조합적 합성: 원자 단위 분해와 재조합으로 코드 RLVR 확장
Reinforcement Learning with Verifiable Rewards (RLVR) has recently emerged as the cornerstone for shaping the remarkable coding abilities of Large Language Models (LLMs). However, the scalability of RLVR is severely constrained by the scarcity of sufficiently challenging verifiable code tasks that target near the model's edge of competence. Prior studies often rely on heuristic seed expansions for data synthesis, which severely limits both novelty and difficulty. Consequently, the training value of such data fails to scale proportionally with the size of its synthesis. To this end, we propose Atomic Decomposition and Recombination (ADR), a novel framework that generates verifiable code tasks via decomposition into atomic elements and controlled recombination, thereby enabling the generation of genuinely novel and challenging verifiable code tasks. Experiments and analysis demonstrate that ADR achieves superior originality, difficulty, diversity, and test quality over existing baselines
HuggingFace Daily Papers
사전학습 이후의 Muon 다시 보기: VLA와 RLVR를 위한 스펙트럴 실패와 하이패스 보완책
Muon is a matrix-aware optimizer that leverages Newton-Schulz (NS) iterations to enforce spectral gradient orthogonalization by driving all singular values of the momentum matrix toward 1. While this uniform spectral whitening enhances exploration and outperforms AdamW in LLM pretraining, we show it could lead to fundamental limitations beyond pretraining in two regimes: (i) cross-modality vision-language-action (VLA) training, where inherently low-rank action-module gradients cause amplification of noisy tail directions, and (ii) reinforcement learning with verifiable rewards (RLVR), where low-SNR gradients and the need to preserve per-head specialization from prior training make whitening unstable. To address these challenges, we propose Pion, a drop-in replacement for Muon that preserves its computational efficiency while replacing uniform spectral whitening with a two-stage Promotion+Suppression mechanism, which we call the high-pass NS iteration. This design induces a sharp spectr
HuggingFace Daily Papers
BenchEvolver: 해법 중심 진화로 프런티어 과제 합성
The rapid progress of frontier large language models has led to widespread benchmark saturation, limiting the ability of existing datasets to differentiate model capabilities or provide useful training signal. For instance, on LiveCodeBench, frontier models achieve over 99% Pass@1 on easy splits and exceed 90% Pass@1 on average across difficulty levels. Constructing new, challenging datasets typically requires substantial human effort, creating a bottleneck for progress. We introduce BenchEvolver, a solution-centric evolutionary framework that automatically transforms existing coding problems into harder variants. Rather than generating problems from scratch, BenchEvolver evolves reference solutions through structured transformations and derives corresponding statements and tests from the evolved solutions. This design grounds generation in executable semantics, enabling scalable construction of high-quality, diverse, and difficult tasks with verifiable correctness. Applying BenchEvolv
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ACL-Verbatim: 연구용 환각 없는 질의응답
Academic researchers need efficient and reliable methods for collecting high-quality information from trusted sources, but modern tools for AI-assisted research still suffer from the tendency of Large Language Models (LLMs) to produce factually inaccurate or nonsensical output, commonly referred to as hallucinations. We apply the extractive question answering system VerbatimRAG to research papers in the ACL Anthology, directly mapping user queries to verbatim text spans in retrieved documents. We contribute a novel ground truth dataset for the task of mapping user queries to relevant text spans in research papers, and use it to train and evaluate a variety of extractive models. Human annotation is performed by NLP researchers and is based on synthetic user queries generated using a custom pipeline based on the ScIRGen methodology, paired with chunks of research papers retrieved by VerbatimRAG. On this benchmark, a 150M-parameter ModernBERT token classifier trained on silver supervision
HuggingFace Daily Papers
QUACK: 멀티모달 소셜 디덕션 에이전트의 전달 지식 질의·이해·감사
Social deduction games have become a popular testbed for probing reasoning, deception, coordination, and belief modeling in Large Language Model (LLM) agents. However, most environments are scored only by game outcomes such as win rates and largely remain to text-only interaction, making it difficult to tell whether an agent's language is actually grounded in what it perceived and did, or to identify the failure modes underlying its behavior. To address this gap, we introduce QUACK, an open-source environment and evaluation framework for auditing the grounding of agent language in multimodal social reasoning. QUACK evaluates agents at three levels: game outcomes, behavioral trajectories, and utterance-level consistency. Its core Statement Verification Pipeline reconstructs each agent's ground-truth trajectory from engine logs and checks every discussion claim against it, automatically flagging spatial hallucination, unsupported accusation, deception collapse, and language-action incons
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BARRED: Synthetic Training of Custom Policy Guardrails via Asymmetric Debate
Deploying guardrails for custom policies remains challenging, as generic safety models fail to capture task-specific requirements, while prompting LLMs suffers from inconsistent boundary-case performance and high inference costs. Training custom classifiers achieves both accuracy and efficiency, yet demands substantial labeled data that is costly to obtain. We present BARRED (Boundary Alignment Refinement through REflection and Debate), a framework for generating faithful and diverse synthetic training data using only a task description and a small set of unlabeled examples. Our approach decomposes the domain space into dimensions to ensure comprehensive coverage, and employs multi-agent debate to verify label correctness, yielding a high-fidelity training corpus. Experiments across diverse custom policies demonstrate that small language models finetuned on our synthetic data consistently outperform state-of-the-art proprietary LLMs (including reasoning models) and dedicated guardrail
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Discovering Reinforcement Learning Interfaces with Large Language Models
Reinforcement learning systems rely on environment interfaces that specify observations and reward functions, yet constructing these interfaces for new tasks often requires substantial manual effort. While recent work has automated reward design using large language models (LLMs), these approaches assume fixed observations and do not address the broader challenge of synthesizing complete task interfaces. We study RL task interface discovery from raw simulator state, where both observation mappings and reward functions must be generated. We propose LIMEN (Code available at https://github.com/Lossfunk/LIMEN), a LLM guided evolutionary framework that produces candidate interfaces as executable programs and iteratively refines them using policy training feedback. Across novel discrete gridworld tasks and continuous control domains spanning locomotion and manipulation, joint evolution of observations and rewards discovers effective interfaces given only a trajectory-level success metric, wh
HuggingFace Daily Papers
LoRA는 어떻게 기억할까: LLM 파인튜닝을 위한 파라메트릭 메모리 법칙
Large Language Models (LLMs) must continuously learn and update knowledge to remain effective in dynamic real-world environments. While Low-Rank Adaptation (LoRA) is widely used for such memory updates, existing studies mainly rely on qualitative downstream evaluations, leaving the quantitative capacity limits and underlying dynamics of exact parametric memory largely unexplored. To bridge this gap, we employ LoRA as a controlled memory capacity probe within the latent space to systematically quantify exact parametric memory. We introduce the Parametric Memory Law, a robust power law linking loss reduction Delta L to effective parameters and sequence length. At the token level, fine-grained analysis reveals a deterministic phase transition, demonstrating that a prediction probability of p > 0.5 constitutes a sufficient condition for verbatim recall under greedy decoding. Driven by these insights, we introduce MemFT, a threshold-guided optimization strategy that dynamically redistribute
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Scaling Teams or Scaling Time? Memory Enabled Lifelong Learning in LLM Multi-Agent Systems
Large language model (LLM) multi-agent systems can scale along two distinct dimensions: by increasing the number of agents and by improving through accumulated experience over time. Although prior work has studied these dimensions separately, their interaction under realistic cost constraints remains unclear. In this paper, we introduce a conceptual scaling view of multi-agent systems that jointly considers team size and lifelong learning ability, and we study how memory design shares this landscape. To this end, we propose LLMA-Mem, a lifelong memory framework for LLM multi-agent systems under flexible memory topologies. We evaluate LLMA-Mem on MultiAgentBench across coding, research, and database environments. Empirically, LLMA-Mem consistently improves long-horizon performance over baselines while reducing cost. Our analysis further reveals a non-monotonic scaling landscape: larger teams do not always produce better long-term performance, and smaller teams can outperform larger ones
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Contrastive Attribution in the Wild: An Interpretability Analysis of LLM Failures on Realistic Benchmarks
Interpretability tools are increasingly used to analyze failures of Large Language Models (LLMs), yet prior work largely focuses on short prompts or toy settings, leaving their behavior on commonly used benchmarks underexplored. To address this gap, we study contrastive, LRP-based attribution as a practical tool for analyzing LLM failures in realistic settings. We formulate failure analysis as contrastive attribution, attributing the logit difference between an incorrect output token and a correct alternative to input tokens and internal model states, and introduce an efficient extension that enables construction of cross-layer attribution graphs for long-context inputs. Using this framework, we conduct a systematic empirical study across benchmarks, comparing attribution patterns across datasets, model sizes, and training checkpoints. Our results show that this token-level contrastive attribution can yield informative signals in some failure cases, but is not universally applicable, h
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UniDoc-RL: Coarse-to-Fine Visual RAG with Hierarchical Actions and Dense Rewards
Retrieval-Augmented Generation (RAG) extends Large Vision-Language Models (LVLMs) with external visual knowledge. However, existing visual RAG systems typically rely on generic retrieval signals that overlook the fine-grained visual semantics essential for complex reasoning. To address this limitation, we propose UniDoc-RL, a unified reinforcement learning framework in which an LVLM agent jointly performs retrieval, reranking, active visual perception, and reasoning. UniDoc-RL formulates visual information acquisition as a sequential decision-making problem with a hierarchical action space. Specifically, it progressively refines visual evidence from coarse-grained document retrieval to fine-grained image selection and active region cropping, allowing the model to suppress irrelevant content and attend to information-dense regions. For effective end-to-end training, we introduce a dense multi-reward scheme that provides task-aware supervision for each action. Based on Group Relative Pol
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One Turn Too Late: Response-Aware Defense Against Hidden Malicious Intent in Multi-Turn Dialogue
Hidden malicious intent in multi-turn dialogue poses a growing threat to deployed large language models (LLMs). Rather than exposing a harmful objective in a single prompt, increasingly capable attackers can distribute their intent across multiple benign-looking turns. Recent studies show that even modern commercial models with advanced guardrails remain vulnerable to such attacks despite advances in safety alignment and external guardrails. In this work, we address this challenge by detecting the earliest turn at which delivering the candidate response would make the accumulated interaction sufficient to enable harmful action. This objective requires precise turn-level intervention that identifies the harm-enabling closure point while avoiding premature refusal of benign exploratory conversations. To further support training and evaluation, we construct the Multi-Turn Intent Dataset (MTID), which contains branching attack rollouts, matched benign hard negatives, and annotations of the
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벤치마크만으론 부족하다: 운영 환경의 에이전트 모델 런타임 평가를 위한 RAMP
LLM agents are rapidly evolving from coding assistants into autonomous software engineering systems. However, existing evaluation methodologies remain largely centered on static, isolated, and short-horizon benchmarks that fail to capture the dynamic complexity of real-world production workflows. As a result, benchmark performance may poorly reflect practical capability under realistic runtime environments involving long execution chains, tool interactions, dependency management, and iterative feedback loops. We thus present RAMP, a production-grounded infrastructure for assessing long-horizon software engineering agents. Built upon the YatCC integrated platform, RAMP provides a unified runtime assessment architecture through standardized orchestration and execution interfaces. RAMP introduces realistic compiler-construction workloads with serial dependencies and complex toolchain interactions, together with a staged recovery mechanism for analyzing execution behavior under partial wor
HuggingFace Daily Papers
Seeing Through Touch: Tactile-Driven Visual Localization of Material Regions
We address the problem of tactile localization, where the goal is to identify image regions that share the same material properties as a tactile input. Existing visuo-tactile methods rely on global alignment and thus fail to capture the fine-grained local correspondences required for this task. The challenge is amplified by existing datasets, which predominantly contain close-up, low-diversity images. We propose a model that learns local visuo-tactile alignment via dense cross-modal feature interactions, producing tactile saliency maps for touch-conditioned material segmentation. To overcome dataset constraints, we introduce: (i) in-the-wild multi-material scene images that expand visual diversity, and (ii) a material-diversity pairing strategy that aligns each tactile sample with visually varied yet tactilely consistent images, improving contextual localization and robustness to weak signals. We also construct two new tactile-grounded material segmentation datasets for quantitative ev
HuggingFace Daily Papers
SPASM: Stable Persona-driven Agent Simulation for Multi-turn Dialogue Generation
Large language models are increasingly deployed in multi-turn settings such as tutoring, support, and counseling, where reliability depends on preserving consistent roles, personas, and goals across long horizons. This requirement becomes critical when LLMs are used to generate synthetic dialogues for training and evaluation, since LLM--LLM conversations can accumulate identity-related failures such as persona drift, role confusion, and "echoing", where one agent gradually mirrors its partner. We introduce SPASM (Stable Persona-driven Agent Simulation for Multi-turn dialogue generation), a modular, stability-first framework that decomposes simulation into (i) persona creation via schema sampling, plausibility validation, and natural-language persona crafting, (ii) Client--Responder dialogue generation, and (iii) termination detection for coherent stopping. To improve long-horizon stability without changing model weights, we propose Egocentric Context Projection (ECP): dialogue history
HuggingFace Daily Papers
From Reasoning to Agentic: Credit Assignment in Reinforcement Learning for Large Language Models
Reinforcement learning (RL) for large language models (LLMs) increasingly relies on sparse, outcome-level rewards -- yet determining which actions within a long trajectory caused the outcome remains difficult. This credit assignment (CA) problem manifests in two regimes: reasoning RL, where credit must be distributed across tokens and steps within a single chain-of-thought generation (500--30K+ tokens); and agentic RL, where multi-turn environment interaction introduces stochastic transitions, partial observability, and horizons of 100+ turns (100K--1M tokens), making episode-level credit increasingly uninformative.
We survey 47 CA methods (41 core, 6 adjacent enablers) published between 2024 and early 2026, organizing them in a two-dimensional taxonomy by assignment granularity (token, segment, step, turn, multi-agent) and methodology (Monte Carlo, temporal difference, model-based, game-theoretic, information-theoretic). Beyond the survey itself, we contribute three reusable resourc
HuggingFace Daily Papers
추론이 수렴하면 멈춘다: 추론 모델을 위한 의미 보존 조기 종료
Large Reasoning Models (LRMs) achieve strong performance by generating long chains of thought (CoT), but often overthink, continuing to reason after a solution has already stabilized and thereby wasting tokens and increasing latency. Existing inference-time early-exit methods rely primarily on answer-level signals, such as confidence or trial-answer consistency, to decide when to stop. However, these signals mainly reflect answer readiness rather than reasoning convergence: they may trigger before the model has finished exploring or self-correcting, causing premature exits that can degrade final-answer accuracy and leave the retained reasoning chain semantically incomplete. We identify reasoning-level semantic redundancy as a complementary signal for semantic-preserving early exit: when successive steps no longer add novel progress and instead revisit established conclusions, the reasoning trajectory has likely converged. Building on this insight, we propose PUMA, a plug-and-play frame
HuggingFace Daily Papers
비디오에서 기하학 표현을 학습해 공간 지능형 멀티모달 거대언어모델 구현
Multimodal Large Language Models (MLLMs) excel at 2D semantic understanding but lack intrinsic 3D awareness, resulting in representations that fail to maintain geometric and spatial consistency across video frames. Given the scarcity of large-scale 3D data, we present GeoVR, a novel framework that learns geometric representations using purely 2D video sequences. This approach effectively restructures the semantic latent space within MLLMs to unlock spatial intelligence. Rather than employing superficial feature mixing, GeoVR reshapes the internal representations of the MLLM by distilling geometry knowledge from pre-trained 3D foundation models. This is accomplished through a multi-objective learning strategy driven by four complementary geometric targets: (1) estimating inter-frame camera poses to embed varying viewpoint dynamics, (2) regressing dense depth maps to anchor physical distances, (3) predicting a metric scale factor for real-world calibration, and (4) distilling multi-scale
HuggingFace Daily Papers
Squeez: Task-Conditioned Tool-Output Pruning for Coding Agents
Coding agents repeatedly consume long tool observations even though only a small fraction of each observation matters for the next step. We study task-conditioned tool-output pruning: given a focused query and one tool output, return the smallest verbatim evidence block the agent should inspect next. We introduce a benchmark of 11,477 examples built from SWE-bench repository interactions and synthetic multi-ecosystem tool outputs, with a manually curated 618-example test set. We fine-tune Qwen 3.5 2B with LoRA and compare it against larger zero-shot models and heuristic pruning baselines. Our model reaches 0.86 recall and 0.80 F1 while removing 92% of input tokens, outperforming zero-shot Qwen 3.5 35B A3B by 11 recall points and all heuristic baselines by a wide margin.
HuggingFace Daily Papers
Zero-shot World Models Are Developmentally Efficient Learners
Young children demonstrate early abilities to understand their physical world, estimating depth, motion, object coherence, interactions, and many other aspects of physical scene understanding. Children are both data-efficient and flexible cognitive systems, creating competence despite extremely limited training data, while generalizing to myriad untrained tasks -- a major challenge even for today's best AI systems. Here we introduce a novel computational hypothesis for these abilities, the Zero-shot Visual World Model (ZWM). ZWM is based on three principles: a sparse temporally-factored predictor that decouples appearance from dynamics; zero-shot estimation through approximate causal inference; and composition of inferences to build more complex abilities. We show that ZWM can be learned from the first-person experience of a single child, rapidly generating competence across multiple physical understanding benchmarks. It also broadly recapitulates behavioral signatures of child develop
HuggingFace Daily Papers
Imagine Before You Predict: 비디오 이벤트 예측을 위한 인터리브드 잠재 시각 추론
Video event prediction (VEP) requires models to infer unobserved future states from partial video evidence. Existing video MLLMs usually verbalize intermediate future reasoning in text space: once visual evidence is verbalized, fine-grained motion, geometry, and interaction cues can be lost, leading to plausible but visually ungrounded hallucinations. We introduce Future-L1, an interleaved latent visual reasoning framework that lets an MLLM alternate between language tokens and continuous latent visual spans during autoregressive decoding. To train this capability, we construct Future-L1-50K by selecting examples where future visual hints help prediction and align latent states to future-frame embeddings, then further optimize sampled latent trajectories with LA-DAPO, a latent-aware RL objective with outcome-contrastive and temporal-diversity rewards. Future-L1 achieves new state-of-the-art results on both benchmarks: on FutureBench, it improves Qwen3-VL-8B from 61.0 to 85.4 and exceed
HuggingFace Daily Papers
풍부한 피드백과 분포형 DAgger를 활용한 강화학습
Reasoning models have advanced rapidly, but the dominant reinforcement learning from verifiable rewards (RLVR) recipe remains surprisingly narrow: sample many responses and reward each with a single bit indicating whether the final answer is correct. Yet many settings provide rich feedback, including execution traces, tool outputs, expert corrections, and model self-evaluations. We study how to use such feedback through a distributional variant of the classic imitation learning algorithm DAgger, where the learner has local access to an expert distribution on states visited by the current policy. This yields a simple forward cross-entropy objective that admits a blackbox expert and whose sequence-level gradient {conduct rich credit assignment by propagating} future expert-student disagreement back to earlier decisions. We show that prior RL with self-distillation objectives based on reverse KL or Jensen-Shannon fail to guarantee monotonic policy improvement: even when the expert has hig
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MMG2Skill: 에이전트는 실제 환경 가이드를 자기 진화형 스킬로 증류할 수 있을까
Abundant procedural knowledge on the Web holds great potential for helping agents solve long-horizon tasks. However, such knowledge is often multimodal, heterogeneous, noisy, and implicitly assumes human executors, making it difficult to use directly as the skills required by agents. To bridge the gap between human-oriented guides and agent-executable skills, we formalize this problem as guide-to-skill learning: converting in-the-wild guides into executable skills and continuously improving them from trajectories observable to the agent. To evaluate the capability of existing agents on this task, we introduce MMG2Skill-Bench, the first benchmark designed for this problem. We further propose MMG2Skill, a closed-loop framework that compiles guides into editable skills, conditions a fixed vision-language model (VLM) agent on these skills during execution, and revises the skills from trajectory-level root-cause feedback without using benchmark scores. Across GUI control, open-ended gamepla
HuggingFace Daily Papers
Artifact-Bench: AI 생성 영상의 아티팩트 탐지·평가 성능을 측정하는 MLLM 벤치마크
Recent video generative models have greatly improved the realism of AI-generated videos, yet their outputs still exhibit artifacts such as temporal inconsistencies, structural distortions, and semantic incoherence. While Multimodal Large Language Models (MLLMs) show strong visual understanding capabilities, their ability to perceive and reason about such artifacts remains unclear. Existing benchmarks often lack systematic evaluation of artifact-aware perception and fine-grained diagnostic reasoning, especially across diverse AI-generated video domains beyond photorealistic content. To address this gap, we introduce Artifact-Bench, a comprehensive benchmark for evaluating MLLMs on AI-generated video artifact detection and analysis. We first establish a three-level hierarchical taxonomy of realism artifacts, covering photorealistic, animated, and CG-style videos. Based on this taxonomy, Artifact-Bench defines three complementary tasks: real vs. AI-generated video classification, pairwise
HuggingFace Daily Papers
비전이 사운드를 대신해 말할 때
Despite rapid progress in video-capable MLLMs, we find that their apparent audio understanding in videos is often vision-driven: models rely on visual cues to infer or hallucinate acoustic information, rather than verifying the audio stream. This issue appears across both state-of-the-art open-source omni models and leading closed-source models from providers such as Google and OpenAI. We characterize this failure mode as an audio-visual Clever Hans effect, in which models appear (falsely) audio-grounded, but actually exploit visual-acoustic correlations without verifying whether the audio and visual streams are truly aligned. To systematically study this behavior, we introduce Thud, an intervention-driven probing framework based on three counterfactual audio edits: Shift, which tests temporal synchronization; Mute, which tests sound existence; and Swap, which tests audio-visual consistency. Beyond diagnosis, we further study a two-stage alignment recipe: intervention-derived preferenc
HuggingFace Daily Papers
비디오 모델도 검증 가능한 보상으로 추론한다
Video diffusion models have made rapid progress in perceptual realism and temporal coherence, but they remain primarily optimized for plausible generation rather than verifiable reasoning. This limitation is especially pronounced in tasks where generated videos must satisfy explicit spatial, temporal, or logical constraints. Inspired by the role of reinforcement learning with verifiable rewards (RLVR) in reasoning-oriented language models, we introduce VideoRLVR, a practical recipe for optimizing video diffusion models with rule-based feedback. VideoRLVR formulates video reasoning as the generation of verifiable visual trajectories and consists of an SDE-GRPO optimization backbone, dense decomposed rewards, and an Early-Step Focus strategy for efficient training. The Early-Step Focus strategy restricts policy optimization to the early denoising phase, reducing training latency by about 40% while preserving performance. We evaluate VideoRLVR on Maze, FlowFree, and Sokoban, three procedu
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Low-rank Optimization Trajectories Modeling for LLM RLVR Acceleration
Recently, scaling reinforcement learning with verifiable rewards (RLVR) for large language models (LLMs) has emerged as an effective training paradigm for significantly improving model capabilities, which requires guiding the model to perform extensive exploration and learning, leading to substantial computational overhead and becoming a key challenge. To reduce the number of training steps, Prior work performs linear extrapolation of model parameters. However, the dynamics of model parameter updates during RLVR training remain insufficiently understood. To further investigate the evolution of LLMs during RLVR training, we conduct empirical experiments and find that the rank-1 subspace of the model does not evolve linearly, and its dominance over the original parameters is further amplified during LoRA training. Based on the above insights, we propose the Nonlinear Extrapolation of low-rank trajectories (NExt), a novel framework that models and extrapolates low-rank parameter trajector
HuggingFace Daily Papers
MCompassRAG: 문단 단위 검색을 위한 의미적 나침반, 토픽 메타데이터
Retrieval-augmented generation (RAG) systems depend critically on how documents are chunked and searched. Fine-grained chunks can improve retrieval precision but expand the search space, increasing latency and cost; larger chunks reduce the number of candidates but make dense similarity less reliable, as the representation for each chunk mixes multiple topics and introduces more semantic noise. This trade-off becomes especially limiting in deep research tasks, where retrieval must be both fast and precise across large, heterogeneous corpora. We introduce MCompassRAG, a metadata-guided retrieval framework that uses topic-level signals as a semantic compass for selecting relevant evidence. Instead of relying only on cosine similarity between queries and noisy chunk embeddings, MCompassRAG enriches chunk representations with topic metadata in the same embedding space and trains a lightweight retriever through LLM-teacher distillation. At inference time, MCompassRAG performs topic-aware re
HuggingFace Daily Papers
UniPET: 다양한 저선량 조건에서 고품질 PET 영상 노이즈 제거를 위한 범용 네트워크
Most existing deep learning-based PET image denoising methods assume a fixed and known dose reduction factor (DRF) for low-dose PET images. However, these methods encounter significant performance degradation when the DRF varies beyond the assumed one in practical applications. To address the challenge posed by varied DRFs, several preliminary studies focus on the task of universal PET image denoising, aiming to train a universal model over low-dose data across DRFs. Nonetheless, these vanilla universal models often struggle with misaligned styles present in different DRF data, leading to the style elimination issue with a significant over-smoothing effect. To deal with this issue, we innovatively introduce domain generalization to PET image denoising and propose a universal PET image denoising network (UniPET) to achieve high-quality PET image denoising across diverse DRFs. UniPET comprises two primary innovations: a style alignment network (SAN) and a region-aware learning strategy (
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VISTA: GUI Grounding을 위한 뷰 일관성 자기검증 학습
When applying Group Relative Policy Optimization (GRPO) for GUI Grounding, rollouts are sampled from a single screenshot view; groups often become either all failures on difficult instances or all successes on easy ones, yielding no useful relative advantage. We propose VISTA (View-Consistent Self-Verified Training), a GRPO-based training framework that constructs each comparison group from multiple target-preserving views of the same GUI instance.Each view is generated by a crop that keeps the target element visible and remaps its box exactly, so model rollouts are compared across semantically equivalent but geometrically different inputs. To stabilize short coordinate generation without turning reinforcement learning into unconditional imitation, VISTA further adds a self-verified cross-view anchor: an oracle answer optimized with an advantage-weighted loss, excluded from the group baseline and activated only when the model has produced a maximum-reward rollout. Across five GUI-groun
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