📄 AI Papers

GEM: 생성형 감독이 embodied intelligence를 돕는다

Embodied Vision-Language Models (VLMs) have demonstrated impressive performance and generalization in robotics, particularly within Vision-Language-Action frameworks. However, a significant gap remains between the high-level semantic focus of standard text-guided pre-training paradigms and the low-level spatial and physical knowledge critical for execution in embodied environments. In this paper, we introduce GEM, a Generative-supervised Embodied vision-language Model designed to bridge this divide. We propose integrating a depth map generation task directly into the VLM pre-training phase. By training this generative objective jointly with the main model, we observe substantial improvements in embodied intelligence, significantly enhancing both semantic understanding and physical operation capabilities. To support this paradigm, we curate and release GEM-4M, a comprehensive large-scale dataset featuring a mixture of grounding, reasoning, and planning data paired with high-quality dept

HuggingFace Daily Papers

딥리서치 에이전트는 어디서 틀리나: 에이전트 궤적의 Span 단위 오류 위치 추적

딥리서치 에이전트는 어디서 틀리나: 에이전트 궤적의 Span 단위 오류 위치 추적

Deep-research agents solve tasks through long trajectories of search, tool use, evidence inspection, and answer synthesis. Evaluation based on final answers shows whether an agent succeeds, but not which parts of the trajectory make the answer unreliable. We study span-level error localization for deep-research agents. We collect 2,790 real trajectories from two agent frameworks, three backbone models, and three benchmarks, convert raw logs into semantic spans, and annotate harmful error spans through LLM-assisted expert review. From these annotations, we build TELBench, a 1,000-instance benchmark for identifying error spans among normal exploration, failed searches, tentative hypotheses, and harmless noise. We further propose DRIFT, a claim-centric auditing framework that tracks agent claims, checks their support in trajectory evidence, and marks spans where unsupported or conflicting claims affect the answer path. Experiments across model families and auditing frameworks show that DR

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Almieyar-Oryx-BloomBench: 비전-언어 모델의 인지 기반 평가를 위한 이중언어 멀티모달 벤치마크

Almieyar-Oryx-BloomBench: 비전-언어 모델의 인지 기반 평가를 위한 이중언어 멀티모달 벤치마크

Despite the rapid progress of Vision-Language Models (VLMs), the field lacks benchmarks that rigorously diagnose their true reasoning abilities and chart meaningful progress toward human-like multimodal intelligence. Most existing evaluations focus on piecemeal or disconnected tasks, obscuring critical cognitive weaknesses and providing little insight for targeted improvement. To address this gap, we introduce BloomBench, part of the Almieyar benchmarking series, the first cognitively human-grounded, bilingual (English-Arabic) multimodal benchmark for VLMs. Grounded in Bloom's Taxonomy, BloomBench systematically evaluates six levels of cognition (Remember, Understand, Apply, Analyze, Evaluate, Create) through carefully designed image-question-answer tasks. Built with a semi-automated pipeline and validated through a stratified hybrid quality assurance protocol, it ensures scalability, cultural inclusivity, and linguistic fidelity. Leveraging this framework, we conduct a comprehensive s

HuggingFace Daily Papers

SpotSound: Enhancing Large Audio-Language Models with Fine-Grained Temporal Grounding

Large Audio-Language Models (ALMs) have recently demonstrated remarkable capabilities in holistic audio understanding, yet they remain unreliable for temporal grounding, i.e., the task of pinpointing exactly when an event occurs within long-form audio. This limitation stems from two factors: training data dominated by clip-level supervision lacking precise timestamps, and benchmarks that fail to simulate real-world scenarios where short events are obscured by dense background sounds. In this paper, we introduce SpotSound, an audio language model designed for grounding audio events. SpotSound incorporates a novel training objective, specifically designed to suppress hallucinated timestamps for events absent from the input. Additionally, we present SpotSound-Bench, a challenging temporal grounding benchmark where target events occupy less than ~10\% of each clip, creating a rigorous `needle-in-a-haystack' evaluation. Experiments demonstrate that SpotSound achieves state-of-the-art result

HuggingFace Daily Papers

VideoZeroBench: Probing the Limits of Video MLLMs with Spatio-Temporal Evidence Verification

Recent video multimodal large language models achieve impressive results across various benchmarks. However, current evaluations suffer from two critical limitations: (1) inflated scores can mask deficiencies in fine-grained visual understanding and reasoning, and (2) answer correctness is often measured without verifying whether models identify the precise spatio-temporal evidence supporting their predictions. To address this, we present VideoZeroBench, a hierarchical benchmark designed for challenging long-video question answering that rigorously verifies spatio-temporal evidence. It comprises 500 manually annotated questions across 13 domains, paired with temporal intervals and spatial bounding boxes as evidence. To disentangle answering generation, temporal grounding, and spatial grounding, we introduce a five-level evaluation protocol that progressively tightens evidence requirements. Experiments show that even Gemini-3-Pro correctly answers fewer than 17% of questions under the s

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Activation Patching으로 측정한 LLM 언러닝의 깊이

Large language model (LLM) unlearning has emerged as a crucial post-hoc mechanism for privacy protection and AI safety, yet auditing whether target knowledge is truly erased remains challenging. Existing output-level metrics fail to detect when this knowledge remains recoverable from internal representations. Recent white-box studies reveal such residual knowledge but often rely on auxiliary training or dataset-specific adaptations, leaving no generalizable metric. To address these limitations, we propose the Unlearning Depth Score (UDS), a metric that quantifies the mechanistic depth of unlearning via activation patching. UDS first identifies layers that encode the target knowledge using a retain model baseline, then measures how much of it is erased in the unlearned model on a 0-1 scale. In a meta-evaluation across 20 metrics on 150 unlearned models spanning 8 methods, UDS achieves the highest faithfulness and robustness, confirming our causal approach as the most reliable for unlear

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AIBench: Evaluating Visual-Logical Consistency in Academic Illustration Generation

Although image generation has boosted various applications via its rapid evolution, whether the state-of-the-art models are able to produce ready-to-use academic illustrations for papers is still largely unexplored. Directly comparing or evaluating the illustration with VLM is native but requires oracle multi-modal understanding ability, which is unreliable for long and complex texts and illustrations. To address this, we propose AIBench, the first benchmark using VQA for evaluating logic correctness of the academic illustrations and VLMs for assessing aesthetics. In detail, we designed four levels of questions proposed from a logic diagram summarized from the method part of the paper, which query whether the generated illustration aligns with the paper on different scales. Our VQA-based approach raises more accurate and detailed evaluations on visual-logical consistency while relying less on the ability of the judger VLM. With our high-quality AIBench, we conduct extensive experiments

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ClinSeekAgent, 에이전트형 임상 추론을 위한 멀티모달 근거 탐색 자동화

Large language models (LLMs) and agentic systems have shown promise for clinical decision support, but existing works largely assume that evidence has already been curated and handed to the model. Real-world clinical workflows instead require agents to actively seek, iteratively plan, and synthesize multimodal evidence from heterogeneous sources. In this paper, we introduce ClinSeekAgent, an automated agentic framework for dynamic multimodal evidence seeking that shifts the paradigm from passive evidence consumption to active evidence acquisition. Given only a clinical query and access to raw data sources, ClinSeekAgent gathers evidence by querying medical knowledge bases, navigating raw EHRs, and invoking medical imaging tools; refines its hypotheses as new information emerges; and integrates the collected evidence into grounded clinical decisions. ClinSeekAgent serves both as an inference-time agent for frontier LLMs and as a training-time pipeline for distilling high-quality agent t

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Good Token Hunting: Visual Geometry Transformer를 위한 토큰 선택 가이드

Visual geometry transformers have become powerful architectures for multi-view 3D reconstruction, enabling joint prediction of multiple 3D attributes in a feed-forward manner. However, their computational cost grows quadratically with the input sequence length due to the global attention layers inside these models. This limits both their scalability and efficiency. In this work, we address this challenge with a simple yet general strategy: restricting the number of key/value tokens that each query interacts with during global attention. To achieve effective token selection, we introduce a two-stage framework. First, an inter-frame selection step operates at the frame level to identify frames that should be preserved. Second, an intra-frame selection step further discards more redundant tokens within the selected frames. Our analysis highlights the advantage of a diversity-based strategy for inter-frame selection, which ensures broad coverage of the scene. For intra-frame selection, we

HuggingFace Daily Papers

Think, Act, Build: An Agentic Framework with Vision Language Models for Zero-Shot 3D Visual Grounding

3D Visual Grounding (3D-VG) aims to localize objects in 3D scenes via natural language descriptions. While recent advancements leveraging Vision-Language Models (VLMs) have explored zero-shot possibilities, they typically suffer from a static workflow relying on preprocessed 3D point clouds, essentially degrading grounding into proposal matching. To bypass this reliance, our core motivation is to decouple the task: leveraging 2D VLMs to resolve complex spatial semantics, while relying on deterministic multi-view geometry to instantiate the 3D structure. Driven by this insight, we propose "Think, Act, Build (TAB)", a dynamic agentic framework that reformulates 3D-VG tasks as a generative 2D-to-3D reconstruction paradigm operating directly on raw RGB-D streams. Specifically, guided by a specialized 3D-VG skill, our VLM agent dynamically invokes visual tools to track and reconstruct the target across 2D frames. Crucially, to overcome the multi-view coverage deficit caused by strict VLM se

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World-Language-Action Model: 통합 월드 모델링·언어 추론·행동 합성을 위한 모델

World-Language-Action Model: 통합 월드 모델링·언어 추론·행동 합성을 위한 모델

We propose world-language-action (WLA) models as a new class of embodied foundation models. WLA takes textual instructions, images, and robot states as inputs to jointly predict textual subtasks, subgoal images, and robot actions, conjoining the world modeling interface to learn from extensive egocentric videos as in the world-action model (WAM) and the language reasoning capacities to solve complex long-horizon tasks as in vision-language-action (VLA) models. At the core of WLA lies an autoregressive (AR) Transformer backbone, instead of a bidirectional diffusion Transformer as in WAMs, to predict the next state, comprising the semantic-level textual intention and complementary fine-grained physical dynamics. The physical dynamics are supervised by the world modeling objective based on a dedicated World Expert, and are leveraged to ease the characterization of the state-action correlation for the Action Expert. WLA leverages meta-queries to make the world prediction implicitly impact

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Cut Your Losses! Learning to Prune Paths Early for Efficient Parallel Reasoning

Parallel reasoning enhances Large Reasoning Models (LRMs) but incurs prohibitive costs due to futile paths caused by early errors. To mitigate this, path pruning at the prefix level is essential, yet existing research remains fragmented without a standardized framework. In this work, we propose the first systematic taxonomy of path pruning, categorizing methods by their signal source (internal vs. external) and learnability (learnable vs. non-learnable). This classification reveals the unexplored potential of learnable internal methods, motivating our proposal of STOP (Super TOken for Pruning). Extensive evaluations across LRMs ranging from 1.5B to 20B parameters demonstrate that STOP achieves superior effectiveness and efficiency compared to existing baselines. Furthermore, we rigorously validate the scalability of STOP under varying compute budgets - for instance, boosting GPT-OSS-20B accuracy on AIME25 from 84% to nearly 90% under fixed compute budgets. Finally, we distill our findi

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CutVerse: 미디어 후반 편집을 위한 조합형 GUI 에이전트 벤치마크

While GUI agents have made significant progress in web navigation and basic operating system tasks, their capabilities in professional creative workflows remain largely underexplored. To bridge this gap, we introduce Cutverse, a benchmark designed to systematically evaluate autonomous GUI agents in realistic media post-production environments. We curate expert demonstrations across 7 professional applications (e.g., Premiere Pro, Photoshop), covering 186 complex, long-horizon tasks grounded in authentic editing workflows, involving dense multimodal interfaces and tightly coupled interaction sequences. To support scalable evaluation, we develop a lightweight parser that transforms raw screen recordings and low-level interaction logs into structured, compositional GUI action trajectories with precise grounding. Extensive evaluations reveal that existing agents achieve only 36.0\% task success on realistic media editing tasks, underscoring the challenges posed by complex, long-horizon med

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REAM: Merging Improves Pruning of Experts in LLMs

Mixture-of-Experts (MoE) large language models (LLMs) are among the top-performing architectures. The largest models, often with hundreds of billions of parameters, pose significant memory challenges for deployment. Traditional approaches to reduce memory requirements include weight pruning and quantization. Motivated by the Router-weighted Expert Activation Pruning (REAP) that prunes experts, we propose a novel method, Router-weighted Expert Activation Merging (REAM). Instead of removing experts, REAM groups them and merges their weights, better preserving original performance. We evaluate REAM against REAP and other baselines across multiple MoE LLMs on diverse multiple-choice (MC) question answering and generative (GEN) benchmarks. Our results reveal a trade-off between MC and GEN performance that depends on the mix of calibration data. By controlling the mix of general, math and coding data, we examine the Pareto frontier of this trade-off and show that REAM often outperforms the b

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AsyncTool: 멀티태스크 시나리오에서 비동기 함수 호출 역량 평가

Large language model (LLM)-based agents have shown strong capabilities in using external tools to solve complex tasks. However, existing evaluations often overlook the temporal dimension of tool use, especially the impact of tool response latency, and are usually limited to single-task settings. In real-world applications, multiple tasks often need to be executed concurrently, and overall efficiency depends on whether an agent can use idle time while waiting for tool responses. We refer to this capability as asynchronous tool calling. To evaluate it, we propose AsyncTool, a benchmark for assessing LLM-based agents in interactive multi-task tool-use environments with delayed tool feedback. AsyncTool presents multiple heterogeneous tasks simultaneously and simulates realistic tool response latency during execution. Using a hybrid data evolution strategy, we construct a diverse asynchronous multitasking dataset that covers multiple scenarios and tool-use patterns. We evaluate models at th

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World Model과 Language Model의 만남, 구체적·추상적 추론의 상보성 조명

World Model과 Language Model의 만남, 구체적·추상적 추론의 상보성 조명

World models and multimodal large language models (MLLMs) provide complementary capabilities for predicting future outcomes from static visual observations. World models can generate concrete visual rollouts of possible futures, while MLLMs can reason abstractly over questions, goals, and rules. However, generated rollouts are stochastic and may be visually plausible but task-incorrect, making it necessary to determine when visual simulation is useful, whether a rollout is credible, and how it should influence the final answer. We formulate this problem as controlled concrete reasoning, where a model learns to invoke, verify, and integrate visual future simulation alongside abstract reasoning. To study this setting, we construct two human-verified benchmarks, VRQABench for controllable spatial lookahead and OpenWorldQA for open-domain physical prediction, and propose Privileged-Future On-Policy Self-Distillation (PF-OPSD). During training, PF-OPSD uses ground-truth future videos and an

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TAIHRI: Task-Aware 3D Human Keypoints Localization for Close-Range Human-Robot Interaction

Accurate 3D human keypoints localization is a critical technology enabling robots to achieve natural and safe physical interaction with users. Conventional 3D human keypoints estimation methods primarily focus on the whole-body reconstruction quality relative to the root joint. However, in practical human-robot interaction (HRI) scenarios, robots are more concerned with the precise metric-scale spatial localization of task-relevant body parts under the egocentric camera 3D coordinate. We propose TAIHRI, the first Vision-Language Model (VLM) tailored for close-range HRI perception, capable of understanding users' motion commands and directing the robot's attention to the most task-relevant keypoints. By quantizing 3D keypoints into a finite interaction space, TAIHRI precisely localize the 3D spatial coordinates of critical body parts by 2D keypoint reasoning via next token prediction, and seamlessly adapt to downstream tasks such as natural language control or global space human mesh re

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ClawBench: Can AI Agents Complete Everyday Online Tasks?

AI agents may be able to automate your inbox, but can they automate other routine aspects of your life? Everyday online tasks offer a realistic yet unsolved testbed for evaluating the next generation of AI agents. To this end, we introduce ClawBench, an evaluation framework of 153 simple tasks that people need to accomplish regularly in their lives and work, spanning 144 live platforms across 15 categories, from completing purchases and booking appointments to submitting job applications. These tasks require demanding capabilities beyond existing benchmarks, such as obtaining relevant information from user-provided documents, navigating multi-step workflows across diverse platforms, and write-heavy operations like filling in many detailed forms correctly. Unlike existing benchmarks that evaluate agents in offline sandboxes with static pages, ClawBench operates on production websites, preserving the full complexity, dynamic nature, and challenges of real-world web interaction. A lightwe

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AutoTrainess: 언어 모델이 언어 모델을 스스로 개선하도록 학습시키기

AutoTrainess: 언어 모델이 언어 모델을 스스로 개선하도록 학습시키기

Training language models (LMs) remains a highly human-intensive process, even as frontier language model agents become increasingly capable at software engineering and other long-horizon tasks. A central challenge is that autonomous post-training is not just a coding problem: it requires the agent to repeatedly plan iterations, construct benchmark-aligned data, run stable training jobs, evaluate checkpoints, and preserve experiment state across many hours of interaction. We present AutoTrainess, a LM agent that exposes these operations as a repository of agent-computer interfaces for planning, data preparation, training, evaluation, and logging. Rather than leaving the agent to operate in a raw CLI environment with an underspecified action space, AutoTrainess externalizes prior human experience as explicit workflows, rules, and execution constraints that guide the agent toward effective and reliable training behavior. On PostTrainBench, AutoTrainess consistently outperforms CLI-only ba

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3D HAMSTER: 3D 궤적 가이던스로 계층형 Vision Language Action 모델의 계획·제어 연결

3D HAMSTER: 3D 궤적 가이던스로 계층형 Vision Language Action 모델의 계획·제어 연결

Hierarchical Vision-Language-Action (VLA) models decouple high-level planning from low-level control to improve generalization in robot manipulation. Recent work in this paradigm uses 2D end-effector trajectories predicted by a Vision-Language Model (VLM) as explicit guidance for a downstream policy. However, state-of-the-art low-level policies operate in 3D metric space on point clouds, and feeding them 2D guidance that lacks depth forces each waypoint to be assigned the depth of whatever scene surface lies beneath it, producing geometrically distorted trajectories. We propose 3D HAMSTER, a hierarchical framework that closes this gap by having the planner directly output metrically reliable 3D trajectories. We augment a VLM with a dedicated depth encoder and a dense depth reconstruction objective to predict 3D waypoint sequences, which are directly integrated into a pointcloudbased low-level policy. Across 3D trajectory prediction, simulation, and real-world manipulation, 3D HAMSTER c

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SWE-Review: 에이전트형 코드 리뷰로 이슈 해결 루프 완성

SWE-Review: 에이전트형 코드 리뷰로 이슈 해결 루프 완성

Coding agents increasingly generate pull requests (PRs) for real-world software issues, yet one-shot PR generation remains open-loop: the PR is proposed without systematic review, diagnosis, or revision. We introduce SWE-Review, a framework for closing this loop with agentic code review. Given an issue and an AI-generated PR, a reviewer agent explores the repository, decides whether the PR should be accepted, and provides structured feedback for revision. We evaluate this setting with our proposed SWE-Review-Bench to measure both review correctness and downstream revision usefulness. We further curate SWE-Review-Traj dataset to study broader applications of agentic review and fill the data-scarcity gap for open reviewer training. Experiments show that agentic review continuously improves PRs through a generate-review-revise loop, outperforms single-turn fixed-context review in both decision accuracy and resolve rate after revision, transfers beyond review to improve issue-resolution mo

HuggingFace Daily Papers

dOPSD: Diffusion Language Models를 위한 온폴리시 자기 증류

dOPSD: Diffusion Language Models를 위한 온폴리시 자기 증류

Diffusion large language models (dLLMs) generate text by iteratively denoising a masked sequence, offering a parallel alternative to autoregressive models, but eliciting strong reasoning through post-training remains difficult: supervised fine-tuning is off-policy and suffers from exposure bias, while reinforcement learning gives only sparse, sequence-level rewards and is hard to apply without tractable sequence likelihoods. On-policy self-distillation (OPSD) offers a promising alternative, using one model as both student and teacher to provide dense, token-level, on-policy supervision, but its effectiveness hinges on giving the teacher privileged information (PI) - typically an instance-specific ground-truth reference unavailable at inference - so the student ends up distilling a weak PI-free consensus policy that yields little improvement on dLLM reasoning. We introduce dOPSD, which instead derives the teacher's privilege directly from the student's own denoising trajectory, evaluati

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하이브리드 Attention 모델로 진화하기

하이브리드 Attention 모델로 진화하기

Hybrid attention models improve long-context efficiency by retaining only a subset of full-attention layers and replacing the remaining layers with linear attention. However, the effectiveness of Transformer-to-hybrid conversion critically depends on which layers preserve full attention. Existing hybrid layer selection methods typically rely on heuristic strategies such as fixed placement patterns or layerwise scoring, implicitly treating layer importance as isolated and overlooking the interdependent layer effect under a global hybrid configuration. In this work, we formulate hybrid layer selection as a budget-constrained subset optimization problem. We further propose FlashMorph (Fast LAyer Selection for Hybrid MORPHing), an effective, efficient and scalable layer selection method for Transformer-to-hybrid conversion. FlashMorph first constructs a morphable model by equipping each full-attention layer with a converted linear-attention branch. It then freezes all model weights and joi

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SpheRoPE: Spherical RoPE로 구현한 제로샷·최적화 없는 360 파노라마 생성

SpheRoPE: Spherical RoPE로 구현한 제로샷·최적화 없는 360 파노라마 생성

We present a zero-shot, training-free and optimization-free framework for generating 360 panoramic images and videos by directly injecting spherical priors into pre-trained diffusion transformers. Existing methods either rely on costly fine-tuning on scarce panoramic data that limits generalization, or leverage multi-step optimization that incurs prohibitive inference latency. We observe that contemporary generative models natively exhibit some panoramic priors from large-scale training. However, these emergent capabilities are insufficient, as the models fundamentally fail to satisfy the rigorous topological constraints imposed by equirectangular projection (ERP). We introduce a zero-shot and optimization-free approach that resolves these constraints at inference time. Spherical RoPE replaces standard rotary position embeddings: low-frequency channels are re-parameterized as 3D Cartesian coordinates to natively encode the spherical manifold, while high-frequency channels are harmonica

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InSight, 조향 가능한 VLA를 통한 자기주도 스킬 습득

InSight, 조향 가능한 VLA를 통한 자기주도 스킬 습득

Vision-language-action (VLA) models can learn manipulation skills from demonstrations, but their capabilities are bounded by the skills in the training data. We present InSight, a framework that unlocks autonomous skill acquisition by rendering VLAs steerable at the primitive-action level (e.g., "move gripper to the bowl", "lift upward", "pour the bottle"). InSight consists of two primary stages: (1) an automated segmentation pipeline that partitions demonstrations into labeled primitives via VLM plan decomposition and end-effector poses to enable VLA primitive steerability, and (2) a VLM-guided data flywheel that identifies missing primitives required to accomplish a novel task, autonomously attempts demonstrations of the missing primitives with VLM-proposed low-level control, and automatically labels, stores, and integrates successful demonstrations into the VLA training set. We evaluate InSight across simulation and real-world manipulation tasks, including block flipping, drawer clo

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PoseShield, 인간 자기 충돌 해결을 위한 신경 충돌 필드

PoseShield, 인간 자기 충돌 해결을 위한 신경 충돌 필드

Self-collision remains a persistent challenge in SMPL-based human pose estimation and motion generation. Under extreme articulations or stochastic motion synthesis, generated meshes frequently exhibit self-penetrations, leading to physically implausible results. We propose PoseShield, a neural collision constraint defined directly in SMPL pose space. We formulate collision correction as a constrained optimization problem and connect the learned constraint with the Eikonal equation. Enforcing Eikonal regularization ensures non-vanishing gradients near the collision boundary, improving numerical stability and robustness of the optimization process. Unlike prior methods that operate in the mesh space or rely on heuristic penalties, our approach operates directly in the low-dimensional space of human poses and is theoretically grounded. The same learned constraint extends to human motion sequences, providing a generator-agnostic post-hoc collision corrector without retraining the underlyin

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SkillHone: 지속적 의사결정 이력을 통한 에이전트 스킬의 연속 진화 프레임워크

SkillHone: 지속적 의사결정 이력을 통한 에이전트 스킬의 연속 진화 프레임워크

Agent skills extend language-model agents with task-specific procedures, scripts, and references, but the tasks and environments they target continually change. Existing methods improve skills in bounded runs and retain only the final artifact, discarding the decision history that later agents need to interpret prior revisions, evaluations, and rejected alternatives. We introduce SkillHone, a harness for continual agent skill evolution grounded in persistent decision history. SkillHone pairs skill revisions with evaluation-side evidence that supplies practice feedback, recording structured histories of diagnoses, revisions, evidence, and outcomes. Role-separated subagents run candidate skills on practice probes with redacted reporting and propose revisions informed by prior decisions, enabling cross-session refinement without rediscovering past rationale. On deep-research benchmarks, SkillHone runs without a pre-integrated search stack and outperforms the commercially backed deep-resea

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Rank-Then-Act: 프레임 순서 기반 진척도로 구현한 보상 없는 제어

Rank-Then-Act: 프레임 순서 기반 진척도로 구현한 보상 없는 제어

We introduce Rank-Then-Act (RTA), a framework for learning control policies from expert video demonstrations without environment rewards. RTA trains a Vision-Language Model (VLM) offline as a progress-based ordinal scorer, using a Group Relative Policy Optimization (GRPO) objective over shuffled frame sequences, which forces the model to recover temporal ordering from visual semantics rather than trivial time cues. Importantly, instead of using the scorer directly as a scalar reward model, we propose a correlation-based reward function for reinforcement learning: at each interaction window, we compute the Spearman rank correlation between predicted progress rankings and true temporal indices, yielding a bounded, scale-invariant learning signal. This design decouples reward learning from absolute calibration and enables stable transfer across tasks and environments. We evaluate RTA on discrete control benchmarks (PyBoy: Catrap, Kirby) and continuous control tasks (PointMaze, MetaWorld).

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MEME: Multi-entity & Evolving Memory Evaluation

LLM-based agents increasingly operate in persistent environments where they must store, update, and reason over information across many sessions. While prior benchmarks evaluate only single-entity updates, MEME defines six tasks spanning the full space defined by the multi-entity and evolving axes, including three not scored by prior work: Cascade and Absence (dependency reasoning) and Deletion (post-removal state). Evaluating six memory systems spanning three memory paradigms on 100 controlled episodes, we find that all systems collapse on dependency reasoning under the default configuration (Cascade: 3%, Absence: 1% in average accuracy) despite adequate static retrieval performance. Prompt optimization, deeper retrieval, reduced filler noise, and most stronger LLMs fail to close this gap. Only a file-based agent paired with Claude Opus 4.7 as its internal LLM partially closes the gap, but at ~70x the baseline cost, indicating closure currently depends on configurations that are not p

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EditCrafter: Tuning-free High-Resolution Image Editing via Pretrained Diffusion Model

We propose EditCrafter, a high-resolution image editing method that operates without tuning, leveraging pretrained text-to-image (T2I) diffusion models to process images at resolutions significantly exceeding those used during training. Leveraging the generative priors of large-scale T2I diffusion models enables the development of a wide array of novel generation and editing applications. Although numerous image editing methods have been proposed based on diffusion models and exhibit high-quality editing results, they are difficult to apply to images with arbitrary aspect ratios or higher resolutions since they only work at the training resolutions (512x512 or 1024x1024). Naively applying patch-wise editing fails with unrealistic object structures and repetition. To address these challenges, we introduce EditCrafter, a simple yet effective editing pipeline. EditCrafter operates by first performing tiled inversion, which preserves the original identity of the input high-resolution image

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