📄 AI Papers

HorizonStream: 스트리밍 3D 재구성을 위한 장기 수평선 어텐션

Online 3D reconstruction requires estimating camera pose and scene geometry under strict causal and bounded-memory constraints. Existing methods often suffer from drift, jitter, or collapse on long sequences. We trace these failures to a fundamental mismatch. Streaming geometry is inherently temporally heterogeneous, with evidence ranging from short-lived correspondences to persistent global scale. However, current architectures impose uniform and pathological influence patterns. For example, sliding windows enforce hard cutoffs, while ungated recurrence and causal attention cause cache saturation and spike-like attention sinks. To resolve this, we formalize geometric propagation as an evidence influence kernel and propose HorizonStream, a long-horizon Transformer that explicitly factorizes this kernel. For the long-range temporal factor, Geometric Linear Attention learns channel-wise decay rates to enable bounded, multi-timescale propagation of geometric evidence. For the short-range

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형태학을 활용한 역사 문자 계량 분석

형태학을 활용한 역사 문자 계량 분석

Advances in handwritten text recognition have enabled large-scale transcription of historical documents, but still provide limited access to interpretable visual measurements for paleography, the study of historical scripts. In this paper, our main insight is that morphological script analysis, in particular the capacity to learn character prototypes from line-level transcriptions, enables the definition of scalable, meaningful, and stable paleographic measurements. More precisely, we leverage a transformer-based detection architecture together with a prototype-based line reconstruction module to learn prototypical characters and their occurrence, deformation, and positioning. Our contributions are twofold. First, we introduce a deep architecture and learning methodology that enables efficient character modeling with only line-level transcription supervision, significantly improving over the Learnable Typewriter baseline and enabling accurate character bounding box prediction, unlock

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Tracing the Roots: A Multi-Agent Framework for Uncovering Data Lineage in Post-Training LLMs

Post-training data plays a pivotal role in shaping the capabilities of Large Language Models (LLMs), yet datasets are often treated as isolated artifacts, overlooking the systemic connections that underlie their evolution. To disentangle these complex relationships, we introduce the concept of data lineage to the LLM ecosystem and propose an automated multi-agent framework to reconstruct the evolutionary graph of dataset development. Through large-scale lineage analysis, we characterize domain-specific structural patterns, such as vertical refinement in math-oriented datasets and horizontal aggregation in general-domain corpora. Moreover, we uncover pervasive systemic issues, including structural redundancy induced by implicit dataset intersections and the propagation of benchmark contamination along lineage paths. To demonstrate the practical value of lineage analysis for data construction, we leverage the reconstructed lineage graph to create a lineage-aware diversity-oriented datase

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프롬프트 인젝션에서 지속적 제어까지: 트로이 목마 백도어로부터 Agentic Harness 방어

LLM agents are evolving from conversational chatbots to operational tools in real-world workspaces. In local agentic harnesses, an LLM can read and write files, call tools, and reuse workspace state across sessions. While such capabilities enhance utility, they also expose a new attack surface for attackers. Attackers can embed a prompt injection within a file or tool output. Agents may read this hidden instruction, store it, and execute it later. In this multi-step trojan attack paradigm, no individual step appears malicious on its own, but these steps can collectively turn untrusted text into persistent control content. However, existing defenses often inspect each step in isolation. As a result, they can block a clear harmful action, but fail to detect the earlier write operation that plants the backdoor. To reveal this threat, we introduce ClawTrojan, a benchmark designed to identify multi-step trojan attacks in local agentic harnesses. In an OpenClaw-style simulated workspace with

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SparDA: 효율적인 장문맥 LLM 추론을 위한 희소 분리형 어텐션

SparDA: 효율적인 장문맥 LLM 추론을 위한 희소 분리형 어텐션

Sparse attention reduces compute and memory bandwidth for long-context LLM inference. However, two key challenges remain: (1) KV cache capacity still grows with sequence length, and offloading to CPU memory introduces a PCIe transfer bottleneck; (2) the sparse selection step itself retains O(T^2) complexity and can dominate attention cost at long contexts. We propose SparDA, a decoupled sparse attention architecture that introduces a fourth per-layer projection, the Forecast, alongside Query, Key, and Value. The Forecast predicts the KV blocks needed by the next layer, enabling lookahead selection that overlaps CPU-to-GPU prefetch with current-layer execution. Because Forecast is decoupled from the attention query, our GQA implementation uses one Forecast head per GQA group, reducing selection overhead versus the original multi-head selector. SparDA adds <0.5% parameters and trains only the Forecast projections by matching the original selector's attention distribution. On two sparse-p

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KVPO: KV 의미 탐색으로 자기회귀 비디오 정렬을 구현하는 ODE 기반 GRPO

Aligning streaming autoregressive (AR) video generators with human preferences is challenging. Existing reinforcement learning methods predominantly rely on noise-based exploration and SDE-based surrogate policies that are mismatched to the deterministic ODE dynamics of distilled AR models, and tend to perturb low-level appearance rather than the high-level semantic storyline progression critical for long-horizon coherence. To address these limitations, we present KVPO, an ODE-native online Group Relative Policy Optimization (GRPO) framework for aligning streaming video generators. For diversity exploration, KVPO introduces a causal-semantic exploration paradigm that relocates the source of variation from stochastic noise to the historical KV cache. By stochastically routing historical KV entries, it constructs semantically diverse generation branches that remain strictly on the data manifold. For policy modeling, KVPO introduces a velocity-field surrogate policy based on Trajectory Ve

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AV-GRPO: 오디오·비디오 공동 생성을 위한 모달리티 앵커드 분리형 diffusion RL

AV-GRPO: 오디오·비디오 공동 생성을 위한 모달리티 앵커드 분리형 diffusion RL

Recent years have witnessed major progress in joint audio-video generation. Existing models still suffer from limited per-modality fidelity, insufficient text-modality alignment and weak cross-modal synchronization. While reinforcement-learning post-training offers a promising remedy, directly adapting it to joint audio-video generation is challenging. Heterogeneous multimodal rewards entangle learning signals and complicate credit assignment. Joint optimization of two modality towers is computationally expensive given their divergent dynamics. Moreover, synchronization evaluation difficulty depends on paired samples, preventing fair reward comparisons. We propose AV-GRPO, a modality-anchored online diffusion RL framework, and 5DAV, a decoupled, difficulty-controllable training dataset. AV-GRPO includes three key modules: (1) modality-anchored rollouts to disentangle learning signals and stabilize difficulty; (2) trajectory-locked frozen-tower optimization to reduce cost and reassign c

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Xetrieval: Dense Retrieval를 메커니즘 관점에서 설명하다

Explaining why dense retrievers assign high relevance scores remains challenging because retrieval decisions are made through opaque high-dimensional embeddings. Existing explanations often focus on surface signals, such as lexical matches, token alignments, or post-hoc textual rationales, and thus provide limited insight into the latent factors that shape dense retrieval behavior at the embedding level. We propose Xetrieval, an embedding-level mechanistic framework for explaining dense retrieval. Xetrieval first introduces a lightweight reasoning internalizer that approximates Chain-of-Thought reasoning directly in the embedding space with a single forward pass, enriching sentence embeddings with reasoning-oriented information while avoiding expensive autoregressive generation. It then decomposes these reasoning-enhanced embeddings into sparse, human-interpretable features, each associated with a coherent natural language description. By aggregating sparse feature overlaps across mult

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ViMU: Benchmarking Video Metaphorical Understanding

Any new medium, once it emerges, is used for more than the transmission of overt content alone. The information it carries typically operates on two levels: one is the content directly presented, while the other is the subtext beneath it-the implicit ideas and intentions the creator seeks to convey through the medium. Likewise, since video technologies became widely adopted, video has served not only as a powerful tool for recording and communicating visual information, but also as a vehicle for emotions, attitudes, and social meanings that are often difficult to articulate explicitly. Thus, the true meaning of many videos does not reside solely in what is shown on screen; it is often embedded in context, style of expression, and the viewer's social experience. Some forms of such video subtext are humorous, while others carry irony, mockery, or criticism. These implicit meanings can also be interpreted very differently across cultural backgrounds and social groups. However, most existi

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UniT: Group Autoregressive Transformer 기반 통합 기하학 학습

Recent feed-forward models have significantly advanced geometry perception for inferring dense 3D structure from sensor observations. However, its essential capabilities remain fragmented across multiple incompatible paradigms, including online perception, offline reconstruction, multi-modal integration, long-horizon scalability, and metric-scale estimation. We present UniT, a unified model built upon a novel Group Autoregressive Transformer, which reformulates these seemingly disparate capabilities within a single framework. The key idea is to treat groups of sensor observations as the basic autoregressive units and predict the corresponding point maps in an anchor-free and scale-adaptive manner. More specifically, diverse view configurations in both online and offline settings are naturally unified within a single group autoregression process. By varying the group size, online mode operates over multiple autoregressive steps with single-frame groups, whereas offline mode aggregates a

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PanoWorld: 실제 세계 기반 파노라마 생성

PanoWorld: 실제 세계 기반 파노라마 생성

In this work, we aim to address the challenge of long-range memory in panoramic world models by exploiting the rotation-equivariant property of omnidirectional representations, where rotation can be treated as an implicit geometric transformation.Building on this insight, we propose PanoWorld, which simplifies camera trajectories into translations via fixed headings for both current-action modeling and long-range memory through Dense Panoramic Ray-Conditioning (DPRC) and Geometry-aware Memory Augmentation (GMA).Then, a three-stage training pipeline is introduced to progressively optimize each component. To better evaluate physical consistency under large-scale spatial variations and diverse illumination conditions, where existing datasets are relatively stable, we construct World360, a large-scale dataset consisting of both real-world video clips collected via panoramic unmanned aerial vehicles and high-quality simulated clips generated by AirSim360.Extensive experiments on World360 de

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RhymeFlow: 비동기 디노이징 플로우 스케줄링으로 학습 없이 영상 생성 가속

RhymeFlow: 비동기 디노이징 플로우 스케줄링으로 학습 없이 영상 생성 가속

Video generation models based on Diffusion Transformers (DiTs) have achieved remarkable performance in video synthesis, yet they suffer from high inference latency and computational costs due to the quadratic complexity of 3D attention. Existing acceleration methods primarily reduce computational complexity within each individual denoising steps through techniques such as sparse attention and KV-caching. However, they rigidly adhere to the inherent constraint of the standard diffusion pipeline: every frame in the target video sequence must be subjected to a complete, dense denoising process across all diffusion timesteps. We observe that due to the corresponding contents and motions among adjacent frames, when keyframes with critical semantic transitions are anchored, the intermediate states of others often follow more predictable trajectories, which indicates that such uniform, dense denoising process is inherently redundant for natural video data. To this end, we introduce RhymeFlow,

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JanusMesh, 크로스 스페이스 디노이징으로 빠른 제로샷 3D 시각 착시 생성

JanusMesh, 크로스 스페이스 디노이징으로 빠른 제로샷 3D 시각 착시 생성

Creating 3D visual illusions, a single 3D mesh that reveals entirely different semantics from various viewing angles, is a fascinating but tough challenge. Existing optimization-based methods are slow and can produce oversaturated colors. In contrast, naive stitching approaches fail to produce geometrically coherent objects. This results in visible unnatural seams and semantic leaks. In this paper, we present a fast and training-free framework for generating text-driven 3D visual illusions. Our approach decouples the generation into two stages. First, we propose a cross-space dual-branch denoising process. This process dynamically decodes 3D latents into voxel space for CLIP-guided orientation alignment and Signed Distance Field (SDF) blending, which ensures seamless geometric fusion. Second, we introduce a view-conditioned texture synthesis module that projects and aggregates view-specific 2D diffusion priors onto the fused geometry. Extensive experiments demonstrate that our method g

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FileGram: Grounding Agent Personalization in File-System Behavioral Traces

Coworking AI agents operating within local file systems are rapidly emerging as a paradigm in human-AI interaction; however, effective personalization remains limited by severe data constraints, as strict privacy barriers and the difficulty of jointly collecting multimodal real-world traces prevent scalable training and evaluation, and existing methods remain interaction-centric while overlooking dense behavioral traces in file-system operations; to address this gap, we propose FileGram, a comprehensive framework that grounds agent memory and personalization in file-system behavioral traces, comprising three core components: (1) FileGramEngine, a scalable persona-driven data engine that simulates realistic workflows and generates fine-grained multimodal action sequences at scale; (2) FileGramBench, a diagnostic benchmark grounded in file-system behavioral traces for evaluating memory systems on profile reconstruction, trace disentanglement, persona drift detection, and multimodal groun

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MobileMem, 1년치 모바일 경험으로 학습한다

MobileMem, 1년치 모바일 경험으로 학습한다

The next generation of AI agents is increasingly moving beyond systems that answer isolated questions toward persistent personal assistants that can understand, remember, and continuously learn from users' experiences. Such assistants require long-term memory to accumulate and leverage user-specific experiences over time, yet existing benchmarks remain inadequate for realistic mobile settings, where experiences are heterogeneous, multimodal, evolving, and deeply personal. We introduce MobileMem, a benchmark and framework for studying on-device long-term memory, grounded in a year-scale collection of mobile experiences. MobileMem employs a knowledge-grounded synthesis pipeline to construct coherent and temporally consistent long-horizon trajectories from user-app sessions. It provides complementary text and multimodal settings covering multi-hop and temporal reasoning, knowledge updating, and implicit preference inference. Specifically, MobileMem enables agents to remember the past, und

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RuleChef: 사람이 수정할 수 있는 규칙에 LLM 작업 지식 연결

RuleChef: 사람이 수정할 수 있는 규칙에 LLM 작업 지식 연결

We present RuleChef, a framework that uses large language models (LLMs) to generate executable rules for NLP tasks such as text classification, Named Entity Recognition (NER), or relation extraction. Rules are generated based on a task description and a set of labeled examples, then they are iteratively improved based both on additional examples and on human feedback overexisting rules. RuleChef can also be used to bootstrap rules using the observed input-output pairs from any existing model for a given task. LLMs are used only at learning time, synthesizing rules and iteratively patching them based on failures measured on a held-out split. The result of this process is a fast, deterministic, and inspectable rule system. Preliminary evaluation is performed on both classification and NER tasks. We release RuleChef as open-source software under an Apache 2.0

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CGGS: 일관성 강화 기하학적 Gaussian Splatting 기반 egocentric 3D 장면 생성

CGGS: 일관성 강화 기하학적 Gaussian Splatting 기반 egocentric 3D 장면 생성

Challenges remain in ego-centric 3D scene generation due to limited view overlap and the dominant influence of individual perspectives on scene interpretation. These factors hinder the creation of viewpoint-consistent and semantically aligned visual content, as well as the construction of accurate geometric structures. In this paper, we propose CGGS, a text-to-3D framework aiming to enhance 3D-content-awareness and address geometric distortions in ego-centric scene generation. Firstly, the Ego-centric Generator is proposed by fine-tuning a Multi-View Latent Diffusion Model with consistency-augmented loss to generate consistent, high-fidelity 2D content aligned with textual descriptions. Then, Layout Decorator leverages optical flow and point-track correspondence to estimate depth, therefore producing dense point clouds as coarse layouts from the ego-centric 2D priors. Building on this initialization, Geometric Refiner is proposed to enhance 3D Gaussian reconstruction via an entropy-bas

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MemSyco-Bench: 에이전트 메모리의 아첨 성향 벤치마크

MemSyco-Bench: 에이전트 메모리의 아첨 성향 벤치마크

Memory has emerged as a cornerstone of modern LLM-based agents, supporting their evolution from single-turn assistants to long-term collaborators. However, memory is not always beneficial: retrieved memories often induce a critical issue of sycophancy, causing agents to over-align with the user at the cost of factual accuracy or objective reasoning. Despite this emerging risk, existing memory benchmarks primarily evaluate whether memories are correctly stored, retrieved, or updated, while overlooking how retrieved memories influence downstream reasoning and decision-making. To bridge this gap, we propose MemSyco-Bench, a comprehensive benchmark for evaluating memory-induced sycophancy in agent systems. MemSyco-Bench measures when memory should influence a decision and how valid memory should be used. Specifically, it covers five tasks that assess whether agents can reject memory as factual evidence, respect its applicable scope, resolve conflicts between memory and objective evidence,

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파운데이션 모델 시대의 인간 중심 지능, 종합 서베이

파운데이션 모델 시대의 인간 중심 지능, 종합 서베이

Human-centric intelligence is evolving in the foundation-model era, with growing emphasis on scale, transferability, and general-purpose modeling. Yet it has not fully integrated with foundation models to achieve the comparable progress seen in them. More importantly, recent advances across this broad landscape remain fragmented across tasks, modalities, and research communities, leaving their intrinsic conceptual and methodological connections unclear. To bridge these divides and rethink human-centric intelligence in the foundation-model era, we introduce a full-spectrum human context taxonomy that integrates six interconnected levels by viewing humans as observable subjects through visual appearance and spatial geometry, as dynamic actors through kinematic dynamics and interaction modeling, and as situated agents through world simulation and embodied agency. We next present the methodological foundations of the field, covering human-centric data families, computational architecture p

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πR^2: 반응형 실시간 플로우 정책

πR^2: 반응형 실시간 플로우 정책

Generalist manipulation policies increasingly take the form of action-chunking flow policies built on large pretrained backbones. Such chunks run open-loop, so the policy cannot react to sensory input arriving mid-execution, sacrificing reactivity. Replanning more often would restore it, but the perception-to-action pipeline (a large backbone plus multiple denoising steps) is too slow: this latency forbids frequent replanning and leaves committed actions stale, making such policies ill-suited for dynamic, closed-loop control. We present πR^2, which makes these policies reactive and real-time while retaining large backbones, expressive multi-modal policies, and multi-action prediction. Built on the per-position noise schedule of diffusion forcing, πR^2 contributes two ideas. First, it splits conditioning into a fast channel (proprioception, fresh every tick) and an asynchronously updated slow channel (vision-language features), so the policy reacts to proprioception within a chunk while

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SWE-INTERACT: SWE 벤치마크를 사용자 주도 장기 코딩 세션으로 재구성

SWE-INTERACT: SWE 벤치마크를 사용자 주도 장기 코딩 세션으로 재구성

We introduce SWE-Interact, a new testbed for evaluating coding agents on multi-turn, interactive, user-driven software engineering tasks. Existing frontier SWE benchmarks typically provide complete requirements upfront and evaluate agents on autonomous implementation. In contrast, SWE-Interact places agents in a realistic developer workflow: a carefully designed user simulator starts with vague or incomplete instructions, progressively reveals requirements, inspects the agent's workspace, and provides targeted feedback, revisions, and new constraints until the full task goal has been handed off. Grounded in large-scale studies of real coding-agent interactions, this setup tests whether agents can discover user intent, adapt to evolving requirements, and build on their own prior work. Across a suite of frontier and open-weight models, we find that strong performance on single-turn SWE tasks does not reliably transfer to multi-turn, user-driven workflows: the best-performing models solve

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Chamaileon: 맥락화 모델링과 혼합 샘플링을 활용한 크로스 컨텍스트 바인더 설계

Chamaileon: 맥락화 모델링과 혼합 샘플링을 활용한 크로스 컨텍스트 바인더 설계

The rapid evolution of generative models has unlocked new potentials in protein binder design, a pivotal task in structural biology, by facilitating end-to-end generation via joint sequence-structure modeling or hallucination. However, existing approaches are predominantly implemented under a single-target, single-state assumption, limiting their ability to model multi-target or multi-state interactions required for advanced function-oriented protein design. Here, we introduce Chamaileon, which unifies multi-target and multi-state binder design by formulating the problem as cross-context binding landscape modeling. The framework is underpinned by a training paradigm termed In-Context Complex Co-Design (I3CD) for context-aware sequence-structure co-modeling. During inference, we employ Mixture-of-Paths Sampling (MoPS), a scalable strategy that optimizes a single sequence across contexts while alleviating the scarcity of high-quality multi-conformational paired data. Extensive evaluation

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TUA-Bench: 범용 터미널 사용 에이전트 벤치마크

TUA-Bench: 범용 터미널 사용 에이전트 벤치마크

As large language models and harness frameworks continue to advance, agents operating in terminals are increasingly capable of performing a broader range of general computer-use tasks beyond coding. However, existing benchmarks do not adequately evaluate general-purpose terminal computer-use agents (TUAs): general computer-use benchmarks primarily target graphical user interfaces (GUIs), whereas terminal-based benchmarks largely emphasize technical and programming-centric workflows historically native to the shell. We introduce TUA-Bench, a general-purpose benchmark for terminal-use agents. TUA-Bench includes 120 real-world tasks across five task families, covering routine digital activities-including document editing, email management, and live-web information seeking-as well as scientific and engineering workflows co-designed with PhD-level domain experts that require specialized software. This breadth distinguishes TUA-Bench from prior shell-focused or domain-specific benchmarks. Ea

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일반화된 키프레임 추출로 VideoQA와 비디오 기반 에이전트 작업 잇기

일반화된 키프레임 추출로 VideoQA와 비디오 기반 에이전트 작업 잇기

Video understanding is a fundamental capability for multimodal intelligence, and recent Multimodal Large Language Models (MLLMs) have achieved remarkable performance on Video Question Answering (VideoQA) benchmarks. However, existing benchmarks primarily evaluate whether models can perceive shallow visual cues, while rarely examining whether MLLMs can learn deeper knowledge or procedural skills from video tutorials and generalize them to downstream long-horizon agentic tasks. To address this gap, we introduce VG-GUIBench (Video-Guided GUI Benchmark), a new benchmark designed to evaluate whether MLLM-based GUI agents can follow video tutorials to complete corresponding GUI interactive tasks. Furthermore, we observe that the performance of models on both VideoQA and video-guided agentic tasks critically depends on effective keyframe extraction. Based on this observation, we propose TASKER (Task-driven And Scene-aware Keyframe searchER), a keyframe extraction algorithm that jointly consid

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인간 감독을 넘어 추론 모델 확장하기: 초지능으로 가는 길

인간 감독을 넘어 추론 모델 확장하기: 초지능으로 가는 길

Recent advances in large reasoning models (LRMs) have shown that reinforcement learning with verifiable rewards (RLVR) can substantially improve reasoning in mathematics and code, where outcomes can be checked automatically. Extending this progress to open-ended and agentic tasks remains difficult because reliable rewards are harder to obtain and direct human supervision cannot keep pace with the scale and complexity of model-generated experience. This paper studies how LRMs can continue to improve as human supervision gradually recedes from the learning loop. We examine two connected dimensions of this problem. The reward axis traces the development from per-instance human judgments to reusable verifiers and rewards that operate even without human feedback. The experience axis examines how learning can progress from human-curated tasks and environments toward self-generated curricula, constructed environments, and autonomous co-evolution. We connect these dimensions through a five-lev

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AutoRef: 에이전트형 멀티 레퍼런스 이미지 생성을 위한 Harness 최적화

AutoRef: 에이전트형 멀티 레퍼런스 이미지 생성을 위한 Harness 최적화

Recent image generation models can take multiple reference images as input and combine them into a new image. However, multi-reference image generation remains challenging: models may omit or duplicate subjects from the references, or produce images in which multiple subjects appear unnaturally pasted. Recent work has proposed image generation agents that combine image generation models, reasoning models, and a harness, which is an executable program that specifies how reference images are interpreted, how generation is performed, how outputs are diagnosed, and how the final image is selected. In multi-reference generation, however, references play different roles and outputs must satisfy many criteria at once, such as fidelity to each reference and the naturalness of the whole image, so many parts of the harness could be improved, from how references are processed to how outputs are diagnosed. This makes it hard to predict which changes will improve performance and by how much, and go

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CoinVE-200K, 조합형 지시 기반 비디오 편집용 대규모 고품질 데이터셋

CoinVE-200K, 조합형 지시 기반 비디오 편집용 대규모 고품질 데이터셋

The quality and diversity of instruction-based video editing datasets are steadily improving, yet existing datasets mainly focus on single editing operations and fall short in supporting compositional instruction-guided video editing. In particular, multiple editing intents must be jointly understood and faithfully executed within the same video. To address this issue, we introduce CoinVE-200K, a large-scale, high-quality dataset for Compositional Instruction-Guided Video Editing. CoinVE-200K contains 1080p video-editing pairs of up to 201 frames, covering diverse compositional scenarios where each sample involves 2 to 5 atomic editing operations. The instructions target humans, objects, and backgrounds, and cover edit types such as addition, removal, modification, and stylization. All samples are built through a carefully designed generation and filtering pipeline to ensure instruction faithfulness, visual quality, temporal consistency, and compositional diversity. We also introduce C

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HybridCUA: Computer-Use Agents를 위한 GUI·CLI 오케스트레이션 학습

HybridCUA: Computer-Use Agents를 위한 GUI·CLI 오케스트레이션 학습

Computer use agents (CUAs) have demonstrated strong capabilities in completing digital tasks. However, existing CUAs either rely solely on graphical user interface (GUI) interactions, which are often inefficient and error prone, or augment GUI interactions with application specific APIs or tools, which require substantial engineering effort and are difficult to scale across applications. We argue that the next generation of CUAs should combine GUI interactions with the command line interface (CLI), leveraging the generality of the GUI and the efficiency of shell commands. A critical challenge, however, is that current models do not know when or how to use the CLI during task execution. To address this challenge, we develop a data construction pipeline that produces three types of trajectories: GUI only, CLI only, and interleaved GUI and CLI trajectories. This pipeline results in HybridCUA-8K, containing 5K hybrid trajectories and 3K verified RLVR tasks. Building on these data, we propo

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Tactile-JEPA, 분산 촉각 센서를 위한 토폴로지 인식 자기지도 표현 학습

Tactile-JEPA, 분산 촉각 센서를 위한 토폴로지 인식 자기지도 표현 학습

Tactile sensing is an essential modality for robots performing contact-rich, dexterous manipulation, particularly under visual occlusion. While pre-trained image encoders are standard in robot learning pipelines, tactile encoders are still commonly trained from scratch from raw, noisy signals, which might limit their expressivity. Existing self-supervised learning (SSL) approaches focus predominantly on vision-based tactile sensors, leaving distributed electronic skins largely unaddressed. These sensors, however, have a distinctive property: their sensing elements are sparse and irregularly arranged over the surface they cover, which makes direct reuse of visual SSL methods suboptimal. We present Tactile-JEPA, an efficient self-supervised pre-training method that uses the spatial arrangement of tactile sensors to learn topology-aware representations. Specifically, it is trained to predict the embeddings of masked sensing elements from the unmasked remainder, using the sensor connectivi

HuggingFace Daily Papers

V-Rubrics: 루브릭 기반 강화학습으로 시각적 충실도 높이기

V-Rubrics: 루브릭 기반 강화학습으로 시각적 충실도 높이기

Vision-language models can produce fluent answers that are insufficiently grounded in the visual evidence: a single unsupported object, chart value, or intermediate inference can undermine an otherwise plausible response. We argue that this is a credit-assignment failure in multimodal post-training. Scalar outcome rewards indicate whether an answer is acceptable, but do not identify which visual facts are grounded, which reasoning steps are valid, or which instruction constraints are missed. We introduce Visual Rubrics-Based Reinforcement Learning, which decomposes reference responses into atomic propositions and scores generated answers along Visual Faithfulness (VF), Reasoning Consistency (RC), and Instruction Following (IF). The resulting rubric items provide structured partial credit and localize rubric credit when supporting evidence spans are available. We first obtain an SFT checkpoint by fine-tuning Qwen3-VL-8B-Instruct on the public OpenMMReasoner-SFT-874K corpus, adapting Ope

HuggingFace Daily Papers