📄 AI Papers

Agent-ValueBench: A Comprehensive Benchmark for Evaluating Agent Values

Autonomous agents have rapidly matured as task executors and seen widespread deployment via harnesses such as OpenClaw. Safety concerns have rightly drawn growing research attention, and beneath them lie the values silently steering agent behavior. Existing value benchmarks, however, remain confined to LLMs, leaving agent values largely uncharted. From intuitive, empirical, and theoretical vantage points, we show that an agent's values diverge from those of its underlying LLM, and the agentic modality further introduces dataset-, evaluation-, and system-level challenges absent from text-only protocols. We close this gap with Agent-ValueBench, the first benchmark dedicated to agent values. It features 394 executable environments across 16 domains, offering 4,335 value-conflict tasks that cover 28 value systems and 332 dimensions. Every instance is co-synthesized through our purpose-built end-to-end pipeline and curated per-instance by professional psychologists. Each task ships with two

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ThinkTwice: Jointly Optimizing Large Language Models for Reasoning and Self-Refinement

We introduce ThinkTwice, a simple two-phase framework that jointly optimizes LLMs to solve reasoning problems and refine the answers, based on Group Relative Policy Optimization (GRPO). In each pair of training steps, ThinkTwice first optimizes the model on solving reasoning problems, then optimizes it on refining its own solutions to the same problems, using the same binary correctness reward in both phases without correctness signals or critique annotations. Across five mathematical reasoning benchmarks and two model families including Qwen3-4B and Olmo3-7B, ThinkTwice substantially improves both reasoning and refinement performance over competitive online policy optimization baselines. Specifically, on Qwen3-4B, ThinkTwice outperforms GRPO on AIME by 5 percentage points before refinement and by 11.5 points after one self-refinement step, measured by pass@4. Analysis of the training dynamics of ThinkTwice reveals an implicit rectify-then-fortify curriculum: refinement predominantly c

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TEMPO: Scaling Test-time Training for Large Reasoning Models

Test-time training (TTT) adapts model parameters on unlabeled test instances during inference time, which continuously extends capabilities beyond the reach of offline training. Despite initial gains, existing TTT methods for LRMs plateau quickly and do not benefit from additional test-time compute. Without external calibration, the self-generated reward signal increasingly drifts as the policy model evolves, leading to both performance plateaus and diversity collapse. We propose TEMPO, a TTT framework that interleaves policy refinement on unlabeled questions with periodic critic recalibration on a labeled dataset. By formalizing this alternating procedure through the Expectation-Maximization (EM) algorithm, we reveal that prior methods can be interpreted as incomplete variants that omit the crucial recalibration step. Reintroducing this step tightens the evidence lower bound (ELBO) and enables sustained improvement. Across diverse model families (Qwen3 and OLMO3) and reasoning tasks,

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잠재 공간에서 고주파 연속 행동 청크 학습

Modern robotic policies increasingly rely on action chunking to execute complex tasks in the physical world. While action chunking improves temporal consistency at moderate action frequencies, it becomes insufficient when the action frequency is further increased (e.g., to 60~Hz). At such high frequencies, policies often fail to generate actions that are both temporally smooth and spatially consistent. We address this challenge by shifting high-frequency action learning from the action space to a latent space with variational autoencoder (VAE). This formulation significantly improves both temporal and spatial consistency of high-frequency control. To enable smooth real-time execution, we further introduce Reuse-then-Refine, a chunk-level refine strategy that improves continuity between adjacent action chunks under asynchronous inference. As a result, robots controlled by our policy can execute complex contact-rich tasks continuously, with less pauses and jerky motions. Experiments on t

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UniVR: 통합 시각 추론을 위한 비주얼 공간 사고

UniVR: 통합 시각 추론을 위한 비주얼 공간 사고

Learning broad world knowledge directly from raw visual data is a fundamental capability of intelligence. We introduce UniVR, the first investigation into simultaneously learning complex reasoning, fine-grained physical dynamics, and long-term planning from pure visual demonstrations. At its core, UniVR features VR-GRPO, a reinforcement learning paradigm with complementary global and step-level rewards. This approach enforces logical coherence and physical consistency throughout the reasoning process without requiring task-specific heuristics or image-text pairs. To train and evaluate UniVR, we construct VR-X, a large-scale benchmark curated from 16 diverse sources spanning long-horizon manipulation, spatial puzzles, and physical reasoning. It is the first comprehensive suite to assess these heterogeneous capabilities under a purely visual protocol. Remarkably, UniVR achieves up to a 25% improvement on VR-X, and its superior visual reasoning also boosts performance on various multimoda

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에이전트와 세계의 간극 메우기: LLM 기반 에이전트를 위한 텍스트 월드 모델

에이전트와 세계의 간극 메우기: LLM 기반 에이전트를 위한 텍스트 월드 모델

Large language model (LLM)-based agents are increasingly used in interactive textual environments, from web navigation and code editing to tool use and long-horizon dialogue. Yet many remain largely reactive, mapping observations to actions without an explicit model of how these environments are structured and evolve. This motivates text world models (TWMs): transition models over textual states that, given a state and a candidate action, predict the resulting webpage, terminal output, API response, or user reply, thereby supporting planning, efficient learning, and principled evaluation. We systematically review text world models for LLM-based agents, organized around a formal framework and the agent lifecycle: (1) Foundations, defining text world models and characterizing them by state representation and grounding domain; (2) Construction, taxonomizing LLM-as-WM and code-as-WM paradigms and reviewing methods for building them; (3) Application, examining how world models support agent

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ControlLight: 제어 가능하고 일관되며 일반화 가능한 저조도 향상 모델

Existing deep learning-based low-light enhancement methods are typically trained on limited datasets with single enhancement targets, which restricts their generalization ability and controllability in real-world applications. To overcome these limitations, we propose ControlLight, a controllable, consistent, and generalizable framework for low-light enhancement. We first construct a large-scale dataset of real-world degraded images with continuous illumination-strength supervision. To further ensure consistent outputs under different control strengths, we introduce a misalignment-aware weighted flow matching loss that preserves image structure across continuous enhancement strengths. ControlLight allows users to edit real-world degraded low-light images toward satisfactory enhancement results by flexibly controlling the strength while preserving visual consistency and realism. Extensive experiments show that ControlLight achieves state-of-the-art performance against existing low-light

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SkillHarness: 컴퓨터 사용 에이전트를 위한 안전한 스킬 활용

SkillHarness: 컴퓨터 사용 에이전트를 위한 안전한 스킬 활용

Computer-Use Agents (CUAs) are increasingly deployed in dynamic interactive environments, creating a growing need for continual skill learning during interaction. Recent approaches address this challenge by learning reusable skills from successful trajectories. However, these skill learning methods largely assume static and safe environments, overlooking risks from adversarial interactions (e.g., prompt injections) and environmental dynamics (e.g., pop-ups). In dynamic settings, such assumptions can lead to risky skill learning and brittle execution, undermining the reliability of CUAs. This raises the question: how can CUAs learn and use skills safely in dynamic environments? To address this problem, we propose SkillHarness, a framework for safe skill harnessing in dynamic environments. SkillHarness moves beyond static skill abstractions by modeling skill learning and utilization as a safety-constrained interaction process. Specifically, we introduce the skill boundary that leverages

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픽셀 공간 Diffusion Transformer에서는 레지스터가 중요하다

픽셀 공간 Diffusion Transformer에서는 레지스터가 중요하다

Vision Transformers (ViTs) are known to exhibit high-norm patch-token outliers that degrade feature map quality, a problem effectively mitigated by register tokens. As diffusion models increasingly adopt transformer architectures and move toward pixel-space training, they become closer in form to ViTs, raising the question of whether register tokens are also useful for Diffusion Transformers (DiTs). In this work, we show that DiTs differ from ViTs in a key respect: they do not exhibit patch-token outliers but still benefit from registers. Interestingly, registers are more effective in pixel-space DiTs than in latent-space DiTs. By analyzing intermediate representations, we find that register tokens produce cleaner feature maps at high noise levels, which may contribute to their effectiveness in pixel-space generation. We further observe that recent pixel-space DiT architectures implicitly incorporate register-like mechanisms, which may partially account for their strong empirical perfo

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LingxiDiagBench, 중국어 정신과 상담·진단에서 LLM을 평가하는 멀티에이전트 프레임워크

LingxiDiagBench, 중국어 정신과 상담·진단에서 LLM을 평가하는 멀티에이전트 프레임워크

Mental disorders are highly prevalent worldwide, but the shortage of psychiatrists and the inherent subjectivity of interview-based diagnosis create substantial barriers to timely and consistent mental-health assessment. Progress in AI-assisted psychiatric diagnosis is constrained by the absence of benchmarks that simultaneously provide realistic patient simulation, clinician-verified diagnostic labels, and support for dynamic multi-turn consultation. We present LingxiDiagBench, a large-scale multi-agent benchmark that evaluates LLMs on both static diagnostic inference and dynamic multi-turn psychiatric consultation in Chinese. At its core is LingxiDiag-16K, a dataset of 16,000 EMR-aligned synthetic consultation dialogues designed to reproduce real clinical demographic and diagnostic distributions across 12 ICD-10 psychiatric categories. Through extensive experiments across state-of-the-art LLMs, we establish key findings: (1) although LLMs achieve high accuracy on binary depression--a

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PerceptionRubrics: 인간 지각에 맞춘 멀티모달 평가 보정

PerceptionRubrics: 인간 지각에 맞춘 멀티모달 평가 보정

We introduce PerceptionRubrics, a rubric-based evaluation framework that addresses the gap between saturated benchmark scores and real-world brittleness. Shifting evaluation from holistic semantic matching to rigorous atomic auditing, PerceptionRubrics pairs 1,038 information-dense images with over 12,000 instance-specific rubrics. These criteria are derived from golden captions constructed via a novel Circular Peer-Review consensus pipeline and then distilled into a dual-stream system of Must-Right (essential facts) and Easy-Wrong (fine-grained details) rubrics. Crucially, PerceptionRubrics implements a Gated Scoring mechanism: unlike linear averages, failure on mandatory visual facts triggers sharp binary penalties. Extensive evaluation yields critical insights: (1) The Reliability Gap: models often verify fragmented elements correctly yet fail strict conjunctive constraints, exposing brittleness in dense domains; (2) Open-Closed Stratification: contrary to reasoning trends, we revea

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S1-Omni: 과학적 이해·예측·생성을 위한 통합 멀티모달 추론 모델

S1-Omni: 과학적 이해·예측·생성을 위한 통합 멀티모달 추론 모델

We present S1-Omni, a unified multimodal reasoning model for scientific understanding, prediction, and generation. AI for Science (AI4S) has advanced significantly through domain-specific models, tool-augmented LLMs, and scientific language models. However, model capabilities remain highly fragmented, limiting the joint modeling of heterogeneous data, scientific laws, and expert knowledge. S1-Omni addresses this gap by consolidating these capabilities into a single, coherent scientific reasoning model. The architecture of S1-Omni is built upon three core components: unified representation of scientific data, natural-world knowledge alignment, and decoding for domain-specific tasks. First, S1-Omni maps natural-language instructions and scientific objects, including CIF, SMILES, protein sequences, spectra, and scientific images, into a shared representation space. Second, it incorporates scientific laws and expert knowledge into data construction and training, enabling the model to reaso

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InfinityEdit, 경량 Edit-Ignition Adapter로 구현한 무제한 비디오 편집

InfinityEdit, 경량 Edit-Ignition Adapter로 구현한 무제한 비디오 편집

With large pretrained models, existing methods have effectively improved instruction-based video editing. However, most of them rely on an in-place editing assumption. They align the edited video with the given source clip frame by frame over a fixed time span. This pattern fails for open-ended streams, e.g., restyling a live game or applying a camera move to an ongoing shot. In such cases, edits must extend to future frames as they arrive, rather than be applied to a static input clip. In this paper, we study this setting and name it infinite video editing: given a preceding segment and an edit request, a model must generate the next segment that continues the stream while applying the requested edit. This process repeats as an unbounded sequence of edit instructions arrives. This task brings two challenges: the edit must be a faithful continuation rather than a frame-wise rewrite, and generation quality must remain stable as edits accumulate. To address them, we first design a data-c

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StatePlay: 메커니즘 일관성을 갖춘 생성을 위한 상태 인식 게임 월드 모델

StatePlay: 메커니즘 일관성을 갖춘 생성을 위한 상태 인식 게임 월드 모델

Recent game world models can generate visually realistic and interactive environments conditioned on player actions. However, games are not defined by pixels alone; they are governed by explicit mechanics, namely state-dependent rules that control health reduction, skill activation, and game termination. These mechanics depend on precise internal states, such as health points, skill meters, and timers, which are tightly coupled with visual observations and determine how gameplay evolves. Without modeling these state dynamics, existing game world models may generate visually plausible rollouts but violate the underlying game rules. In this paper, we propose StatePlay, a novel state-aware game world model that jointly predicts visual content and game states to promote mechanics-consistent generation. StatePlay adopts a mixture-of-transformers (MoT)-style architecture that preserves specialized visual and state representations while enabling cross-modal interaction, allowing predicted sta

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거대 언어 모델은 부모의 지시를 실행할 수 있을까

거대 언어 모델은 부모의 지시를 실행할 수 있을까

Parent-order execution is a core problem in algorithmic trading, where the goal is to split a large order into smaller orders while reducing execution costs. Existing approaches either rely on pre-specified market assumptions that may not hold in practice, or require task-specific training that limits adaptability to new settings. To overcome these limitations, we present the first systematic study of large language models (LLMs) for parent-order execution. This extends the use of LLMs in finance from what to trade to how to execute. We propose PACE (Plan-Ahead Controlled Execution), a hierarchical framework that decomposes parent-order execution into long-horizon planning and short-horizon execution, requiring neither explicit market assumptions nor task-specific training. Experiments on Shenzhen Stock Exchange Level-1 data show that PACE outperforms TWAP, Almgren-Chriss, and learning-based baselines, exceeding the strongest baseline by 0.65 bps. Behavioral analysis reveals that LLMs

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CAPEval, 이해와 생성을 분리해 평가하는 캡션 벤치마크

CAPEval, 이해와 생성을 분리해 평가하는 캡션 벤치마크

Captions serve as a primary supervision signal for both multimodal understanding and text-to-image generation. However, previous evaluations treat the caption quality as a single scalar objective, which conflates two distinct properties: (1) how much visual information a caption covers and (2) how reliably the image supports its stated claims. To this end, we design a decoupled caption evaluation benchmark, CAPEval (Coverage And Precision Evaluation), with human-written ground-truth captions and human-verified atomic checklist items. Specifically, CAPEval decomposes caption quality into Coverage and Precision. The former quantifies how thoroughly a caption covers ground-truth factual content, while the latter reflects the factual correctness rate of all claims expressed in the caption. We select 10 captioners and further conduct controlled downstream end-to-end experiments with them from four model families, where the caption source is the only variable. Empirically, we find a consiste

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검증 가능한 보상을 활용한 온폴리시 증류

검증 가능한 보상을 활용한 온폴리시 증류

Reinforcement Learning with Verifiable Rewards (RLVR) and on-policy distillation (OPD) have become two widely adopted paradigms for post-training large language models. However, RLVR suffers from sparse task-level feedback, while OPD provides dense token-level guidance but ignores trajectory correctness, limiting its performance to that of the teacher. Combining them is a promising direction: OPD supplies dense supervisory signals, while RLVR provides task-level correctness. Nevertheless, existing integrations often rely on weighted combination or heuristic switching, introducing extra hyperparameters and trade-offs. We propose On-policy Distillation with Verifiable Reward (OPDVR), a simple yet effective method that seamlessly combines OPD and RLVR without adding any hyperparameters. We first reformulate the implicit reward of sampled-token OPD based on trajectory correctness, then apply a ReLU gating mechanism to ensure that correct trajectories receive non-negative rewards and incorr

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Flow Matching을 위한 리워드 역전파 설계 공간 탐색

Flow Matching을 위한 리워드 역전파 설계 공간 탐색

Aligning text-to-image flow matching models with human preferences via direct reward backpropagation is sample-efficient but hampered by two well-known pathologies: activations cannot be stored across the full sampling trajectory at modern model scale, and chained Jacobian products across steps inflate the reward gradient as it travels back to early indices. Connector-based methods, such as LeapAlign, address these issues by replacing the full backward trajectory with a short pinned path, highlighting a useful decoupling between sampling and optimization. However, the quality of the resulting gradient depends on how accurately this short path approximates the full rollout, especially over long intervals. We propose FlowBP, a unified surrogate-trajectory framework that treats the backward trajectory itself as the design object. FlowBP keeps a no-gradient cached rollout for sampling, then builds a lightweight backward surrogate from cached and selectively re-forwarded velocities. This vi

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마음의 세계 모델링

마음의 세계 모델링

World models enable a predictive substrate for planning and action, yet existing formulations merely answer a physical question: what/where it is, and how will it evolve. Human behavior, however, is driven by hidden mental state (what a person believes, wants, intends, feels, and considers socially permissible), so a model that tracks the physical scene but not what each agent knows and believes about it predicts the wrong action for the right-looking scene. We formulate Mental World Modeling (MWM), a generic theoretical framework that makes mental variables core components of a world model rather than posthoc rationales: MWM aintains a coupled physical-mental world state, renders a target-specific partial observation, and simulates how candidate actions jointly update both components. We instantiate the framework in MENTIS, a training-free and fully inspectable baseline that decomposes the process into state parsing, target-observation generation, action decomposition, coupled physica

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사전학습부터 후속학습까지, 추론의 작동 원리 이해하기

사전학습부터 후속학습까지, 추론의 작동 원리 이해하기

Reinforcement learning (RL) has become central to improving large language models (LLMs) on complex reasoning tasks, yet RL post-training is largely studied in isolation from the pretraining that precedes it. As a result, two basic questions remain open: (1) how do pretraining choices (model size, data) shape the returns to RL compute, and (2) what does RL actually do to the model? These questions are difficult to study in the standard LLM setting: pretraining corpora are vast and uncontrolled, making it hard to attribute behaviors to pretraining versus RL, and systematic compute sweeps across both stages are prohibitively expensive. To address these challenges, we use chess as a controlled testbed for studying reasoning across the full pretraining-to-post-training pipeline. We follow the standard LLM training pipeline by pretraining language models from 5M to 1B parameters on human chess games, supervised fine-tuning on synthetic reasoning traces, and running RL on chess puzzles with

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CoffeeBench: 이기종 멀티에이전트 경제에서 장기 과제 LLM 에이전트 벤치마크

CoffeeBench: 이기종 멀티에이전트 경제에서 장기 과제 LLM 에이전트 벤치마크

As LLM agents become capable of increasingly long-horizon tasks, evaluating their performance in economic systems is becoming increasingly important. Unlike existing benchmarks that primarily evaluate a single agent interacting with a passive environment, economic systems are inherently multi-agent, requiring autonomous agents to communicate, negotiate, and transact while pursuing their own objectives over extended periods. We introduce CoffeeBench, a benchmark for evaluating LLM agents in a long-horizon multi-agent economy composed of heterogeneous firms. In CoffeeBench, two farmers, two roasters, and two retailers autonomously operate their businesses over a 90-day simulation, each seeking to maximize cumulative net income through communication and transactions while managing cash, inventory, and pricing. The evaluated model controls one coffee roaster, while the remaining firms are controlled by fixed reference agents. Across several recent open-weight and proprietary LLMs, all mode

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RocketSmith, 고출력 로켓을 위한 에이전트형 적층 제조

RocketSmith, 고출력 로켓을 위한 에이전트형 적층 제조

RocketSmith is an agentic system which intelligently automates the DFAM process for the development of high powered rockets suitable for launch. The system utilizes a large language model to orchestrate the execution of software tools to validate design characteristics such as flight stability and generate the parametric design components for the rocket assembly. A collection of subagents and skills enable optimization workflows of flight parameters via iteration in both zero-shot and human-in-the-loop workflows. With this system, four distinct high power rockets with various motor and assembly configurations were developed utilizing the unique design capabilities of additive manufacturing. These assembly components were fabricated using various FDM printers, manually evaluated for flight readiness, and flight tested at a launch event. From these tests, all rockets achieved a stable launch and two of the four rockets were successfully recovered in reflyable condition. The altimeter dat

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CAST: LLM 에이전트를 위한 턴 단위 교사로서의 게임 솔버

CAST: LLM 에이전트를 위한 턴 단위 교사로서의 게임 솔버

Training large language models (LLMs) to act in long-horizon games is a promising step toward generalist decision-making, yet reinforcement learning with verifiable rewards (RLVR) relies on sparse final rewards that reveal little about which decisions determine success. Denser process signals could supply this missing turn-level credit, but existing sources are hard to keep both cheap and accurate. We observe that changes in a game solver's state value reveal whether an action advances the state toward success. Building on this insight, we propose CAST (Credit Assignment from Solver Teachers), which converts these value changes into solver advantages and injects them into RLVR as turn-level signals. We further show that, under a soft-optimal solver assumption, maximizing the solver advantage is equivalent to on-policy distillation from the solver, requiring only scalar values rather than teacher logits. Across Sokoban, Minesweeper, and Rush Hour, CAST outperforms all trained baselines

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SimpleOPD, 긴 컨텍스트 추론 위한 토크나이저 독립형 On-Policy Distillation

SimpleOPD, 긴 컨텍스트 추론 위한 토크나이저 독립형 On-Policy Distillation

On-policy distillation (OPD) offers a promising way to transfer reasoning capabilities from stronger teacher models, but applying it to long-context reasoning teachers and short-context students introduces practical challenges, including tokenizer mismatch, teacher-student distribution mismatch, response length explosion, and training instability. In this work, we study this setting by transferring proof-reasoning capabilities from the long-context reasoning model SU-01 to short-context student models. To handle tokenizer differences, we perform OPD in a shared text space and align only tokens that occupy identical text spans under the student and teacher tokenizers. To mitigate the problem of excessive generation length and frequent truncation, we introduce a student reference KL loss and mask the advantages of special termination tokens such as </think> and <|im_end|>. This strategy constrains the student from drifting excessively from its initial policy, thereby mitigating the teach

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HealthAgentBench: 프런티어 AI 에이전트를 겨냥한 현실형 의료 에이전트 통합 벤치마크

HealthAgentBench: 프런티어 AI 에이전트를 겨냥한 현실형 의료 에이전트 통합 벤치마크

As AI agents become increasingly capable of complex, long-horizon reasoning, rigorous and holistic evaluation is essential for measuring progress toward real-world healthcare applications. We introduce HealthAgentBench, a suite of 54 agentic healthcare tasks across 7 categories each with its unique environment. The benchmark suite spans diverse workflows throughout the patient journey and a broad range of modalities. Each task is designed to replicate an end-to-end clinical workflow: given minimal instructions, an agent must explore raw healthcare data, operate within a complex environment, and execute multi-step solutions that go beyond naive prompting. A final task success rate is reported to provide a single, interpretable metric for HealthAgentBench overall performance for each agent. Evaluating frontier agents on HealthAgentBench, we find that overall task success rate remains low, underscoring the difficulty of the suite. The strongest and the most cost effective agent, Codex GPT

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제로샷 조합 행동 인식의 객체 편향 지름길, 왜 서랍을 못 열까

제로샷 조합 행동 인식의 객체 편향 지름길, 왜 서랍을 못 열까

Zero-Shot Compositional Action Recognition (ZS-CAR) requires recognizing novel verb-object combinations composed of previously observed primitives. In this work, we tackle a key failure mode: models predict verbs via object-driven shortcuts (i.e., relying on the labeled object class) rather than temporal evidence. We argue that sparse compositional supervision and verb-object learning asymmetry can promote object-driven shortcut learning. Our analysis with proposed diagnostic metrics shows that existing methods overfit to training co-occurrence patterns and underuse temporal verb cues, resulting in weak generalization to unseen compositions. To address object-driven shortcuts, we propose Robust COmpositional REpresentations (RCORE) with two components. Co-occurrence Prior Regularization (CPR) adds explicit supervision for unseen compositions and regularizes the model against frequent co-occurrence priors by treating them as hard negatives. Temporal Order Regularization for Composition

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AGVBench: 정맥 인식용 데이터 증강의 신뢰성 중심 벤치마크

AGVBench: 정맥 인식용 데이터 증강의 신뢰성 중심 벤치마크

Vein recognition is a secure biometric technology often constrained by limited annotated data and imaging variations. While data augmentation mitigates this, strategies designed for natural images may disrupt the fine-grained topology and textures essential for identity discrimination. We present AGVBench, which evaluates 30 representative augmentation strategies on five public palm- and finger-vein datasets with seven backbone architectures, covering classic CNNs, vision transformers, and vein-specific recognition models. Our results show that multi-image mixing methods (e.g., MixUp, PuzzleMix, StarMixup) generally provide the strongest recognition performance. However, they are often poorly calibrated and vulnerable to adversarial perturbations, revealing a clear inconsistency between clean accuracy and adversarial security. We also find that severe geometric transformations frequently degrade recognition, which is potentially due to feature misalignment or spatial cropping, and that

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ST-WAM, 시각 분포 변화에도 강인한 조작 위한 Semantic-Temporal World Action Model

ST-WAM, 시각 분포 변화에도 강인한 조작 위한 Semantic-Temporal World Action Model

World Action Models (WAMs) have emerged as a promising paradigm by jointly modeling robot actions and future visual dynamics. However, their reliance on pixel-generative future supervision can entangle action-relevant state transitions with task-irrelevant visual content, limiting robustness under visual distribution shifts. We identify Training-Distribution Hallucination, a recurring phenomenon in which futures conditioned on visually shifted observations hallucinate training-domain content rather than remain faithful to the current scene. A controlled frame-triplet diagnosis further shows that DINOv3 features remain more stable across visual shifts while better preserving task-state distinctions than Wan-VAE latents. Rather than correcting the predicted futures, we propose Semantic-Temporal WAM (ST-WAM) to improve action robustness by using DINOv3 as a shared semantic representation for future prediction and history retrieval while retaining fine-grained VAE dynamics. Its Dual-Space

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RL^2-VLA: Vision-Language-Action 모델을 위한 테스트타임 스케일링 기반 적응형 RL 잠재 조합 스티어링

RL^2-VLA: Vision-Language-Action 모델을 위한 테스트타임 스케일링 기반 적응형 RL 잠재 조합 스티어링

Despite the impressive visuomotor capabilities enabled by Vision-Language-Action (VLA) models, their performance often degrades on challenging and out-of-domain tasks. Recent test-time steering and scaling methods improve performance without extensive data collection and retraining, but action samples often remain concentrated around similar behaviors and therefore inherit correlated failure modes. Moreover, existing methods apply the same intervention strategy at every timestep, regardless of whether the base policy is already likely to succeed. To address these limitations, we introduce RL^2, an adaptive inference-time steering framework that leverages Reinforcement Learning on VLA Latents. First, we train a lightweight offline RL policy conditioned on expressive latents extracted from the VLA action expert and compose its flow velocity with that of the frozen VLA during inference. This compositional steering strategy combines the behavioral priors of large-scale imitation learning w

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EMBL AI Librarian: AI 에이전트를 위한 생명과학 지식 레이어

EMBL AI Librarian: AI 에이전트를 위한 생명과학 지식 레이어

The web is increasingly accessed by AI agents rather than humans. Every agent needs knowledge, especially in the life-sciences, where agentic pipelines are growing fast. Access to the literature is a crucial part of that need, and resources such as Europe PMC, with over 40M indexed records, are widely used to meet it. Yet these resources were not built for AI agents: they take keywords and complex syntax and return whole papers, so every agent must learn the syntax, issue several searches, and read full papers to find the evidence it needs. We introduce EMBL AI Librarian, a knowledge layer that upgrades the Europe PMC interface for AI agents: an agent asks in natural language and receives evidence that answers it. A single LLM orchestrates the whole knowledge retrieval process: it plans complementary subqueries executed by the live Europe PMC search engine, then reads the selected papers and locates the relevant evidence. We evaluate Librarian across four benchmarks: literature synthes

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