📄 AI Papers

Disaggregated Quantization, LLM 프리필과 디코드 특화 양자화

Disaggregated Quantization, LLM 프리필과 디코드 특화 양자화

Prefill and decode reward different approaches to quantization: low-precision arithmetic accelerates prompt processing, while compact weights reduce memory traffic during generation. We propose "disaggregated quantization" (DQ), which specializes computation formats, weights and storage placement to both of these phases. On Qwen 3 and Gemma 3, removing activation quantization specifically on decode improves accuracy on decode-heavy tasks without increasing inference cost. Training separate compute-native prefill weights accelerates prompt processing relative to weight-only inference while matching or exceeding its accuracy at 2-3-bit decode on both decode-heavy and prefill-heavy tasks. With released Qwen3.8-27B GGUF decoders, training an NVFP4 prefiller improves 1-bit accuracy by 32.5 points on MMLU-Pro and 35.3 on MMMU-Pro without modifying the decode checkpoint. To accommodate the additional checkpoint on a single device, offloaded disaggregated prefill (ODP) streams its weights from

HuggingFace Daily Papers

EventEgoHands++, 실제 데이터셋 기반 이벤트형 1인칭 3D 손 메쉬 복원

EventEgoHands++, 실제 데이터셋 기반 이벤트형 1인칭 3D 손 메쉬 복원

3D hand mesh reconstruction is a challenging yet essential task for downstream applications, including human-robot interaction and AR/VR. Although conventional cameras have been widely adopted for this task, methods that rely on them struggle in low-light environments and under severe motion blur. To address these limitations, event-based cameras have recently attracted attention for their high dynamic range and high temporal resolution. However, applying event cameras to egocentric hand reconstruction remains challenging because camera wearer's motion produces dense background events that obscure hand-specific signals. Although the first egocentric event-based approach mitigates this issue using hand segmentation, its binary hand mask does not distinguish between left and right hands. As a result, the model lacks instance-level hand information and predicts both hands even when only one or neither hand is present. This limitation leads to incorrect inter-hand relationships and degrade

HuggingFace Daily Papers

증거에서 행동으로: 툴 활용 에이전트는 어떻게 실패하나

증거에서 행동으로: 툴 활용 에이전트는 어떻게 실패하나

Tool-using agents make consequential changes to external state, yet correct outcomes do not guarantee that their actions were supported by evidence established beforehand. We study where this evidence-to-action chain breaks as agents move from deciding whether to act to executing single actions and dependent workflows. Across ten model-harness configurations, strong static action assessment can coexist with much weaker interactive execution. Failures often begin before execution: agents stop with incomplete investigation or act before required evidence is established. Once required evidence is obtained, single-action execution is usually reliable, while multi-action workflows additionally expose unresolved prerequisites and incomplete execution. For this analysis, we introduce SafeActBench, comprising 656 cases across six operational domains and five protocols that progress from static action judgment and investigated non-action to single- and multi-action workflows. A provenance-bound

HuggingFace Daily Papers

BoundInk: 경계 인식 기반 온라인 손글씨 생성

BoundInk: 경계 인식 기반 온라인 손글씨 생성

Realistic online handwriting depends not only on individual character shapes, but also on how a writer connects, spaces, and aligns adjacent characters. Existing methods rely primarily on long-range sequence modeling and capture these inter-character behaviors only implicitly. This often produces plausible glyphs accompanied by broken cursive joins, inconsistent spacing, or writer-inconsistent transitions. We introduce BoundInk, a writer-conditioned framework that treats inter-character boundaries as explicit generation units. By jointly modeling local transitions and surrounding text context, BoundInk preserves writer-specific glyph appearance while improving connectivity and spacing across complete text lines. We further introduce a boundary-aware evaluation framework that directly assesses cursive continuity and spatial relationships between characters beyond conventional trajectory similarity. Across three benchmark-matched settings, BoundInk improves all applicable boundary-qualit

HuggingFace Daily Papers

PAWBench: 확률적으로 정렬된 월드 모델링까지 우리는 얼마나 왔나

PAWBench: 확률적으로 정렬된 월드 모델링까지 우리는 얼마나 왔나

Recent video generation models are increasingly framed as world models. Many physical processes can unfold in more than one valid way. Therefore, a world model should reproduce not only a plausible trajectory, but also the distribution of possible behaviors under the same initial observation and action. We call this distribution-level requirement probabilistic alignment. However, existing evaluations largely assess individual-video plausibility and do not test whether repeated generations recover the correct distribution. This raises a central question: how far are current video generators from probabilistically aligned world modeling? To answer it, we formalize probabilistic alignment as a distributional criterion for world models and introduce PAWBench, a benchmark for evaluating video generators as stochastic samplers of world dynamics. We further introduce PAWEval, an outcome-level protocol that converts repeated video rollouts into empirical distributions over possible physical be

HuggingFace Daily Papers

4Director, 강체 3D 기하로 비디오 월드 모델 제어

4Director, 강체 3D 기하로 비디오 월드 모델 제어

Precise control over camera and object motion is essential for professional video production. Existing methods control objects only coarsely, through image-plane cues that are ambiguous in depth and rotation or through 3D tracks and blobs that lack complete geometry and lose consistency across viewpoint changes. We introduce 4Director, a video world model conditioned on an explicit 4D scene representation: each object is reconstructed once from the input image as a canonical mesh and moved by one prescribed rigid transformation per frame. This representation provides an intuitive 3D control interface and prevents unobserved geometry from being regenerated independently in every frame. We render the controlled scene as a depth video and introduce a Motion Adapter that transforms this geometric scaffold into video while synthesizing view-consistent appearance, illumination, and non-rigid dynamics. For training, we construct RealCOD-Rigid, a new dataset of 20,774 clips annotated with rigi

HuggingFace Daily Papers

LayerRecall: 비디오 생성의 장기 일관성을 위한 상태 조건형 메모리 라우터

LayerRecall: 비디오 생성의 장기 일관성을 위한 상태 조건형 메모리 라우터

Autoregressive video diffusion enables scalable long-video generation by producing chunks from a bounded recent context. While recency-based caching preserves local continuity, it evicts historical cues needed when subjects, objects, scenes, or attributes reappear. Existing memory mechanisms expose models to nonlocal history, but access alone does not ensure effective use. Our analysis reveals that video DiT layers exhibit distinct preferences for current, recent, and distant context, suggesting that long-range memory requires deciding both what to retrieve and where to use it. We introduce LayerRecall, a current-conditioned, layer-selective memory router that retrieves relevant historical K/V states and injects them only into backbone-specific memory-sensitive layers while preserving local attention elsewhere. To reduce reliance on scarce high-quality long-horizon videos and explicit memory-allocation labels, we further propose Cross-Horizon Prediction Matching (CHPM), which uses a pr

HuggingFace Daily Papers

BaRe-Mem: 강건하고 적응적인 에이전트 자문을 위한 베이지안 신뢰도 메모리

BaRe-Mem: 강건하고 적응적인 에이전트 자문을 위한 베이지안 신뢰도 메모리

In multi-agent systems, reliable consultation is challenging because advisor capabilities vary across tasks, and misleading information can make consultation worse than autonomous reasoning. We introduce BaRe-Mem, an online Bayesian reliability memory for multi-agent consultation. It estimates advisor reliability based on the central model's internal belief representations and updates these estimates from historical interactions. These estimates modulate the influence of advisor responses and guide the choice between consultation and autonomous reasoning. Across nine benchmarks and six central models, BaRe-Mem is more robust to misleading advisor information than debate and majority voting. On the more challenging tasks, it remains above autonomous reasoning across all tested misleading levels. Moreover, we extend the BaRe-Mem mechanism to worker allocation in agent teams. On the MuSiQue benchmark, BaRe-Mem improves task completion over routing by historical success counts and identifi

HuggingFace Daily Papers

Agentic Transaction: ACID 준수 에이전트 시스템을 향해

Agentic Transaction: ACID 준수 에이전트 시스템을 향해

Large language model (LLM) agents are evolving from conversational assistants into autonomous systems that execute long-horizon tasks through reasoning, tool use, code generation, and workspace manipulation. As agents increasingly operate over persistent environments and multi-step workflows, they face challenges analogous to those addressed by transactional database systems: reliable execution, consistent outcomes, safe concurrency, and durable state management. We introduce the concept of an agentic transaction and propose an ACID-compliant agent system framework that reinterprets the classical ACID properties for agent execution through four semantic guarantees: Semantic Atomicity, Semantic Consistency, Semantic Isolation, and Semantic Durability. Together, these properties provide a principled foundation for building reliable agent systems despite model uncertainty and dynamic execution environments. To instantiate this framework, we develop an ACID-compliant data agent that realiz

HuggingFace Daily Papers

TERRA: 지형 인지형 재구성·리타기팅·제어 기반 근골격 보행

TERRA: 지형 인지형 재구성·리타기팅·제어 기반 근골격 보행

Recent advances in musculoskeletal modeling and reinforcement learning have enabled muscle-actuated agents to reproduce increasingly complex human motions. Yet these capabilities remain largely confined to flat ground, in part because motion datasets rarely include aligned terrain geometry and because retargeting terrain interactions to complex musculoskeletal bodies is challenging. We present TERRA, an end-to-end pipeline for terrain-aware retargeting and control of musculoskeletal locomotion. From kinematic trajectories alone, TERRA combines terrain priors, estimated contacts, and negative free-space evidence to recover task-relevant support geometry. TERRA further considers anatomical, tendon-continuity, and contact constraints during retargeting. Using the resulting motion-terrain pairs from five datasets, we successfully train a single muscle-actuated control policy on 9.4 hours of diverse locomotion. Across reconstruction, retargeting, and held-out tracking benchmarks, TERRA impr

HuggingFace Daily Papers

Script-aware Mixture-of-Experts로 구현한 올인원 다국어 장면 텍스트 인식

Script-aware Mixture-of-Experts로 구현한 올인원 다국어 장면 텍스트 인식

Multilingual scene text recognition (STR) remains challenging due to the scarcity of training data for most languages and the difficulty of serving diverse scripts within a single model. Existing solutions either deploy one recognizer per language, inflating cost and introducing error accumulation, or rely on massive vision-language models (VLMs) that are expensive and still inaccurate on many scripts. In this work, we pursue an all-in-one multilingual recognizer that is simpler than per-language experts, lighter than VLMs, and more accurate than both. First, we construct TextMuSS-10M, a large-scale synthetic scene text dataset spanning 10 scripts and 229 languages. It provides balanced and sufficient supervision where real data is unavailable. Second, we propose ScriptMoE, a script-aware Mixture-of-Experts (MoE) architecture. It shares a single visual encoder and replaces the dense decoder with a sparse MoE block, which consists of an image-level router dispatches each image to the to

HuggingFace Daily Papers

미래 예측을 넘어, 로봇 제어 위한 생성 적응으로서의 디노이징

미래 예측을 넘어, 로봇 제어 위한 생성 적응으로서의 디노이징

Pretrained generative Diffusion Transformers (DiTs) capture rich pixel-level visual and language-conditioned structure through large-scale image and video generation training. A growing line of robot policies builds on this generative prior, but how it should be transferred to control remains unclear, and existing approaches commonly instantiate this transfer through future visual prediction. We ask a more basic question: what a pretrained generative DiT actually contributes to action learning, and how this prior should be adapted for control. We introduce NowWAM, a future-target-free co-training formulation that denoises the current observation and predicts robot actions from the same visual stream, directly coupling the native generative objective to the action-facing representation across the denoising trajectory. Under matched controlled settings, past and future visual targets perform comparably, while restricting training to the clean endpoint substantially reduces robustness, su

HuggingFace Daily Papers

Triadic Linear Attention, 장문맥 시퀀스 모델링 위한 3차원 순환 상태 제안

Triadic Linear Attention, 장문맥 시퀀스 모델링 위한 3차원 순환 상태 제안

Recurrent neural networks (RNNs) compress the historical context into a memory state of fixed size, thus allowing for constant-time inference. The memory state size is a crucial factor in their performance, as exemplified by the strong performance and resurgence of linear attention, which extends the vector-valued hidden states of ordinary RNNs to matrix-valued hidden states. Crucially, linear attention does so in a parameter-efficient way, in particular by using an outer product of the key and value vectors to write to the matrix-valued hidden state. We generalize this construction and propose triadic linear attention, which writes the triadic outer product of a key, a second key, and a value, into a third-order (i.e., 3D) tensor state, and reads from it by contracting both key axes with two queries. An E-dimensional second key thus yields an E-fold increase in state size while adding only two projections. Triadic linear attention is compatible with data-dependent forgetting, the delt

HuggingFace Daily Papers

MoME: 문맥 인식 희소 조회를 위한 Mixture-of-Memory 임베딩

MoME: 문맥 인식 희소 조회를 위한 Mixture-of-Memory 임베딩

Scaling large language models efficiently has motivated sparse capacity mechanisms such as Mixture-of-Experts and, more recently, conditional memory: token-indexed embedding tables that augment the backbone with cheap parametric lookups. Existing memory-embedding methods retrieve via a deterministic function of the surface form, which collapses different contextual senses of the same token (e.g., python the language vs. the animal) into a single fixed entry. We introduce Mixture of Memory Embeddings (MoME), a context-aware memory mechanism that replaces each token's single memory row with a mixture of M slots and uses a learned gate over the hidden state to choose which slots to read at each position. In controlled pretraining experiments across nanochat, Llama-3/MobileLLM, and Qwen3 backbones, MoME improves over Value Embedding, Bigram, and STEM baselines in iso-parameter and iso-training-FLOP settings, shows a more promising memory-size scaling trend at sub-billion scale, and remains

HuggingFace Daily Papers

MA-VLA: 협업과 조합적 일반화를 위한 멀티암 Vision-Language-Action 모델

MA-VLA: 협업과 조합적 일반화를 위한 멀티암 Vision-Language-Action 모델

Multi-arm collaboration is becoming a core capability in embodied manipulation. Recent vision-language-action (VLA) models integrate perception, language, and control, but most represent language as a single global instruction and do not provide an explicit mechanism for assigning and composing arm-specific behaviors. This design limits transfer to collaboration patterns that differ from those observed during training. We present MA-VLA, a unified framework for multi-arm collaboration via atomic action assignment. MA-VLA decomposes cooperative behavior into mid-level atomic prompts and allocates them to individual arms, enabling explicit subgoal specification and compositional reuse across tasks. To reduce reliance on fixed execution roles, we introduce Arm Shuffle, a training-time permutation of the observation, state, and assigned atomic prompts for each arm. This permutation enforces role-agnostic instruction following and supports recomposition into unseen coordination patterns, wh

HuggingFace Daily Papers

Super Star, 디지털 휴먼용 실시간 스트리밍 인터랙티브 에이전트를 향해

Super Star, 디지털 휴먼용 실시간 스트리밍 인터랙티브 에이전트를 향해

Existing co-speech gesture generation methods are predominantly studied in offline settings, where gestures are synthesized from complete speech segments. However, interactive digital humans in real-world scenarios are required to generate speech-synchronous gestures online, using only currently available response audio under strict latency constraints. As a result, prior methods are unsuitable for real-time interaction, as they either rely on future speech information or incur substantial inference delay. In this paper, we formulate online co-speech gesture generation for interactive digital humans and propose a real-time interactive framework that couples a streaming speech response module with an online gesture generation module. Specifically, the gesture generator is designed as a causal multimodal autoregressive model that predicts body motion from streaming response speech and motion history, enabling low-latency and speech-aligned gesture synthesis without access to future speec

HuggingFace Daily Papers

VideoLoop: 장편 비디오 에이전트의 의미적 스래싱을 막는 루프형 워킹 메모리

VideoLoop: 장편 비디오 에이전트의 의미적 스래싱을 막는 루프형 워킹 메모리

Long-form video understanding requires multimodal agents to iteratively gather evidence over many reasoning steps. However, most existing agentic methods suffer from semantic thrashing: as append-only working memory grows, attention to key evidence collapses, and the agent loses access to what it has already found. First, we provide a structural argument showing that append-only memory can incorporate newly observed target evidence, but cannot remove accumulated noise or prevent ordered context growth without a rewrite operator. Second, motivated by this analysis, we propose VideoLoop, a multimodal agent with two coupled loops. The outer loop reasons over the video and the inner loop, after each step, retrieves artifacts from an unbounded filesystem of past observations and intermediate analysis, and rewrites a bounded working memory. Extensive experiments demonstrate the effectiveness of VideoLoop, which improves four popular LVLM backbones in a plug-and-play manner, with an average g

HuggingFace Daily Papers

PerturBot: 섭동 학습으로 Vision-Language-Action 모델의 지름길 편향 깨기

PerturBot: 섭동 학습으로 Vision-Language-Action 모델의 지름길 편향 깨기

A vision--language--action (VLA) policy can complete complex tasks while ignoring the evidence that should determine its actions. An object held near the wrist camera can displace the instructed target. Language and action show the same pattern: a familiar noun can trigger the operation it was paired with in training even after the verb changes, and a gripper that closed on nothing may lift anyway. We call these dependencies modality shortcuts: regularities in successful demonstrations make visual, lexical, or motor cues sufficient to predict expert actions without the task evidence needed for the underlying decision. More demonstrations of the same kind can raise task success while leaving these shortcuts intact. We propose Perturbot which makes task-relevant evidence easier to use and shortcuts insufficient on their own: it applies task-preserving wrist-view perturbations, enriches instructions with decision-relevant captions, and adds random and failed trajectory segments relabeled

HuggingFace Daily Papers

왜 비디오는 여전히 비싼가: 비디오·오디오비주얼 LLM의 추론 효율화 메커니즘 서베이

왜 비디오는 여전히 비싼가: 비디오·오디오비주얼 LLM의 추론 효율화 메커니즘 서베이

Video understanding has rapidly evolved toward video large language models (VideoLLMs): systems that couple video representations with pretrained large language models and condition generation on a textual prompt. Their strong performance on captioning, question answering, retrieval and temporal grounding comes at a computation and memory cost that grows with frame count and context length, limiting deployment in real-time, mobile and resource-constrained settings. This survey covers inference-efficiency mechanisms for visual and audiovisual VideoLLMs that report concrete reductions in parameter count, FLOPs per input, latency, memory, or visual and audio token count. We analyze bottlenecks across frame sampling, modality encoding, connector-level token reduction, and LLM prefilling and decoding. We organize methods by the pipeline stage at which they act, covering VideoLLMs developed since late 2022 together with earlier frame-sampling and vision-encoder mechanisms that remain compone

HuggingFace Daily Papers

JEPA-Anything, 서로 다른 세계를 넘나드는 예측 모델 학습

JEPA-Anything, 서로 다른 세계를 넘나드는 예측 모델 학습

World modeling enables intelligence to anticipate consequences, guide interventions, and learn from interaction. Yet predictive models remain domain-specific: can a common learning principle support world modeling across radically different systems? We introduce JEPA-Anything, a domain-agnostic framework based on orthogonal predictive factorization (OPF). Extending joint-embedding predictive architectures, OPF decomposes latent targets into complementary factors, learns them through dedicated pathways, and recombines them within a shared predictive design. We evaluate JEPA-Anything across seven domains: vision, biology, clinical trajectories, control, molecular dynamics, physical fields, and weather. Experiments span representation learning, intervention prediction, out-of-distribution generalization, and long-horizon dynamics, including 10 matched dynamics tasks, forecasting of over 1,000 clinical events, and 100-step molecular rollouts across four systems. Against matched JEPA baseli

HuggingFace Daily Papers

Accent Analogy Guidance: 크로스링구얼 음성 클로닝에서 같은 억양으로 더 높은 화자 유사도

Accent Analogy Guidance: 크로스링구얼 음성 클로닝에서 같은 억양으로 더 높은 화자 유사도

In cross-lingual zero-shot text-to-speech, the accent of the reference leaks into the target speech. We propose accent analogy guidance (AAG), a training-free sampler term that subtracts an accent direction estimated from the model's own predictions for one synthetic voice rendered in both languages, so the voice cancels and only the accent remains. By a blind LLM accent judge on real dubbing data, reweighting classifier-free guidance between reference and text, and its variants, stay near one identity-accent trade-off curve; we score a method by its speaker similarity above that curve at equal accent (ΔSIM). Across four open TTS models AAG lies above the curve: on OmniVoice ΔSIM is +0.11 to +0.27 on three test sets (accent 3.51 to 4.28 on a 1-5 scale at speaker similarity 0.29, where reweighting keeps 0.02); MaskGCT and CosyVoice 2 also lie above their curves, and on F5-TTS it is more native than any reweighting setting. An LLM-free language-ID measure and a twelve-listener panel agre

HuggingFace Daily Papers

보이는 거짓말: embodied 사회적 상호작용에서 VLM 에이전트의 언어·비언어 기만

보이는 거짓말: embodied 사회적 상호작용에서 VLM 에이전트의 언어·비언어 기만

Strategic deception by LLM and VLM agents has emerged as a central AI alignment and safety concern. Social-deduction games (where each player holds a hidden role and communicates with others to deduce identities) serve as the canonical testbed, particularly in multi-agent settings. Existing testbeds, however, are text-only and run on a single fixed agent configuration, missing the non-verbal sensorimotor channels treated as core by deception taxonomies and leaving it ambiguous whether an observed behavior reflects the underlying model or the surrounding harness. We introduce MineAmongUs, a 3D multimodal Among Us sandbox where imposter agents must deceive crewmates through joint verbal and non-verbal action. We also propose ARIA, a configurable VLM-agent harness that exposes five cognitive-component ablation axes; and an atom- and arc-level annotation scheme grounded in deception taxonomies and operationalized at scale by an LLM-as-a-Judge reaching near-human atom-labeling agreement. Em

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어려운 비전, 쉬운 비전: GPT-6 Astra가 컴퓨터 비전 전반에 드러낸 것

어려운 비전, 쉬운 비전: GPT-6 Astra가 컴퓨터 비전 전반에 드러낸 것

Frontier general-purpose systems are rapidly expanding beyond visual understanding into capabilities traditionally handled by dedicated computer-vision models. As these capabilities expand, a central question for the computer-vision community is how far this reach extends, and what remains hard. We evaluate GPT-6 Astra alongside five frontier general-purpose AI systems across 34 capabilities and 55 benchmarks spanning nine areas of computer vision. We compare their performance with dedicated models and humans where suitable references are available. Astra demonstrates broad visual capability, with substantial gains over other frontier systems in visual and spatial reasoning and several forms of structured prediction. Across the state-of-the-art systems, a consistent pattern emerges. Capabilities involving semantic interpretation, reasoning, and object-centric prediction increasingly approach or reach available reference levels. In contrast, larger gaps remain when tasks require metric

HuggingFace Daily Papers

SiliconBench: 통합 메모리 데스크톱에서 LLM 서빙의 속도·메모리·정확도 평가

SiliconBench: 통합 메모리 데스크톱에서 LLM 서빙의 속도·메모리·정확도 평가

Concurrent local LLM serving on unified-memory desktops must preserve memory headroom and output fidelity, which speed-only rankings overlook. We introduce SiliconBench, which evaluates nine Apple Silicon serving engines through three lenses: speed, memory, and fidelity. We evaluate chat and agent serving on Qwen3, Qwen3.5, and Gemma 4. We use a classification task to check for quality regressions against an NVIDIA reference. DGX Spark provides a complementary serving-performance reference. Three desiderata guide interpretation: serving architecture readiness, memory discipline, and multi-node scaling. On Qwen3-0.6B, vllm-metal alone more than doubles throughput on both workloads from concurrency 1 to 16. CUDA vLLM and SGLang show stronger concurrency scaling on the same prompts. Explicit memory budgets do not guarantee memory headroom: two stacks complete every request while memory use approaches physical capacity and throughput declines. The newer model architectures have narrower en

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Bilevel Coordinated Reflection: 게임이론으로 푼 멀티에이전트 LLM 시스템

Bilevel Coordinated Reflection: 게임이론으로 푼 멀티에이전트 LLM 시스템

Multi-agent LLM systems commonly use an orchestrator to decompose a task for a team of workers and then improve through textual reflection. Despite strong empirical results, these systems lack a unified account of coordination, memory improvement, and the role of external verification. We model orchestrator-worker interaction as a bilevel coordination game: under bounded coupling, the workers' local-update game is an approximate potential game whose equilibrium slack is controlled by decomposition quality. We then analyse reflection as stochastic movement over semantic memory states. For free-form reflection, we derive a finite-time upper bound, prove worst-case tightness, and give a positive lower bound under a falsifiable persistent-harm condition. We further prove an information-theoretic impossibility result: no gate that observes only the generated transcript can improve uniformly over text-indistinguishable environments, whereas an environment-grounded gate can. Motivated by this

HuggingFace Daily Papers

슈뢰딩거의 코드 저장소: LLM은 SWE-bench를 학습했나, 암기했나

슈뢰딩거의 코드 저장소: LLM은 SWE-bench를 학습했나, 암기했나

Repository-level coding benchmarks have become the standard for evaluating coding agents, yet they inherently suffer from data leakage because they are built upon popular open-source repositories repeatedly used for training. Consequently, strong performance may reflect memorization of canonical repository cues rather than robust repository reasoning. We propose SchrodingerRepo (Schrödinger's Repository), an evaluation framework for testing coding agents under dynamically instantiated repository representations. Instead of repeatedly using a static representation of the test repository, SchrodingerRepo treats the test repository as an evaluation-time latent variable that is dynamically instantiated only when the agent enters the evaluation environment. The instantiated repository preserves the original executable behavior while eroding familiar cues such as naming conventions, file layouts, and implementation patterns through four transformation levels: problem statement reconstruction

HuggingFace Daily Papers

DepthBench, residual connection이 더 깊은 계산을 가능하게 하는 방식 측정

DepthBench, residual connection이 더 깊은 계산을 가능하게 하는 방식 측정

Depth is a natural way to increase the computational capacity in Transformers, yet the contribution of deeper layers can diminish as depth grows larger. Recent approaches enhance normalization (e.g., LayerNorm Scaling) or residual connections (e.g., mHC, AttnRes) to enable better information flow and depth utilization. However, it remains unclear whether they truly translate increased architectural depth into effective computational depth, and whether their reported gains stem from better access to information across depth, or unaccounted-for confounding factors. In this paper, we introduce DepthBench, a controlled benchmark for studying computational depth across various architectures. We systematically vary the width--depth aspect ratio (d_{model}/n_{layer}) from shallow--wide to deep--narrow shapes, while keeping the model size and pre-training recipe fixed. Across 10 representative architectures, we find that the benefit of allocating more capacity to depth is strongly architecture

HuggingFace Daily Papers

빠진 기본기: 대형 언어 모델의 수학적 추론을 진단하고 복구하기

빠진 기본기: 대형 언어 모델의 수학적 추론을 진단하고 복구하기

While Large Language Models (LLMs) have demonstrated striking capabilities on frontier mathematical problems, it remains unclear whether they possess the structural mathematical understanding underlying their solutions. In this paper, we take a first step toward systematically studying mathematical understanding in LLMs, from diagnosing its distinct capabilities to leveraging these findings to improve post-training. First, we introduce the notion of Mathematical Primitive to probe structural mathematical understanding and propose , a novel benchmark that evaluates mathematical reasoning along four distinct dimensions: Discovery, Generation, Digestion, and Execution. Second, our systematic diagnosis shows that solution accuracy masks distinct capability profiles, primitives unlock substantial latent execution capacity, and Discovery is the dominant bottleneck in mathematical reasoning. Our post-training analysis further shows that discovery-limited failures are particularly amenable to

HuggingFace Daily Papers

Motion-Omni: 음성 대화를 위한 엔드투엔드 음성·전신 모션 통합 모델

Motion-Omni: 음성 대화를 위한 엔드투엔드 음성·전신 모션 통합 모델

An avatar that holds a conversation should decide what to say and to move while saying it, yet these abilities live in separate model families: spoken dialogue models produce speech without motion, and co-speech motion models produce motion only from audio handed to them. The standard remedy is a cascade that first generates the spoken response and then runs a motion model over the finished audio, which requires a second full inference pass and precludes any joint optimisation between the two. We present Motion-Omni, an end-to-end framework in which a spoken dialogue model natively outputs explicit facial expression together with hand, upper-body and lower-body motion, generated directly from the hidden states that produce the speech. Joint training is not optional here: with the speech pathway frozen, motion remains misaligned with the audio, and co-adapting the LLM, Speech Generator and Motion Generator under both objectives is what recovers alignment while retaining spoken-dialogue

HuggingFace Daily Papers

두 번을 넘어 반복한다: 확장형 Looped Mixture-of-Experts 레시피

두 번을 넘어 반복한다: 확장형 Looped Mixture-of-Experts 레시피

Looped Transformers introduce recurrent depth as a new scaling axis for LLMs: by repeatedly applying shared Transformer blocks, they increase effective depth without increasing parameter count. However, the benefits of looping remain unclear for large MoE LLMs under FLOPs-matched comparisons. The main reason is that the gains from additional iterations diminish quickly and can even turn into degradation, so the extra FLOPs spent on looping yield little substantial improvement. Consequently, prior work typically settles on two loops. We identify two main obstacles to scaling looped MoE. First, looping inherits and amplifies the curse of depth: hidden-state variance grows with each iteration as residual updates accumulate, which destabilizes deep recurrence and causes representations to drift. Second, looped MoE suffers from expert selection collapse: routers repeatedly select the same experts across loops, so extra iterations add computation without adding computational diversity. Guide

HuggingFace Daily Papers