that most methods engage only one or two of these stages. Second, we use norm-constrained linear minimization oracles (LMOs) to unify different optimizers. Third, these two views ground a dual-dimension taxonomy, one dimension assigning each method to a mechanism family and the other recording the measurable training objectives it aims to improve. Fourth, and at the core of this paper, we instantiate the full taxonomy in a unified cross-domain benchmark spanning representative optimizers, mod

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세계가 진화하는 법을 학습한다: 잠재 동역학 추론 기반 외삽형 비디오 World Model

세계가 진화하는 법을 학습한다: 잠재 동역학 추론 기반 외삽형 비디오 World Model

The world evolves following its dynamics, i.e., its laws of motion. However, leading video diffusion models largely fit the pixels without modeling how the pixels transit over time. Thus, they render visually plausible frames but may not accurately obey the laws. To capture the dynamics purely from pixels, we introduce Latent Dynamics Reasoning (LDR). LDR casts the latent transition as an explicit kinematic integration, where the lower-order dynamics are integrated numerically and the model regresses only the third- and higher-order residual that drives the rollout. For this integration to extrapolate better, LDR runs it on a structured latent rather than dense convolutional features. Following PhyWorld, we validate LDR on a controlled white-box physics benchmark spanning five tasks (uniform motion, parabola, collision, bouncing, looming), focusing on out-of-distribution scenarios that reveal whether a model has truly learned the underlying dynamics. LDR extrapolates the learned dynami

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Mechanist: 지능 메커니즘 발견을 위한 과학 도구로서의 AI

Mechanist: 지능 메커니즘 발견을 위한 과학 도구로서의 AI

AI models have achieved remarkable success across diverse domains, yet the mechanisms underlying their capabilities and the risks they may pose remain poorly understood. As AI development becomes faster and increasingly automated, mechanistic exploration remains largely manual, widening the gap between what models can do and our ability to understand and control them. To bridge this gap, we introduce Mechanist, an agentic system that uses AI as a scientific instrument for the autonomous discovery of mechanisms underlying AI intelligence. To support autonomous mechanistic discovery, we construct an interpretability-focused knowledge graph of approximately 13,000 papers and integrate it with a multidisciplinary database of 43 million papers spanning 26 fields. We further curate a library of 32 foundational methods for mechanism analysis, causal intervention, and validation. Compared with Claude Code and existing AI-scientist systems, Mechanist generates more valuable mechanism hypotheses

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MC-Sparse: Diffusion Transformers의 dense-sparse attention 격차를 해부하고 줄이다

MC-Sparse: Diffusion Transformers의 dense-sparse attention 격차를 해부하고 줄이다

Sparse attention is a primary approach to reducing the latency of diffusion transformers in long-sequence generation tasks, such as video and high-resolution 3D asset generation. However, existing methods can degrade generation quality and fidelity at high sparsity levels. Through controlled oracle comparisons, we trace this degradation to three sources: constraints imposed by token grouping, inaccurate interaction selection, and the attention contributions lost when tokens are discarded. Guided by this analysis, we propose Meta-Cached Sparse Attention (MC-Sparse), a training-free framework that selects individual key-value (KV) tokens while organizing similar queries into tile-aligned groups for efficient GPU execution. MC-Sparse caches metadata comprising query groups, KV indices selected using exact attention probabilities, and residuals between dense and sparse attention outputs, and reuses them across subsequent denoising steps. Across video and 3D generation models, MC-Sparse ach

HuggingFace Daily Papers

Imagine3D-LLM: 답변 전 3D 장면을 상상하도록 MLLM 가르치기

Imagine3D-LLM: 답변 전 3D 장면을 상상하도록 MLLM 가르치기

Reasoning about the 3D world from multi-view images remains a fundamental challenge for Multimodal Large Language Models (MLLMs). While modern MLLMs handle single-image inputs effectively, they struggle to integrate evidence across viewpoints into a coherent 3D understanding. A growing body of work attempts to close this gap by injecting 3D awareness into MLLMs, either by boosting fine-grained pixel-level cross-view correspondence or by fusing features from 3D geometry foundation models, yet a substantial gap to human reasoning persists. In this work, we revisit human spatial reasoning, which suggests that rather than relying on fine-grained geometry cues, humans roughly identify common objects across views, infer the relative geometry between viewpoints, and assemble a coarse 3D layout of the scene. Inspired by this process, we introduce Imagine3D-LLM, an MLLM that learns to assemble a similar compact 3D representation of the scene and conditions its answer on this representation. Con

HuggingFace Daily Papers

대규모 코드 기반 Grounded Skill Synthesis로 에이전트 지능 구현

대규모 코드 기반 Grounded Skill Synthesis로 에이전트 지능 구현

Reusable skills give agents transferable procedural knowledge, making scalable acquisition essential for extending agents beyond prior experience. Existing methods face two limitations: trajectory-based synthesis requires interactions with specific environments, while document-derived skills may lack executable evidence and verification. Source code offers a complementary path: it requires no prior agent experience yet provides executable evidence for grounding abstractions. We present Code2Skill, a fully automated pipeline that transforms selected code units into implementation-anchored records of atomic operations, composite workflows, and recurring patterns, then verifies each record through source-body-blind reconstruction and source-aware comparison. Applied to 19,769 popular, actively maintained GitHub repositories, Code2Skill produces CodeSkillBank, a grounded bank of 1,006,822 accepted records with workflow, boundary, provenance, and source-evidence metadata. Across 72 protocol

HuggingFace Daily Papers

REALM: 체화형 반응형 리스닝을 위한 Coarse-to-Fine 생성 프레임워크

REALM: 체화형 반응형 리스닝을 위한 Coarse-to-Fine 생성 프레임워크

Generating responsive listener facial motion is an important task for embodied conversational AI. Two modeling challenges are central: accounting for the timing of speaker cues while maintaining continuity with the listener's ongoing motion, and capturing locally variable facial events alongside the overall motion trajectory. Listener responses may follow preceding cues with a temporal lag, while brief expressions and blinks introduce variation that is difficult to predict deterministically. These challenges motivate a framework that combines history-aware temporal alignment with stochastic expression refinement. We propose REALM (Reactive Embodied Audio-driven Listening Model), a coarse-to-fine framework for audio-driven reactive listening. A Reactive Gated Speaker-Listener Fusion module combines listener motion history with speaker audio through a delay-centered attention prior and adaptive gating. A coarse decoder predicts a base motion trajectory, which is augmented by audio-condit

HuggingFace Daily Papers

OmniDirector, 크로스 페어 데이터 없이 구현한 범용 멀티샷 카메라 클로닝

OmniDirector, 크로스 페어 데이터 없이 구현한 범용 멀티샷 카메라 클로닝

Cloning camera motion from reference videos is an important task in video generation, as videos provide intuitive and precise control. Existing methods either directly use parametric representations that fail to handle multi-shot generation or synthesize cross-paired data, which suffer from data scarcity, resulting in poor performance in complicated camera motion cloning. To address these issues, we introduce a general camera motion representation that encodes cameras as grid motion videos. This camera grid represents the camera parameters visually and supports the integration of diverse trajectories for multi-shot video generation. Building upon this, we propose OmniDirector, a unified framework trained on a million-scale camera grid-video pairs that coordinates characters, actions, and cameras to provide director-level control for multimodal diffusion transformers. Furthermore, we design a novel hierarchical prompt expansion agent that harmoniously integrates different control signal

HuggingFace Daily Papers

LIBERO-Para: A Diagnostic Benchmark and Metrics for Paraphrase Robustness in VLA Models

Vision-Language-Action (VLA) models achieve strong performance in robotic manipulation by leveraging pre-trained vision-language backbones. However, in downstream robotic settings, they are typically fine-tuned with limited data, leading to overfitting to specific instruction formulations and leaving robustness to paraphrased instructions underexplored. To study this gap, we introduce LIBERO-Para, a controlled benchmark that independently varies action expressions and object references for fine-grained analysis of linguistic generalization. Across seven VLA configurations (0.6B-7.5B), we observe consistent performance degradation of 22-52 pp under paraphrasing. This degradation is primarily driven by object-level lexical variation: even simple synonym substitutions cause large drops, indicating reliance on surface-level matching rather than semantic grounding. Moreover, 80-96% of failures arise from planning-level trajectory divergence rather than execution errors, showing that paraphr

HuggingFace Daily Papers

SurGe: 포인트 맵의 표면 기하 개선

Recent feedforward 3D reconstruction methods predict point maps and estimate global 3D geometry remarkably well. However, their predictions still exhibit inaccurate local surface geometry, which is clearly visible qualitatively but only weakly reflected in common metrics. To make these errors more explicit in evaluation, we introduce a point map normal metric that evaluates the local surface orientation induced by neighboring 3D predictions. To reduce these errors, we propose two complementary components: a point gradient matching loss that supervises depth-normalized 3D finite differences, and a Neighborhood Attention Decoder (NAD) that progressively upsamples features and uses Neighborhood Attention for local feature mixing. Across eight zero-shot monocular geometry benchmarks, our model, SurGe, achieves the best average rank for global point map AbsRel and consistently improves local point map and point map normal evaluations.

HuggingFace Daily Papers

DeNovoSWE: 처음부터 전체 저장소 생성을 위한 장기 지평 환경 확장

DeNovoSWE: 처음부터 전체 저장소 생성을 위한 장기 지평 환경 확장

As the capabilities of LLM-based code agents continue to advance, their expected role is expanding beyond localized bug fixing in existing codebases toward architecting and implementing complete software repositories from high-level specifications. However, training agents for such long-horizon software engineering tasks remains difficult due to the scarcity of large-scale, verifiable whole-repository generation data. In this paper, we introduce DeNovoSWE, a large-scale dataset for whole-repository generation. DeNovoSWE comprises 4,818 high-quality instances, where each instance requires generating a complete repository from documentation. Our dataset is automatically constructed through a carefully designed sandboxed agentic workflow, enabling scalable curation without human annotation. DeNovoSWE is constructed with "divide and conquer" and critic-repair philosophy. To balance data quality and diversity, we further introduce a difficulty-aware trajectory filtering strategy. Fine-tunin

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What Matters for Diffusion-Friendly Latent Manifold? Prior-Aligned Autoencoders for Latent Diffusion

Tokenizers are a crucial component of latent diffusion models, as they define the latent space in which diffusion models operate. However, existing tokenizers are primarily designed to improve reconstruction fidelity or inherit pretrained representations, leaving unclear what kind of latent space is truly friendly for generative modeling. In this paper, we study this question from the perspective of latent manifold organization. By constructing controlled tokenizer variants, we identify three key properties of a diffusion-friendly latent manifold: coherent spatial structure, local manifold continuity, and global manifold semantics. We find that these properties are more consistent with downstream generation quality than reconstruction fidelity. Motivated by this finding, we propose the Prior-Aligned AutoEncoder (PAE), which explicitly shapes the latent manifold instead of leaving diffusion-friendly manifold to emerge indirectly from reconstruction or inheritance. Specifically, PAE leve

HuggingFace Daily Papers

SAM2Matting: 범용 이미지·비디오 매팅

SAM2Matting: 범용 이미지·비디오 매팅

Despite impressive advances in image matting, video matting remains challenging due to the inherent gap between high-level tracking, which requires frame-wise understanding, and low-level matting, which focuses on extremely fine-grained details. Existing methods attempt this with expensive and narrowly-scoped video matting datasets, which may limit out-of-domain generalization and compromise tracking robustness. We rethink the paradigm with SAM2Matting, a tracker-to-matting framework that advances VOS trackers to high-fidelity video matting. Specifically, it decouples the task by enhancing a foundational tracker (e.g., SAM2, SAM3) with a region-proposal bridge and dedicated matting heads, enabling the uncompromised tracker to handle temporal consistency while the matting components resolve fine-grained details. Notably, despite being trained only on images, SAM2Matting establishes new state-of-the-art performance on video matting, supports diverse prompt types, maintains strong tempora

HuggingFace Daily Papers

MeshFlow: Equivariant Flow Matching 기반 메시 생성

MeshFlow: Equivariant Flow Matching 기반 메시 생성

Meshes are among the most common 3D scene representations, but directly generating meshes is challenging because the representation contains important symmetries, including permutation invariance of faces and vertices. MeshFlow learns to generate triangle meshes directly as triangle soups, avoiding the need to serialize meshes into long autoregressive sequences. We adopt equivariant optimal-transport flow matching models that respect the key symmetries of triangle soups: arbitrary permutations of faces and permutations of the vertices within each face. Toward this goal, we propose a simple yet effective modification to the Diffusion Transformer architecture, resulting in a scalable network capable of modeling a velocity field while maintaining the desired equivariance. We further introduce an optimal-transport-based training objective that improves convergence by eliminating supervision signals that violate these symmetries. MeshFlow achieves mesh quality comparable to state-of-the-a

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HumanTracker, 더 포괄적이고 인간 정렬적인 모션 트래킹 벤치마크 향해

HumanTracker, 더 포괄적이고 인간 정렬적인 모션 트래킹 벤치마크 향해

Humanoid motion tracking is central to teleoperation and whole-body imitation, yet evaluation often disagrees with what people perceive in videos. Kinematic errors average per-frame pose differences but miss the physical artifacts that matter most, particularly unstable support and incorrect contacts such as foot skating and mistimed touch-downs. Meanwhile, widely used test suites are small and lack the diversity needed to stress contact-rich, long-horizon behaviors. We introduce HumanTracker to make humanoid tracking evaluation both perceptually aligned and scalable. The HumanTracker benchmark contains approximately 153 hours of optical motion trajectories from multiple professional performers, organized into four motion families with text labels for fine-grained diagnosis. We further propose HumanScore, a preference-aligned metric trained on 12K motion pairs containing 24K motions. Across representative state-of-the-art trackers, HumanScore better predicts human preferences and revea

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PlanBench-XL: 대규모 도구 생태계에서 LLM 도구 사용 에이전트의 장기 계획 능력 평가

PlanBench-XL: 대규모 도구 생태계에서 LLM 도구 사용 에이전트의 장기 계획 능력 평가

LLM agents increasingly operate in large tool ecosystems, where real-world tasks require discovering relevant tools, inferring implicit sub-goals, and adapting to dynamic environments over long horizons. However, existing benchmarks rarely evaluate planning under retrieval-limited tool visibility. To address this gap, we introduce PlanBench-XL, an interactive benchmark of 327 retail tasks over 1,665 tools that tests whether agents can iteratively retrieve usable tools, invoke them to uncover intermediate evidence for subsequent calls toward the final goal. PlanBench-XL further features an optional blocking mechanism that simulates real-world unpredictability through missing, failing, or distracting tool functions, forcing agents to detect disrupted paths and adapt at runtime. Experiments on ten leading LLMs show that massive-tool planning remains challenging: while GPT-5.4 achieves 51.90% accuracy in block-free settings, it collapses to 11.36% under the most severe blocking condition.

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신경 장면 표현으로 구현한 대화형 월드 탐색, Walking in the Implicit

신경 장면 표현으로 구현한 대화형 월드 탐색, Walking in the Implicit

Interactive video generation systems for camera-controlled world exploration roll out growing sequences of latent video frames, entangling state transition with high-frequency observation synthesis. We propose Walking in the Implicit, a scene-centric paradigm that changes the rollout variable from frame latents to a fixed-length, renderable implicit state, termed Neural Implicit Scene (NIS). This factorizes interactive generation into stochastic transition of a compact scene state and deterministic pose-conditioned rendering given the sampled state. We instantiate this paradigm as NeuWorld: a transformer VAE learns locally anchored NIS from sparse posed frames, and a diffusion transformer evolves NIS conditioned on future camera trajectories and geometry-aware retrieved history. By reusing the VAE encoder as a unified conditioner, NeuWorld maps camera, reference-image, and history cues into the same NIS modality, avoiding external heterogeneous encoders. Trained from scratch on public

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AutoDesign: 장기 설계를 위한 메타 하니스 최적화

AutoDesign: 장기 설계를 위한 메타 하니스 최적화

Transforming multimodal sources into condensed and structured media outputs can be fundamentally conceptualized as a long-horizon agentic process centered on a model-harness system. While an ideal harness system should align with human design priors and accumulate reusable experience through empirical exploration to drive recursive self-improvement, existing paradigms remain static and fall short of this capability. In this paper, we present AutoDesign, a framework that aligns with human design priors, where a meta-harness optimizer guides a code agent to recursively improve harness based on rollout feedback. To instantiate and evaluate this framework, we focus on the academic paper-to-poster generation task and introduce PosterBench, comprising a 100-paper Main Track spanning five disciplines and PosterBench-mini, a shared 10-paper subset for controlled evaluation. On the PosterBench Main Track, AutoDesign achieves the highest score of 78.32, surpassing the closed-source commercial sy

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현대 에이전트 시스템의 자기개선: 서베이

현대 에이전트 시스템의 자기개선: 서베이

Self-improving autonomous agents are moving from research prototypes to deployed systems. The primary goal is controllable evolution, or adaptation, from experience with minimal or even no human input. This survey frames modern self-improving agents as adaptive systems that convert experience into accumulated capability gains. We offer a system-level framework that represents a modern agent as a configuration coupling a foundation model with an operational scaffold of prompts, memory, tools, and control logic. Within this framework, self-improvement is formalized as a self-induced update operator that obtains and commits updates to model parameters or scaffold components. We organize prior work by update target and by the signals that drive change, then review applications and discuss evaluation, before closing with open problems and future directions. For convenience, we track technical updates on https://github.com/selfimproving-agent/awesome-Self-Improving-Agents.

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Grading the Narrators: 멀티에이전트 지식 시스템의 주장 단위 provenance를 위한 Isnad-Rijal 프레임워크

Grading the Narrators: 멀티에이전트 지식 시스템의 주장 단위 provenance를 위한 Isnad-Rijal 프레임워크

Modern multi-agent knowledge systems increasingly accumulate knowledge through chains of autonomous transformations rather than direct retrieval. Existing provenance work records what happened - execution traces, tool calls, evidence links - and source-reliability estimation is long established (truth discovery, reputation systems). What is missing is an operational framework that attaches graded, per-domain transmitter reliability to claim-level transmission chains, with completeness semantics, transformation-typed aggregation, decoupled content criticism, and serve/review/quarantine routing. Classical Islamic hadith science confronted a structurally similar problem: deciding whether knowledge transmitted through chains of human narrators should be accepted. Over centuries it developed a rigorous methodology - isnad (a complete transmission chain attached to every claim), rijal (systematic grading of each narrator's integrity and precision), weakest-link chain evaluation, corroborat

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월드 모델링은 어디로 가고 있나

월드 모델링은 어디로 가고 있나

Continually improving agents require dynamic interaction feedback beyond static supervision, yet direct real-environment interaction is costly, slow, unsafe, and hard to parallelize. World modeling offers a natural intermediate proxy that allows agents to query lower-cost, more controllable feedback before committing to real actions. Classical world models instantiate this proxy primarily through future physical-state prediction, a formulation useful yet narrow for agents that require actionable feedback beyond raw state transitions. In this work, we conceptualize Agent-Centric Interactive World Proxies, shifting the fundamental paradigm from physical state transitions to agent-usable information transitions, such as execution outcomes, retrieved experiences or skills, and verification signals, broadening the scope of world modeling to provide versatile feedback for continually improving agents. To systematically map this design space, we organize world proxies into six functional form

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