PEFT-Arena: 안정성-가소성 관점에서 본 파라미터 효율적 파인튜닝
Parameter-efficient finetuning (PEFT) has become the standard approach for adapting large language models, yet evaluations largely emphasize downstream accuracy while overlooking the retention of pretrained capabilities. We argue that PEFT should be assessed through the stability-plasticity dilemma: the trade-off between target-task adaptation and resistance to forgetting. We introduce PEFT-Arena, a benchmark that jointly measures downstream performance and general capability retention. Across methods, we find distinct stability-plasticity profiles; under comparable parameter budgets, orthogonal finetuning achieves the most favorable Pareto frontier. To explain these differences, we analyze PEFT updates from two geometric perspectives. In weight space, spectral analysis reveals how parameterizations interact with the pretrained singular-value structure. In activation space, retention metrics show whether finetuning preserves or distorts general-capability representations, with forgetti
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강화학습에서 Flow 정책의 테스트타임 그래디언트 가이던스
Expressive continuous control policies, such as diffusion and flow models, form the backbone of recent advances in scaling imitation learning for simulated and real robot control. While they are known to scale stably in the supervised imitation learning setting, incorporating them into reinforcement learning (RL) pipelines for policy improvement has proven more difficult. It often requires specialized training objectives or backpropagating through denoising processes, which cause well-known issues with stability and affect scalability. In this paper we study the question of whether simple policy improvement schemes at test time alone, leaving stable supervised policy training intact, can be a competitive alternative which sidesteps these issues. To this end, we propose QGF (Q-Guided Flow), an RL algorithm that performs policy optimization entirely at test time. QGF works by pre-training both a reference flow policy (via a standard behavioral cloning objective) and a value function crit
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상상으로 사고한다: 월드 시뮬레이터 기반 에이전트형 시각·공간 추론
While Vision-Language Models (VLMs) have shown strong visual reasoning capabilities, their spatial reasoning abilities remain largely constrained to the observed images and text-oriented chain-of-thought. They often struggle to infer unobserved layouts, maintain cross-view consistency, and reason from alternative viewpoints when only limited egocentric observations are available. In this work, we study this problem as thinking with imagination, where a VLM actively acquires imagined visual evidence by interacting with a world simulator during reasoning. We propose Astra, an agentic spatial reasoning framework that empowers VLMs with action-conditioned visual imagination. Specifically, Astra couples Astra-VL, an RL-trained VLM policy, with Astra-WM, a Bagel-based world simulator that generates novel-view observations from context images and natural-language camera motions. To provide reliable imagined evidence, Astra-WM is trained with view consistency tuning to improve pose and content
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DR^{3}-Eval: Towards Realistic and Reproducible Deep Research Evaluation
Deep Research Agents (DRAs) aim to solve complex, long-horizon research tasks involving planning, retrieval, multimodal understanding, and report generation, yet their evaluation remains challenging due to dynamic web environments and ambiguous task definitions. We propose DR^{3}-Eval, a realistic and reproducible benchmark for evaluating deep research agents on multimodal, multi-file report generation. DR^{3}-Eval is constructed from authentic user-provided materials and paired with a per-task static research sandbox corpus that simulates open-web complexity while remaining fully verifiable, containing supportive documents, distractors, and noise. Moreover, we introduce a multi-dimensional evaluation framework measuring Information Recall, Factual Accuracy, Citation Coverage, Instruction Following, and Depth Quality, and validate its alignment with human judgments. Experiments with our developed multi-agent system DR^{3}-Agent based on multiple state-of-the-art language models demonst
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MemEye: A Visual-Centric Evaluation Framework for Multimodal Agent Memory
Long-term agent memory is increasingly multimodal, yet existing evaluations rarely test whether agents preserve the visual evidence needed for later reasoning. In prior work, many visually grounded questions can be answered using only captions or textual traces, allowing answers to be inferred without preserving the fine-grained visual evidence. Meanwhile, harder cases that require reasoning over changing visual states are largely absent. Therefore, we introduce MemEye, a framework that evaluates memory capabilities from two dimensions: one measures the granularity of decisive visual evidence (from scene-level to pixel-level evidence), and the other measures how retrieved evidence must be used (from single evidence to evolutionary synthesis). Under this framework, we construct a new benchmark across 8 life-scenario tasks, with ablation-driven validation gates for assessing answerability, shortcut resistance, visual necessity, and reasoning structure. By evaluating 13 memory methods acr
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네이티브 멀티모달 모델링으로 가는 로드맵
Multimodal modeling represents a vital step from modality-agnostic reasoning toward world modeling. While early approaches predominantly rely on late-fusion that assembles encoders and frozen language backbones with output heads, recent efforts have shifted the paradigm toward native multimodal modeling (NMM) with the intrinsic integration of modalities for superior multimodal performance. Despite its potential, the design space of native architectures remains insufficiently defined. In this paper, we present the community with a formalized roadmap for this transition. Specifically, we formally define the architectural nativity, distinguishing mid-fusion and early-fusion from non-native paradigms. We further organize the existing native models through the lens of input-output duality into three categories: (i) Multi-to-Text for cross-modal comprehension with text-only output; (ii) Multi-to-Target for scenario-oriented generation, e.g., image, audio and video generation, and (iii) Multi
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Ex-Omni-2D: 네이티브 비주얼 프레즌스를 갖춘 표현력 높은 옴니모달 대화 모델
Omni-modal dialogue models can understand multimodal inputs and synthesize spoken replies, yet their responses remain visually disembodied. We introduce Ex-Omni-2D, an omni-modal dialogue framework that generates a coordinated response comprising text, personalized speech, and reference-conditioned video. Given a multimodal query, reference image, and reference audio, the model predicts a structured Visual Thought Plan (VTP) describing scene, emotion, and motion, followed by response text and native multi-codebook speech units. These units form a shared acoustic-temporal interface: they are decoded into speech and aligned online with video frames. This interface enables the response and avatar pathways to be learned from heterogeneous speech, dialogue, and avatar-video data, avoiding the need for large-scale query--text--speech--video supervision. A full-sequence Video Generator serves as the primary Teacher. For efficient incremental generation, we further distill it into a few-step b
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EventVLA, 장기 비전-언어-행동 정책을 위한 이벤트 기반 시각 증거 메모리
Memory remains a critical bottleneck for long-horizon robotic manipulation, as standard Vision-Language-Action (VLA) policies often fail when task-relevant cues become occluded or unobservable over time. While existing memory-augmented methods utilize historical context, they either suffer from severe information bottlenecks, incur high latency via decoupled dual systems, or rely on unselective buffers that accumulate massive visual redundancies. To address these limitations, we introduce EventVLA, an end-to-end framework founded on the concept of sparse visual evidence memory that comprises two core components: foundational visual anchors to retain initial and short-term contexts, and a dynamic Keyframe Evidence Memory (KEM) module. Specifically, KEM directly predicts future keyframe probabilities from the VLA's latent embeddings to autonomously capture and store sparse, task-critical visual events. This foresight-driven mechanism empowers the policy to dynamically evaluate the future
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토큰은 줄이고 행동은 개선, GPT-6 Astra 로봇 에이전트 성공률 14% 높이고 토큰 65% 절감
Vision language model (VLM) agents can control robots through visual feedback and action primitives, but repeated model invocations and redundant observations incur substantial token overhead. We introduce PyRUA-Lean, an interactive code-execution framework that couples feedback-driven primitive composition with selective observation: the agent composes classical robot primitives and learned vision-language-action (VLA) policies into Python cells that perform conditional checks and local retries, returning only explicitly requested images and state feedback for replanning. Across 700 simulated task instances from LIBERO-PRO, RoboTwin 2.0, and RoboCasa365, we compare PyRUA-Lean with a tool-calling baseline using the same GPT-6 Astra planner and underlying robot primitives. Under equal LLM-call budgets, PyRUA-Lean increases overall success from 63.1% to 71.7%. On instances solved by both agents, it uses 49% fewer LLM calls and 65% fewer input tokens.
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개선 전에 평가부터 배우기: 자동 연구 에이전트를 위한 자동 루브릭 유도
Autonomous scientific research agents are increasingly applied to end-to-end scientific workflows, including literature review, data analysis, experimentation, and report generation. However, open-ended research tasks often do not clearly specify the analyses, methods, and success criteria required to complete the task. As a result, agents may miss important analyses, use inappropriate methods, or draw conclusions that are insufficiently supported by evidence. To address the problem, we present AutoSciRub, an evaluation-first framework that induces a task-specific executable rubric before research execution, and uses it to guide execution, criterion-level verification as well as iterative revision. AutoSciRub decomposes an underspecified instruction into atomic scientific goals, grounds them in relevant literature and task-visible data, and synthesizes specific, actionable, and verifiable criteria. The resulting rubric makes implicit experimental and evidential requirements explicit, p
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Diffusion Reward Models
Reward models underpin the alignment of large language models, yet the dominant designs reduce each prompt--response pair to a point estimate or to a distribution from a fixed parametric family. This is at odds with human preference, which is inherently multimodal: the same response can be reasonably judged in many ways, and no single family covers all of them. To better fit this structure, we introduce DRM, a Diffusion Reward Model that recasts reward modeling as conditional density estimation over p(rmid x,y). Conditioned on a frozen LLM encoder, a lightweight Diffusion Transformer denoises Gaussian noise into a reward vector, placing no parametric assumption on the output distribution and naturally representing its multimodal structure. A single architecture handles both multi-attribute regression and pairwise preference data, and at inference N samples form an empirical reward distribution that can be aggregated into a scalar, a variance, or quantiles. Across five benchmarks, DRM m
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비디오 속 무엇이든 찾아라: 효율적 생성형 시공간 비디오 그라운딩 재고
Spatio-temporal video grounding (STVG) requires models to identify when a referred event occurs and localize the target entity throughout that interval. Existing multimodal large language models typically serialize dense localization trajectories autoregressively, causing decoding latency to grow with tube length and allowing localization errors to propagate across time. We introduce Parallel Tube Decoding (PTD), a generative formulation that decomposes grounding into a temporal block followed by time-conditioned spatial blocks decoded simultaneously. This removes both token-level and trajectory-level dependencies, reducing the sequential decoding depth to a fixed 1 + 1 rounds, independent of tube length. To enable parallel spatial generation, we introduce Decoupled Block Attention, which preserves access to shared video-query context while eliminating cross-box dependencies, together with localization-aware policy optimization for temporal boundaries and spatial geometry. On VidSTG, P
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GRACE: 효율적인 비디오 생성을 위한 생성 인지형 잠재 압축
Highly compressed video autoencoders offer an effective way to accelerate video diffusion models, as the Diffusion Transformer (DiT) operates on far fewer tokens. However, such autoencoders are challenging to train, since a higher compression ratio degrades reconstruction quality and recovering it requires more channels, which is known to slow the convergence of the DiT. The compressed latent also differs from the one the DiT was trained on, so the pretrained DiT must be either retrained from scratch or adapted at considerable cost. Compressing the autoencoder the DiT was trained with appears to preserve compatibility, yet optimizing it for reconstruction alone still shifts the latent away from the distribution the DiT has learned. To address this, we propose Generation-Aware Latent Compression for Efficient Video Generation (GRACE), a two-stage framework that compresses a pretrained video autoencoder while keeping it compatible with the pretrained DiT. Specifically, we keep a frozen b
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Video-RSI: 하니스 진화로 비디오 이해 에이전트의 재귀적 자기개선
Video understanding agents acquire evidence through an executable harness that controls what they observe and how they use those observations. However, execution traces contain only the evidence acquired by the current harness, leaving competing explanations for failure unresolved and limiting the basis for self-improvement. We introduce Video-RSI, a framework for recursive self-improvement in which a video understanding agent uses its own language model to revise its harness. Through active video investigation, the model revisits the original training videos to test competing failure explanations with additional observations, grounding proposed changes in evidence beyond the existing trace. Cost-aware harness evolution turns these diagnoses into reusable revisions and determines which revisions to retain by considering both answer accuracy and visual cost. Across our evaluation settings on video understanding benchmarks, the evolved agent improves accuracy while processing fewer frame
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ReTerm: 자기 개선형 터미널 에이전트를 위한 복구 학습
Terminal agents have shown strong abilities in complex coding tasks. However, they often struggle to recover from errors during long-running execution (e.g., command errors, faulty implementations), eventually leading to task failures. To this end, we present ReTerm, a self-improving terminal agent trained by learning how to recover from its own failed terminal tasks. To support its training, we construct a customized data pipeline and produce ReTerm-10K, a high-quality dataset that provides effective recovery demonstrations for SFT cold start. Furthermore, we propose ReTerm-GRPO, an online RL algorithm that forks from the agent's own failure states to generate multiple independent self-recovery attempts. By learning from whether these attempts successfully complete the task, the agent self-improves through its own recovery experience. Built on Qwen3.5-9B, our ReTerm-9B achieves 34.8% Pass@1 on Terminal-Bench 2.0, improving over the base model by 14.6 points. Further analysis shows tha
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SoftwareGym: 다양한 합성 소프트웨어 환경으로 컴퓨터 사용 에이전트 학습 확장
Computer-use agents (CUAs) are rapidly improving, yet synthesizing diverse and reliable software environments at scale remains challenging. Native application environments require substantial construction and integration effort, which limits application coverage and increases the risk of application-specific overfitting. Browser-hosted environments provide limited interaction depth and workflow complexity. These limitations motivate SoftwareGym, an automated pipeline for synthesizing GUI software environments with diverse interfaces, executable functionality, and runtime-verified behavior. It generates structurally diverse designs, realizes them as runnable applications, and uses GUI evaluation with iterative repair to ensure functional reliability. Using SoftwareGym, we synthesize 182 applications across twelve categories and achieve a mean GUI task pass rate of 91.5%. We construct SoftwareGym-Bench, a 120-task evaluation suite spanning the same twelve categories, and use trajectories
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MFVSR: 비디오 자막 제거를 위한 다중 스타일·세밀도 벤치마크
Video subtitle removal (VSR) is an important video restoration task, yet existing evaluation remains limited by low-resolution datasets, fragmented test sets, and generic video-inpainting protocols that fail to adequately capture localized restoration errors, unintended modifications, temporal instability, and incomplete outputs. In this paper, we introduce MFVSR, a large-scale multi-style benchmark for fine-grained and reliability-aware video subtitle removal evaluation. MFVSR distinguishes itself through three key features: (1) Large-scale and diverse data, comprising 3,000 paired videos from Real-HQ, Real-LQ, and AI-Generated sources, with an auxiliary set of 953 in-the-wild real videos for real-world coverage analysis; (2) Controlled subtitle diversity, spanning 16 languages and four factors covering spatial layout, temporal behavior, visual style, and language mode; (3) Fine-grained evaluation, introducing an information-conditioned, spatially decoupled protocol that separates bli
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Open-o3-Video-v2: 검증 가능한 시공간 증거로 탐색·정합·추론
Reliable video reasoning requires models to produce correct answers and expose supporting visual evidence. Open-o3-Video enables verifiable reasoning by embedding timestamps and object-level bounding boxes into reasoning traces, but is restricted to frames from an initial sparse sampler. We introduce Open-o3-Video-v2, which formulates video reasoning as a unified agentic evidencegrounded process. The model identifies missing information, acquires additional observations, grounds the moments and objects supporting its reasoning, and writes this evidence into the trajectory before continuing or answering. To support this behavior, we construct STGR-v2-CoT135K, including 52K multi-turn agentic grounded reasoning trajectories, and STGR-v2-RL-13K for reinforcement learning. We further propose Clue-Seek GRPO (CS-GRPO), which tracks how tool calls change accumulated evidence, rewards clue coverage and step-wise gains, and penalizes excessive, repetitive, or uninformative retrieval. On V-STaR,
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LLM-to-Flow Distillation: 자연어 목표를 과학 생성 모델에 가르치기
Generative discovery in science requires coupling high-level scientific reasoning with the ability to generate samples respecting the structure of a design space. Yet these capabilities remain largely separated: foundation LLMs encode broad chemical and biological knowledge, while domain-specific flow- and diffusion-based generators capture the priors needed to produce valid sequences and geometries. We study how to align such scientific generators to high-level natural-language discovery goals without requiring an explicit proxy reward, which is often unavailable or poorly captured by learned predictors in experimental sciences. We introduce LLM-to-Flow Distillation (LFD), where a frozen LLM acts as an adaptive teacher for a domain-specific generator. Given a goal such as 'generate peptides with promising anticancer activity', the teacher constructs a curriculum of intermediate sub-goals aware of the flow's current capabilities, and progressively directs them toward the original disco
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Glance Forcing: 양방향 Diffusion을 한눈에 보는 자기회귀로
Autoregressive generation underlies real-time, causal video synthesis and is the backbone of video world models. Today's dominant approach distills a bidirectional diffusion model into a causal few-step student, but existing pipelines make this conversion prohibitively expensive, requiring offline Probability Flow ODE} (PF-ODE) trajectories that cost tens of thousands of GPU-hours and terabytes of storage. We show it can be made dramatically more efficient. Pushing this efficiency to its extreme, we reduce trajectory supervision to a single sample, the strictest setting possible, and find that it causes severe quality collapse. We trace this to the teacher's trajectory geometry: the high-noise regime, governing semantic layout and motion, and the low-noise regime, governing fine texture exhibit fundamentally different curvature and optimization behavior, so a single monolithic student cannot jointly fit both, causing severe representation interference. Motivated by this, we propose Gla
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EgoExplorer: 실제 환경의 인간 이동·조작을 관찰하는 비전-모션-촉각 관측 시스템
Learning humanoid loco-manipulation from human demonstrations rests on observing how locomotion, posture, and object interaction evolve together as tasks unfold. Scaling collection across diverse environments, in turn, favors lightweight, portable capture systems. Yet, existing datasets provide only partial views of this coordination. Thus, we introduce EgoExplorer, a 100-hour vision-motion-touch observatory of human loco-manipulation built with a wearable system. With an emphasis on professional activities, its continuous recordings align egocentric video with reconstructed whole-body motion, fine-grained finger articulation, and tactile observations, accompanied by step-level descriptions. To achieve this coverage with sparse body sensing, we develop the Calibrate-Complete-Constrain pipeline. Concretely, reusable calibration fixes participant geometry and sensor attachments before motion inference to disentangle mounting offsets from articulation. A temporal prior then completes unob
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AgenticSTS: 장기 과제 LLM 에이전트를 위한 제한 메모리 테스트베드
Memory for a long-horizon LLM agent is a contract about what each future decision is allowed to see. The simplest contract appends past observations, tool calls, and reflections to every prompt, which makes prior context easy to access but also turns it into a jumbled mixture in which the effect of any single memory component is hard to isolate. We introduce and instrument an alternative bounded contract: every decision is made from a fresh user message assembled by typed retrieval, with no raw cross-decision transcript appended. The prompt thus stays bounded across runs of any length, and any single layer can be ablated in isolation. We instantiate the contract in Slay the Spire 2, a closed-rule stochastic deck-building game whose runs require hundreds of tactical and strategic decisions. A public online benchmark of frontier LLMs on the same game reports zero wins at the lowest difficulty across five configurations, and the developer-reported human win rate at the same difficulty is
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MetaView: 스케일 인지 암시적 기하 사전학습으로 구현한 단안 Novel View Synthesis
Current visual generation models are capable of producing high-quality content, yet they lack a coherent perception of the spatial structure. Existing generative novel view synthesis methods typically introduce explicit geometry priors, which enforce spatial consistency but inherently restrict generalization in large view changes. In contrast, recent interactive generative methods favor implicit scene modeling, offering greater flexibility at the cost of precise camera control and geometry consistency. In this paper, we propose MetaView, a diffusion-based monocular novel view synthesis framework that enables rendering under large view changes from a single image. Our key insight is to combine implicit geometry modeling with minimal yet essential explicit 3D cues: we incorporate implicit geometry priors from a feed-forward geometry perception network to regularize structure without imposing restrictive reconstruction pipelines, while leveraging metric depth to anchor the generation to a
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UnityShots: 경계 인식 게이팅을 적용한 메모리 기반 멀티샷 오디오·비디오 생성
Generating a coherent multi-shot video requires structured cross-shot memory. Subject appearance, scene context, and speaker identity must persist across cuts. Existing approaches either train end-to-end over fixed-length sequences and cannot scale, generate shot-by-shot with memory banks that grow linearly, or orchestrate pretrained generators under an LLM planner without a multi-shot-aware backbone. We present UnityShots, a memory-driven multi-shot audio-video generation system built on LTX-2.3, trained on annotated cinematic and music-video shots. The video stream maintains two fixed-size slots, a long-term memory (LTM) slot anchored to the opening shot and a short-term memory (STM) slot holding the immediately preceding tail, both updated at every cut by a boundary-conditioned gate that fuses visual cut probability and beat-tracker signals. The audio stream injects a reference speaker token at every shot to preserve vocal timbre without a sliding audio bank. A discrete cut-type pri
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ShadowDancer: 비디오와 그림자에서 통합 동역학 표현을 학습해 비디오 월드 모델에 모든 액션을 가르치기
We present ShadowDancer, a novel approach to any-action, frame-level control of interactive video world models. The obstacle is representational: existing interfaces either encode an action loosely, leaving how it unfolds for the model to improvise, or encode it exactly through structured signals that serve one family and are hard to acquire, so precise control across diverse dynamics remains impractical. Demonstration videos are the natural remedy, specifying any dynamics frame by frame; yet a video shows its dynamics only through one particular appearance, a single shadow of the underlying dynamics, so actions learned from demonstrations transfer poorly to new scenes. ShadowDancer addresses this with two key innovations: (1) shadow pairs, video pairs that replay the same dynamics under independently resampled appearance, constructed at scale by our Shadow Library, so that a dynamics family becomes controllable exactly when such pairs can be constructed for it; and (2) cross-shadow pr
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말보다 이미지: LLM 텍스트 대신 생성 픽셀로 공간 인지 평가
Spatial intelligence is essential for agents to move from static semantic understanding toward interacting with the physical world. Many spatial tasks are grounded in continuous visual scenes, where locations, regions, and paths are more naturally expressed by pointing, marking, or drawing than by reporting precise coordinates or discrete textual symbols. Yet existing spatial reasoning benchmarks usually require coordinates, options, or text, creating an answer-interface mismatch for image-generation models. This makes it difficult to evaluate image-generation models under the same task semantics as text-output VLMs, despite their ability to externalize spatial judgments directly in pixel space. We propose ProVisE (Protocolized Visual Evaluation), a benchmark-agnostic framework that elicits protocol-constrained visual answers from image-generation models and parses them into structured predictions compatible with original metrics. ProVisE also includes an Agentic builder that construct
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Stale but Stable: 비동기 강화학습 안정화를 위한 신선도 적응형 트러스트 리전
Asynchronous reinforcement learning improves throughput by decoupling rollout generation from optimization, but staleness is an inevitable byproduct compounded by policy lag, engine delays, and mixture-of-experts routing. From a trust-region perspective, this mismatch is critical: training-inference divergence governs approximation error in finite-horizon bounds, whereas PPO clipping only gates sampled outward updates, acting as a sampled surrogate rather than a full-policy constraint. As a result, high-staleness updates remain weakly controlled in the asynchronous regime where stale rollouts matter most.
We introduce the Staleness-Adaptive Trust Region (SAT), which uses the detached sampled log-ratio as a practical staleness proxy, identifies high-mismatch tails within each batch via staleness-based kernel scaling, and contracts only the sign-selected endpoint of the nominal PPO interval. This preserves baseline behavior on ordinary tokens while enforcing more conservative updates o
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OcclusionFormer: 레이아웃 기반 이미지 생성에서 Z-Order를 배치하는 방법
Recent layout-to-image models have achieved remarkable progress in spatial controllability. However, they still struggle with inter-object occlusion. When bounding boxes overlap, most existing methods lack explicit occlusion information, which makes the generation in intersection regions inherently ambiguous and hinders the determination of complex occlusion relationships. As a result, they often produce entangled textures or physically inconsistent layering in the overlapped areas. To address this issue, we first construct SA-Z, a large-scale dataset enriched with explicit occlusion ordering and pixel-level annotations. Building upon our proposed dataset, we introduce OcclusionFormer, a novel occlusion-aware Diffusion Transformer framework that explicitly models Z-order priority by decoupling instances and compositing them via volume rendering. Furthermore, to ensure fine-grained spatial precision, we introduce a queried alignment loss that explicitly supervises individual instances a
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SkillFlow:Benchmarking Lifelong Skill Discovery and Evolution for Autonomous Agents
As the capability frontier of autonomous agents continues to expand, they are increasingly able to complete specialized tasks through plug-and-play external skills. Yet current benchmarks mostly test whether models can use provided skills, leaving open whether they can discover skills from experience, repair them after failure, and maintain a coherent library over time. We introduce SkillFlow, a benchmark of 166 tasks across 20 families in which task construction within each family follows a Domain-Agnostic Execution Flow (DAEF) that defines an agent workflow framework, allowing these tasks to share a consistent workflow. Agents are evaluated under an Agentic Lifelong Learning protocol in which they begin without skills, solve tasks sequentially within each family, externalize lessons through trajectory- and rubric-driven skill patches, and carry the updated library forward. Experiments reveal a substantial capability gap. For Claude Opus 4.6, lifelong skill evolution improves task suc
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The Last Human-Written Paper: Agent-Native Research Artifacts
Scientific publication compresses a branching, iterative research process into a linear narrative, discarding the majority of what was discovered along the way. This compilation imposes two structural costs: a Storytelling Tax, where failed experiments, rejected hypotheses, and the branching exploration process are discarded to fit a linear narrative; and an Engineering Tax, where the gap between reviewer-sufficient prose and agent-sufficient specification leaves critical implementation details unwritten. Tolerable for human readers, these costs become critical when AI agents must understand, reproduce, and extend published work. We introduce the Agent-Native Research Artifact (ARA), a protocol that replaces the narrative paper with a machine-executable research package structured around four layers: scientific logic, executable code with full specifications, an exploration graph that preserves the failures compilation discards, and evidence grounding every claim in raw outputs. Three
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