📄 AI Papers

VibeLifeBench: 당신의 라이프 에이전트는 살아 있는 세계에서 능동성과 지속성을 갖출 수 있을까

VibeLifeBench: 당신의 라이프 에이전트는 살아 있는 세계에서 능동성과 지속성을 갖출 수 있을까

Large language model (LLM) agents are increasingly deployed as personal assistants. Existing evaluations, however, mostly use short, self-contained requests in static environments. Everyday life assistance is different. A task runs for weeks rather than minutes. The world keeps changing while the agent is not being prompted. Many constraints are never stated outright. An agent that merely answers the request in front of it will fail at such a task. What is needed instead is an agent that stays proactive and consistent. It decides on its own when to act, when to ask, and when to stay silent. It notices changes that nobody announced. It keeps one plan coherent from the first day to the last. No current benchmark measures this. We introduce VibeLifeBench, a benchmark of 200 long-horizon tasks across ten everyday-life domains. Each task is a scripted multi-week timeline in a simulated world of 22 mock services. The world advances on its own clock, and many of its changes are silent, so onl

HuggingFace Daily Papers

SkillRise: 과제 간 스킬 진화를 이끄는 에이전트형 강화학습

SkillRise: 과제 간 스킬 진화를 이끄는 에이전트형 강화학습

Large language model agents often encounter related yet distinct tasks that share reusable solution patterns. Yet standard agentic reinforcement learning treats tasks as independent episodes, while existing approaches to skill learning either focus on repeated attempts of one task or use pipelines with multiple stages that entangle extraction, retrieval, and execution. We introduce SkillRise, a unified reinforcement learning framework for learning skills across tasks. SkillRise organizes related instances into progressively challenging sequences and uses a single policy to alternate between task solving and curating an evolving skill document passed directly to the next task. Decoupled credit assignment across tasks supervises solving with the current task outcome and curation with discounted downstream outcomes. Experiments on ALFWorld, WebShop, and ScienceWorld show that SkillRise achieves the strongest Pass@1 performance among the compared methods, with gains over the strongest base

HuggingFace Daily Papers

Rank-Then-Act: 프레임 순서 기반 진척도로 구현한 보상 없는 제어

Rank-Then-Act: 프레임 순서 기반 진척도로 구현한 보상 없는 제어

We introduce Rank-Then-Act (RTA), a framework for learning control policies from expert video demonstrations without environment rewards. RTA trains a Vision-Language Model (VLM) offline as a progress-based ordinal scorer, using a Group Relative Policy Optimization (GRPO) objective over shuffled frame sequences, which forces the model to recover temporal ordering from visual semantics rather than trivial time cues. Importantly, instead of using the scorer directly as a scalar reward model, we propose a correlation-based reward function for reinforcement learning: at each interaction window, we compute the Spearman rank correlation between predicted progress rankings and true temporal indices, yielding a bounded, scale-invariant learning signal. This design decouples reward learning from absolute calibration and enables stable transfer across tasks and environments. We evaluate RTA on discrete control benchmarks (PyBoy: Catrap, Kirby) and continuous control tasks (PointMaze, MetaWorld).

HuggingFace Daily Papers

PAST-Bench, 개인 에이전트의 재귀적 자기개선 기반 평가

PAST-Bench, 개인 에이전트의 재귀적 자기개선 기반 평가

Recursive self-improvement requires agents to turn accumulated experience into better future behavior. Personal AI agents offer a concrete setting for studying this capability because they retain preferences, task histories, tool routines, and learned skills across sessions. Yet whether retained experience actually improves them over time has not been systematically tested. We introduce PAST-Bench, a benchmark designed to isolate this question. Each agent runs through ordered sequences of fresh-session tasks under matched conditions that turn retained experience on and off. It spans 26 scenarios and 204 episodes across memory, procedural reuse, information gathering, and update. We report both later-task gains and whether those gains follow the intended save, retrieve, and update pathway. Across seven base models and four agent frameworks, improvement is real but uneven across capabilities. Agents with the same headline gain can differ markedly in whether that gain is supported by evid

HuggingFace Daily Papers

UniSpace, 통합 시각 표현과 확장형 멀티모달 모델링

UniSpace, 통합 시각 표현과 확장형 멀티모달 모델링

Semantic vision encoders have become a central visual interface for multimodal understanding and semantic conditioning in image generation. However, their final tokens discard fine-grained visual details, leading to poor pixel reconstruction and limiting their use in reconstruction-sensitive tasks such as image generation and editing. In this work, we ask whether understanding, generation, and editing can be modeled in a single visual representation space built from a pretrained semantic ViT. We show that the frozen Transformer blocks of a semantic ViT are not intrinsically unable to preserve visual details. Instead, the original patch parameterization drives the representation toward semantic abstraction, making fine-grained information difficult to recover from the final tokens. Based on this observation, we introduce Patch Reparameterization, which preserves the original semantic pathway while adding a reconstruction-aware patch embedding that provides fine-grained visual informatio

HuggingFace Daily Papers

옵티마이저 상태는 어디에 둬야 할까? 메모리 효율적인 MoE 학습을 위한 계층형 상태 할당

옵티마이저 상태는 어디에 둬야 할까? 메모리 효율적인 MoE 학습을 위한 계층형 상태 할당

Optimizer state is the largest single line item in the memory budget of mixture-of-experts (MoE) training: on a 6.78B-parameter MoE language model, AdamW keeps 50.6 GB of first and second moments to update 12.6 GB of bfloat16 weights. We study SkewAdam, an optimizer built on the observation that the three parameter populations of an MoE - the dense backbone, the experts, and the router - differ enough in size and gradient statistics that they should not receive the same state. SkewAdam keeps float32 momentum plus a factored second moment for the backbone (5% of parameters), a factored second moment alone for the experts (95%), and an exact second moment for the router (<0.01%). The resulting state occupies 1.29 GB, 2.6% of AdamW's, and peak training memory falls from 81.4 GB to 31.3 GB, within the budget of a 40 GB accelerator. In a controlled comparison from identical initializations over 82M tokens, SkewAdam reaches validation perplexity 108.4, ahead of AdamW (126.8), Muon (120.2), a

HuggingFace Daily Papers

PoseShield, 인간 자기 충돌 해결을 위한 신경 충돌 필드

PoseShield, 인간 자기 충돌 해결을 위한 신경 충돌 필드

Self-collision remains a persistent challenge in SMPL-based human pose estimation and motion generation. Under extreme articulations or stochastic motion synthesis, generated meshes frequently exhibit self-penetrations, leading to physically implausible results. We propose PoseShield, a neural collision constraint defined directly in SMPL pose space. We formulate collision correction as a constrained optimization problem and connect the learned constraint with the Eikonal equation. Enforcing Eikonal regularization ensures non-vanishing gradients near the collision boundary, improving numerical stability and robustness of the optimization process. Unlike prior methods that operate in the mesh space or rely on heuristic penalties, our approach operates directly in the low-dimensional space of human poses and is theoretically grounded. The same learned constraint extends to human motion sequences, providing a generator-agnostic post-hoc collision corrector without retraining the underlyin

HuggingFace Daily Papers

SpheRoPE: Spherical RoPE로 구현한 제로샷·최적화 없는 360 파노라마 생성

SpheRoPE: Spherical RoPE로 구현한 제로샷·최적화 없는 360 파노라마 생성

We present a zero-shot, training-free and optimization-free framework for generating 360 panoramic images and videos by directly injecting spherical priors into pre-trained diffusion transformers. Existing methods either rely on costly fine-tuning on scarce panoramic data that limits generalization, or leverage multi-step optimization that incurs prohibitive inference latency. We observe that contemporary generative models natively exhibit some panoramic priors from large-scale training. However, these emergent capabilities are insufficient, as the models fundamentally fail to satisfy the rigorous topological constraints imposed by equirectangular projection (ERP). We introduce a zero-shot and optimization-free approach that resolves these constraints at inference time. Spherical RoPE replaces standard rotary position embeddings: low-frequency channels are re-parameterized as 3D Cartesian coordinates to natively encode the spherical manifold, while high-frequency channels are harmonica

HuggingFace Daily Papers

MultiRef-Compass: 멀티 레퍼런스 기반 오디오-비디오 생성 종합 평가를 향해

MultiRef-Compass: 멀티 레퍼런스 기반 오디오-비디오 생성 종합 평가를 향해

Multi-reference-to-audio-video (MR2AV) generation aims to generate coherent audio-video content conditioned on multiple references and textual instructions. Existing benchmarks mainly focus on text-driven generation, single-reference subject preservation, or isolated audio-video alignment, leaving the emerging MR2AV setting largely unexplored. Compared with these settings, MR2AV requires models to jointly reason over multiple references while generating synchronized visual and audio content. Models must not only preserve each reference faithfully but also correctly bind and compose multiple referenced entities into coherent audio-visual events. To address this gap, we introduce MultiRef-Compass, a unified benchmark for MR2AV generation. It comprises 350 carefully curated samples constructed through a scalable and controllable asset-composition pipeline, covering multi-view subject preservation, multi-entity binding, and human-object-scene composition. To provide interpretable assessmen

HuggingFace Daily Papers

CPI-Bench, 실사용 이미지 편집 위한 종합·실용·지능형 벤치마크

CPI-Bench, 실사용 이미지 편집 위한 종합·실용·지능형 벤치마크

With the rapid advancement of image editing models and their widespread application across various domains, there is an increasingly urgent need to deploy these model capabilities directly into real-world scenarios. However, existing benchmarks remain confined to simple single-image tasks, suffering from limited coverage dimensions and an inability to effectively differentiate performance among diverse models. Consequently, they fail to reliably evaluate model performance in complex multi-image editing, highly demanding reasoning instructions, and practical deployment settings. To address these limitations, we propose CPI-Bench, a Comprehensive, Practical andIntelligent benchmark for real-world image editing. CPI-Bench comprises three core subsets: CPI-General-Bench, which comprehensively covers diverse editing tasks and pioneers the inclusion of multi-image editing evaluation; CPI-Practical-Bench, which focuses on high-frequency real-user application scenarios; and CPI-Intelligent-Ben

HuggingFace Daily Papers

World Model Self-Distillation으로 범용 과제 해결하는 월드 모델 학습

World Model Self-Distillation으로 범용 과제 해결하는 월드 모델 학습

Pretrained video generators are promising visual world models that exhibit emergent task-solving abilities; however, their reliance on detailed textual descriptions limits their direct use for planning and decision-making. Existing approaches either outsource this reasoning to language or vision-language models, or rely on supervised fine-tuning with paired task-execution videos, which are costly to collect and difficult to scale. We propose a scalable framework that elicits task-solving ability in such models by combining self-distillation with reinforcement learning. Given an unlabeled scene image, a vision-language model generates a candidate task and a detailed step-by-step solution. The solution conditions a pretrained video diffusion model, the Demonstrator; we distill its behavior into an Executor conditioned only on the image and a short task prompt. This transfers execution knowledge from caption-guided generation to instruction-conditioned task solving without curated task-vi

HuggingFace Daily Papers

InSight, 조향 가능한 VLA를 통한 자기주도 스킬 습득

InSight, 조향 가능한 VLA를 통한 자기주도 스킬 습득

Vision-language-action (VLA) models can learn manipulation skills from demonstrations, but their capabilities are bounded by the skills in the training data. We present InSight, a framework that unlocks autonomous skill acquisition by rendering VLAs steerable at the primitive-action level (e.g., "move gripper to the bowl", "lift upward", "pour the bottle"). InSight consists of two primary stages: (1) an automated segmentation pipeline that partitions demonstrations into labeled primitives via VLM plan decomposition and end-effector poses to enable VLA primitive steerability, and (2) a VLM-guided data flywheel that identifies missing primitives required to accomplish a novel task, autonomously attempts demonstrations of the missing primitives with VLM-proposed low-level control, and automatically labels, stores, and integrates successful demonstrations into the VLA training set. We evaluate InSight across simulation and real-world manipulation tasks, including block flipping, drawer clo

HuggingFace Daily Papers

SceneActBench: 에이전트는 자신이 보는 3D 장면에서 행동할 수 있을까?

SceneActBench: 에이전트는 자신이 보는 3D 장면에서 행동할 수 있을까?

Vision-language model (VLM) agents increasingly use tools to act on 3D scenes rather than only describe them. Existing 3D benchmarks score textual responses or single-object operations, leaving agent action on complete multi-object 3D scenes under evaluated. We present SceneActBench, a benchmark for visually conditioned action across five 3D tasks under a unified agent-environment loop. Given PNG images or sampled video frames and, where applicable, supplied 3D assets, an agent acts on a 3D environment. We evaluate each final output against hidden ground truth with task-specific geometric metrics. SceneActBench comprises five tasks built from 210 source instances, yielding 520 task cases including paired input conditions. Every task runs through one fixed agent loop to keep the comparison fair. Across eleven proprietary VLM configurations, Overall scores span 38.6-50.2, and none performs consistently well across tasks. We further analyse where and how failures manifest.

HuggingFace Daily Papers

SkillHone: 지속적 의사결정 이력을 통한 에이전트 스킬의 연속 진화 프레임워크

SkillHone: 지속적 의사결정 이력을 통한 에이전트 스킬의 연속 진화 프레임워크

Agent skills extend language-model agents with task-specific procedures, scripts, and references, but the tasks and environments they target continually change. Existing methods improve skills in bounded runs and retain only the final artifact, discarding the decision history that later agents need to interpret prior revisions, evaluations, and rejected alternatives. We introduce SkillHone, a harness for continual agent skill evolution grounded in persistent decision history. SkillHone pairs skill revisions with evaluation-side evidence that supplies practice feedback, recording structured histories of diagnoses, revisions, evidence, and outcomes. Role-separated subagents run candidate skills on practice probes with redacted reporting and propose revisions informed by prior decisions, enabling cross-session refinement without rediscovering past rationale. On deep-research benchmarks, SkillHone runs without a pre-integrated search stack and outperforms the commercially backed deep-resea

HuggingFace Daily Papers

Mendel Gödel Machine: 비교 진화를 통한 재귀적 자기개선 코딩 에이전트

Mendel Gödel Machine: 비교 진화를 통한 재귀적 자기개선 코딩 에이전트

Self-improving coding agents that iteratively rewrite their own source code have demonstrated impressive performance on coding tasks. However, existing solutions generally derive self-modification from a single failure trajectory at a time, overlooking rich comparative signals available in the agent's expanding archive of past attempts. According to Mendelian principles of controlled inheritance, we introduce Mendel Gödel Machine (MGM). In addition to the general single-trajectory clonal mutation, MGM includes two new types of self-modification that better utilizes evidences accumulated: the reaction-norm mutation edits an agent based on its trajectories on multiple tasks simultaneously, and the cross-lineage hybridization edits an agent using the trajectory of a reference agent from another lineage on the same task. Under an additive fitness landscape model, we prove theoretically and demonstrate via controlled surrogate simulation that the new strategies facilitate a faster and bette

HuggingFace Daily Papers

자기 증류 기반 정책 경사법

자기 증류 기반 정책 경사법

On-policy self-distillation, where a language model conditions on privileged context to supervise its own generations, is a promising source of dense supervision for sparse-reward reinforcement learning. Actually, it can be instantiated as an auxiliary full-vocabulary student-to-teacher reverse Kullback-Leibler divergence loss. We therefore propose SDPG, a self-distilled policy-gradient framework that combines group-relative verifier advantages with normalized standard deviation, exact full-vocabulary on-policy self-distillation, as well as reference-policy KL regularization. Empirically, SDPG improves stability and performance over RLVR and self-distillation baselines. The code is available at https://github.com/lauyikfung/SDPG.

HuggingFace Daily Papers

SWE-WebDevBench: Evaluating Coding Agent Application Platforms as Virtual Software Agencies

The emergence of "vibe coding" platforms, where users describe applications in natural language and AI agents autonomously generate full-stack software, has created a need for rigorous evaluation beyond code-level benchmarks. In order to assess them as virtual software development agencies on understanding business requirements, making architectural decisions, writing production code, handling iterative modifications, and maintaining business readiness, we introduce SWE-WebDev Bench, a 68-metric evaluation framework spanning 25 primary and 43 diagnostic metrics across seven groups, organized along three dimensions: Interaction Mode (App Creation Request (ACR) vs. App Modification Request (AMR)), Agency Angle (Product Manager (PM), Engineering, Ops), and Complexity Tier (T4 multi-role SaaS, T5 AI-native). Our evaluation (six platforms, three domains, 18 evaluation cells) reveals four recurring shortcomings in the current generation of AI app builders: (1) A specification bottleneck, w

HuggingFace Daily Papers

AutoGUI-v2: A Comprehensive Multi-Modal GUI Functionality Understanding Benchmark

Autonomous agents capable of navigating Graphical User Interfaces (GUIs) hold the potential to revolutionize digital productivity. However, achieving true digital autonomy extends beyond reactive element matching; it necessitates a predictive mental model of interface dynamics and the ability to foresee the "digital world state" resulting from interactions. Despite the perceptual capabilities of modern Vision-Language Models (VLMs), existing benchmarks remain bifurcated (focusing either on black-box task completion or static, shallow grounding), thereby failing to assess whether agents truly comprehend the implicit functionality and transition logic of GUIs. To bridge this gap, we introduce AutoGUI-v2, a comprehensive benchmark designed to evaluate deep GUI functionality understanding and interaction outcome prediction. We construct the benchmark using a novel VLM-human collaborative pipeline that recursively parses multi-platform screenshots into hierarchical functional regions to gen

HuggingFace Daily Papers

Target-Oriented Pretraining Data Selection via Neuron-Activated Graph

Everyday tasks come with a target, and pretraining models around this target is what turns them into experts. In this paper, we study target-oriented language model (LM) pretraining by introducing Neuron-Activated Graph Ranking (NAG-based Ranking), a training-free and interpretable framework for target pretraining data selection. Rather than using black-box representations, our approach directly characterizes each target input by a sparse set of high-impact neurons in any off-the-shelf LLMs. Concretely, we quantify neuron impact and select the most influential neurons across layers into a compact Neuron-Activated Graph (NAG), and rank candidate data by NAG similarity to target examples. We conduct experiments across six benchmarks, where our NAG-based Ranking improves target-oriented pretraining by 4.9% on average over random sampling, and also outperforms state-of-the-art baselines by 5.3% accuracy on HellaSwag. It also remains effective under a more applicable multi-target setting, w

HuggingFace Daily Papers

맞춤형 멀티모달 롤플레이를 향하여

Unified multimodal understanding and generation models enable richer human-AI interaction. Yet jointly customizing a character's persona, dialogue style, and visual identity while maintaining output consistency across modalities remains largely unexplored. To mitigate this gap, we introduce a new task, Customized Multimodal Role-Play (CMRP). We construct the RoleScape-20 dataset comprising 20 characters, including training and evaluation data that cover persona, stylistic descriptions, visual/expressive cues, and text-image interactions. Building on a unified model, we devise UniCharacter, a two-stage training framework containing Unified Supervised Finetuning (Unified-SFT) and character-specific group relative policy optimization (Character-GRPO). Given only 10 images plus corresponding interaction examples, the model acquires the target character and exhibits coherent persona, style, and visual identity in both generated text and images. This process takes about 100 GPU hours. Experi

HuggingFace Daily Papers

UniMesh: Unifying 3D Mesh Understanding and Generation

Recent advances in 3D vision have led to specialized models for either 3D understanding (e.g., shape classification, segmentation, reconstruction) or 3D generation (e.g., synthesis, completion, and editing). However, these tasks are often tackled in isolation, resulting in fragmented architectures and representations that hinder knowledge transfer and holistic scene modeling. To address these challenges, we propose UniMesh, a unified framework that jointly learns 3D generation and understanding within a single architecture. First, we introduce a novel Mesh Head that acts as a cross model interface, bridging diffusion based image generation with implicit shape decoders. Second, we develop Chain of Mesh (CoM), a geometric instantiation of iterative reasoning that enables user driven semantic mesh editing through a closed loop latent, prompting, and re generation cycle. Third, we incorporate a self reflection mechanism based on an Actor Evaluator Self reflection triad to diagnose and corr

HuggingFace Daily Papers

Do Phone-Use Agents Respect Your Privacy?

We study whether phone-use agents respect privacy while completing benign mobile tasks. This question has remained hard to answer because privacy-compliant behavior is not operationalized for phone-use agents, and ordinary apps do not reveal exactly what data agents type into which form entries during execution. To make this question measurable, we introduce MyPhoneBench, a verifiable evaluation framework for privacy behavior in mobile agents. We operationalize privacy-respecting phone use as permissioned access, minimal disclosure, and user-controlled memory through a minimal privacy contract, iMy, and pair it with instrumented mock apps plus rule-based auditing that make unnecessary permission requests, deceptive re-disclosure, and unnecessary form filling observable and reproducible. Across five frontier models on 10 mobile apps and 300 tasks, we find that task success, privacy-compliant task completion, and later-session use of saved preferences are distinct capabilities, and no si

HuggingFace Daily Papers

HarnessBridge: LLM 에이전트 하네스를 위한 학습형 양방향 컨트롤러

HarnessBridge: LLM 에이전트 하네스를 위한 학습형 양방향 컨트롤러

Large language models are increasingly deployed as agents for long-horizon tasks, yet their performance is shaped not only by model capability and environment design, but also by the harness that mediates agent--environment interaction. Existing harnesses are largely manually engineered, making them difficult to scale as trajectories grow longer and interactions become more complex. In this work, we ask whether harness can be generated by a learnable plug-in module that can be trained in an end-to-end fashion. We introduce HarnessBridge, a lightweight learnable harness controller that parameterizes the agent--environment interface as a bidirectional projection. HarnessBridge learns two bidirectional projections: observation projection, which distills raw trajectories into compact, decision-relevant states, and action projection, which converts proposed actions into executable transitions or trajectory-grounded rejections. We train HarnessBridge on a harness supervision dataset via unif

HuggingFace Daily Papers

VLA 초기화를 위한 VLM 표현 재고

Vision-Language-Action (VLA) models widely adopt pretrained Vision-Language Models (VLMs) as policy backbones, yet it remains unclear what kind of pretrained VLM representation is useful as a VLA initialization. In this paper, we study VLA initialization as a controlled representation-design problem along three axes: capability-level embodied VQA supervision, parameter-update strategy, and robot-data pretraining. Our experiments show that the original pretrained VLM representation is a key source of action performance. However, embodied VQA adaptation does not yield uniform gains: its benefit depends on downstream bottlenecks, and gains from different capability domains are not simply additive. For update strategy, LoRA provides a more reliable initialization than Full Finetune, indicating that overly reshaping the pretrained representation can weaken VLA initialization. Robot-data pretraining further improves VLA initialization, with the strongest variant obtained by staged LoRA-based

HuggingFace Daily Papers

Skill-3D: 에이전트형 3D 공간 추론을 위한 장면 인지 스킬 진화

Skill-3D: 에이전트형 3D 공간 추론을 위한 장면 인지 스킬 진화

This paper explores agentic 3D spatial understanding, i.e., MLLM agents performing 3D reasoning through tool use. Existing methods often misuse tools and exhibit biased tool preferences under 3D scenarios, leaving the agentic paradigm with only marginal gains over non-agentic strategies. We reveal that 3D spatial reasoning tasks are heterogeneous across scenes, while these agents apply a uniform tool-use strategy to all scenes rather than selecting tools according to the specific scene and task. To address this, we propose Skill-3D, a framework that learns self-evolving scene-aware skills. Specifically, Skill-3D identifies the task scene and records the agent's tool-use trajectory into a Scene Memory, where successful trajectories from similar scenes are aggregated and distilled into a reusable scene-aware skill, with failed ones attached to the skill as lessons. During training, once a similar scene recurs, the corresponding skill is injected to guide the agent, producing new trajecto

HuggingFace Daily Papers

G-Zero: Self-Play for Open-Ended Generation from Zero Data

Self-evolving LLMs excel in verifiable domains but struggle in open-ended tasks, where reliance on proxy LLM judges introduces capability bottlenecks and reward hacking. To overcome this, we introduce G-Zero, a verifier-free, co-evolutionary framework for autonomous self-improvement. Our core innovation is Hint-δ, an intrinsic reward that quantifies the predictive shift between a Generator model's unassisted response and its response conditioned on a self-generated hint. Using this signal, a Proposer model is trained via GRPO to continuously target the Generator's blind spots by synthesizing challenging queries and informative hints. The Generator is concurrently optimized via DPO to internalize these hint-guided improvements. Theoretically, we prove a best-iterate suboptimality guarantee for an idealized standard-DPO version of G-Zero, provided that the Proposer induces sufficient exploration coverage and the data filteration keeps pseudo-label score noise low. By deriving supervision

HuggingFace Daily Papers

Revisiting a Pain in the Neck: A Semantic Reasoning Benchmark for Language Models

We present SemanticQA, an evaluation suite designed to assess language models (LMs) in semantic phrase processing tasks. The benchmark consolidates existing multiword expression (MwE) resources and reorganizes them into a unified testbed. It covers both general lexical phenomena, such as lexical collocations, and three fine-grained categories: idiomatic expressions, noun compounds, and verbal constructions. Through SemanticQA, we assess LMs of diverse architectures and scales in extraction, classification, and interpretation tasks, as well as sequential task compositions. We reveal substantial performance variation, particularly on tasks requiring semantic reasoning, highlighting differences in reasoning efficacy and semantic understanding of LMs, providing insights for pushing LMs with stronger comprehension on non-trivial semantic phrases. The evaluation harness and data of SemanticQA are available at https://github.com/jacklanda/SemanticQA.

HuggingFace Daily Papers

MEME: Multi-entity & Evolving Memory Evaluation

LLM-based agents increasingly operate in persistent environments where they must store, update, and reason over information across many sessions. While prior benchmarks evaluate only single-entity updates, MEME defines six tasks spanning the full space defined by the multi-entity and evolving axes, including three not scored by prior work: Cascade and Absence (dependency reasoning) and Deletion (post-removal state). Evaluating six memory systems spanning three memory paradigms on 100 controlled episodes, we find that all systems collapse on dependency reasoning under the default configuration (Cascade: 3%, Absence: 1% in average accuracy) despite adequate static retrieval performance. Prompt optimization, deeper retrieval, reduced filler noise, and most stronger LLMs fail to close this gap. Only a file-based agent paired with Claude Opus 4.7 as its internal LLM partially closes the gap, but at ~70x the baseline cost, indicating closure currently depends on configurations that are not p

HuggingFace Daily Papers

Scaling Continual Learning to 300+ Tasks with Bi-Level Routing Mixture-of-Experts

Continual learning, especially class-incremental learning (CIL), on the basis of a pre-trained model (PTM) has garnered substantial research interest in recent years. However, how to effectively learn both discriminative and comprehensive feature representations while maintaining stability and plasticity over very long task sequences remains an open problem. We propose CaRE, a scalable {C}ontinual Le{a}rner with efficient Bi-Level {R}outing Mixture-of-{E}xperts (BR-MoE). The core idea of BR-MoE is a bi-level routing mechanism: a router selection stage that dynamically activates relevant task-specific routers, followed by an expert routing phase that dynamically activates and aggregates experts, aiming to inject discriminative and comprehensive representations into every intermediate network layer. On the other hand, we introduce a challenging dataset, OmniBenchmark-1K, for CIL performance evaluation on very long task sequences with hundreds of tasks. Extensive experiments show that CaR

HuggingFace Daily Papers

EditCrafter: Tuning-free High-Resolution Image Editing via Pretrained Diffusion Model

We propose EditCrafter, a high-resolution image editing method that operates without tuning, leveraging pretrained text-to-image (T2I) diffusion models to process images at resolutions significantly exceeding those used during training. Leveraging the generative priors of large-scale T2I diffusion models enables the development of a wide array of novel generation and editing applications. Although numerous image editing methods have been proposed based on diffusion models and exhibit high-quality editing results, they are difficult to apply to images with arbitrary aspect ratios or higher resolutions since they only work at the training resolutions (512x512 or 1024x1024). Naively applying patch-wise editing fails with unrealistic object structures and repetition. To address these challenges, we introduce EditCrafter, a simple yet effective editing pipeline. EditCrafter operates by first performing tiled inversion, which preserves the original identity of the input high-resolution image

HuggingFace Daily Papers