ShotPlan, 학습형 planning token으로 구현한 시네마틱 비디오 생성
Current video generation models achieve impressive results in single-shot generation, yet remain limited in cinematic video generation, where coherent narratives and effective multi-shot composition require explicit shot planning. To address this challenge, we propose ShotPlan, a framework for explicit multi-shot cinematic video generation built upon a video diffusion foundation model. Our method introduces learnable planning tokens that capture shot-level transition cues and can be seamlessly integrated with the original video generation tokens to control transition timestamps. Unlike standard video generation tokens, the proposed planning tokens are equipped with Fractional Temporal Rotary Position Embedding (FRoPE), enabling shot transitions to be modeled at the frame level. Experiments demonstrate that ShotPlan significantly outperforms existing cinematic video generation methods, offering more flexible shot management and stronger inter-shot consistency.
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Keep It InMind: 에이전트 메모리의 암묵적 연관성 사각지대 벤치마크
Long-term memory systems store what a user says in an external store and retrieve it when a related query arrives. This interface rests on an assumption so natural that it is rarely stated: a memory that is needed will resemble the query that needs it. World knowledge breaks the assumption. A tree-nut allergy should change the answer to a macaron request through their almond-flour ingredient, yet the two texts share no cue a retriever can see. We call this failure mode the implicit-association blind spot and introduce InMind, a 125-task, expert-verified benchmark spanning ten life domains, with 113 tasks grounded in citable public sources. Its paired controls separate three explanations that existing evaluations conflate: the fact was never stored, the model lacks the bridging knowledge, or the fact was stored and never surfaced. The verdict is clean. With the decisive memory placed in context, the backbone answers 84.0 percent of indirect queries; when the same memory must be retrieve
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SpatialCLI: 공간 도구로 추론하고, затем 도구 없이도 추론하는 법 학습
Vision-language models (VLMs) are increasingly used in embodied agents to interpret visual inputs, reason about spatial relationships, and make task-level decisions based on that reasoning. However, a fundamental capability mismatch remains: general VLMs can reason about the overall task but often miss the visual details that determine success, while specialist vision models can capture those details but cannot translate them into task-level decisions. In this work, we propose SpatialCLI, a framework that teaches VLMs to reason with spatial tools and progressively internalize the specialist perceptual capabilities they provide. SpatialCLI proceeds in three stages: (1) Call exposes specialist vision models as spatial tools to augment the VLM's perception; (2) Learn uses Cold-Start SFT and agentic RL to improve tool use; and (3) Internalize verbalizes successful tool-use trajectories to internalize specialist perceptual capabilities. We further introduce SpatialCLI-Bench, a 516-example b
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비디오 객체 삽입과 레이어 분해를 위한 명시적 레이어 모델링
Most video editing systems still lack explicit layered video representations, limiting their ability to perform realistic compositing, object reuse, and consistent manipulation. This limitation is especially pronounced in video object insertion and video layer decomposition, where existing methods rely on implicit inference or per-scene optimization due to the absence of explicit foreground-layer supervision. We introduce TriLayer, a large-scale triplet video dataset containing aligned composite, background, and foreground videos, where the foreground layers include both object appearance and associated visual effects. This explicit supervision enables models to learn layered video representations directly rather than inferring them implicitly. Building on this dataset, we propose DBL-Diffusion, a dual-branch diffusion framework that jointly models RGB composites and RGBA foreground layers through shared denoising and cross-branch interaction. We instantiate the framework in two tasks:
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DailyReport: 일상 검색 과제로 검색 에이전트를 평가하는 오픈엔디드 벤치마크
Search Agents (SAs) typically leverage large language models (LLMs) to support complex information-seeking tasks by autonomously exploring web sources and synthesizing information into comprehensive responses. For SAs evaluation, prior benchmarks mainly focus on specialized tasks that are unlikely to arise in real-world user scenarios. Moreover, their reliance on coarse task-level rubrics often limits evaluation interpretability. To bridge this gap, we introduce DailyReport, an open-ended benchmark to evaluate SA capabilities on daily search tasks. It contains 150 open-ended tasks with 3,546 associated rubrics, capturing widely discussed and timely information demands of real-world users. Each task is decomposed into subtasks and evaluated with cascade rubrics across disentangled dimensions. Through cascade performance attribution and user-centric aggregation, we derive highly interpretable scores for each dimension, along with a user preference score. Our results on 17 agentic systems
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Evolution Fine-Tuning: 371개 최적화 과제를 거치며 발견하는 법을 학습하다
Would experience designing faster GPU kernels also help close in on a long-standing open mathematical conjecture? Large Language Models (LLMs) integrated into evolutionary search have recently produced state-of-the-art solutions on optimization tasks, including open mathematical conjectures, GPU kernel design, scientific law discovery, and combinatorial puzzles. To achieve this, prior work applied search scaffolds to one target task at a time, so every new problem is approached from scratch and the experience accumulated during search is discarded once the model finishes its attempt. This leaves the capability of iteratively evolving a solution (e.g., knowing which part to mutate and how, deciding when to backtrack) entirely in the scaffold rather than in the model itself. Whether the model itself could acquire this capability and reuse it across different tasks has been largely unexamined. To address this, we introduce Evolution Fine-Tuning (EFT), a mid-training paradigm that teaches
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ToolHazard: LLM 기반 Agent의 보안 평가와 정렬을 위한 적대적 환경 확장
Large language model (LLM) agents integrated with external tools are vulnerable to indirect prompt injections embedded in environmental states. However, existing studies largely rely on manually implemented or reused environments, stochastic LLM-based tool simulation, and predefined injection locations, limiting scalable security research across broader domains. To bridge this gap, we propose **ToolHazard**, a scalable adversarial environment synthesis framework that reduces human engineering and supports expansion with additional seed domains and compute. Through an Environment Simulator, an Attacker Agent, and a User Simulator, ToolHazard synthesizes executable stateful environments, discovers viable injection points and generates environment-specific payloads, and constructs state-grounded long-horizon tasks. Based on ToolHazard, we build **ToolHazard-Bench** for stress-testing agents under complex workflows and diverse environmental attacks. Experiments reveal substantial agent vul
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비디오로부터 구조화된 동역학을 학습하는 자기지도 학습
Understanding motion in video is a fundamental challenge for visual learning, as frame-to-frame change entangles two sources of dynamics: camera motion and object motion. This decomposition has remained underexplored in representation learning, partly because these factors are tightly coupled in natural videos and difficult to supervise separately. Yet recovering it is important for learning robust motion representations that separate meaningful object dynamics from camera-induced variation. We study whether such structured motion representations can be recovered from frozen features of a pretrained image vision transformer. We propose the Structured Dynamics Model (SDM), which explicitly separates the dominant source of temporal change from residual dynamics through future-feature prediction, rather than representing video change with a single entangled latent or with unstructured, spatially dense transition tokens. Training combines self-supervised learning on real video with weak su
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FilmBench: 시네마틱 비디오 생성을 위한 영화급 벤치마크
Progress in video generation keeps narrowing the visual gap between AI-generated and professionally produced footage, yet most benchmarks still draw prompts from web sources or LLM templates and score them with untrained, generic multimodal models. More fundamentally, their evaluation taxonomies remain rudimentary (overall visual quality, coarse text alignment and temporal smoothness) rather than the professional Cinematic Language criteria by which films are actually made and judged, so they assess basic video plausibility rather than film-grade craft. We introduce FilmBench, a text-to-video (T2V) and reference-to-video (R2V) benchmark grounded in the professional Cinematic Language of the film- academy tradition and co-developed with directors and faculty from the Beijing Film Academy and the Hujing Digital Media & Entertainment Group film studio. It rests on three choices. First, prompts are reverse-engineered from clips of award-winning films spanning 20 cinematic genres and chosen
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AsySplat: 장시퀀스 장면 모델링을 위한 효율적 비대칭 3D Gaussian Splatting
Recent generalizable 3D Gaussian Splatting models have advanced long-sequence novel view synthesis (NVS), but at the cost of substantial redundant computation. We identify that the redundancy can be mitigated based on two observations: (i) high-precision geometry is not strictly required for high-quality NVS; (ii) appearance learning is generally easier than geometry recovery. Motivated by these insights, we propose an asymmetric architecture that decouples geometry and appearance modeling. The geometry branch processes coarse-grained tokens with most of the parameters for multi-view reconstruction, while the appearance branch operates on fine-grained tokens to capture details using significantly fewer parameters. The two branches interact through bilateral connections, enabling mutual guidance for their respective tasks. This task-aware asymmetry reduces the computational redundancy and allocates the computation more judiciously, thereby increasing parameter efficiency and enabling sm
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온폴리시 Delta Distillation
On-policy distillation is an alternative post-training method in reinforcement learning that alleviates the constraints imposed by reward models by providing token-level supervision from a teacher model. Although on-policy distillation has been studied and applied across various settings, its fundamental design remains underexplored. In this paper, we introduce a new distillation reward, termed the delta signal, instead of directly imitating the teacher's output distribution. The delta signal is defined as the difference between the teacher model and its base model prior to instruction tuning for reasoning capability. It therefore captures the changes induced by reasoning tuning and provides a more direct signal for transferring reasoning capabilities. Using extensive empirical evidence, we show that the delta signal substantially improves on-policy distillation and refer to the new distillation method as On-Policy Delta Distillation (OPD^2). Experiments across mathematics, science, an
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AISPA: LLM 앱을 위한 사용자 중심 시스템 프롬프트 감사
System prompts are instructions configured by developers to govern the behaviors of foundation models in AI applications. They are used throughout commercial AI products, but are rarely disclosed to the public or regulators, creating a serious trust and accountability gap in the wide deployment of AI systems. In this paper, we introduce Artificial Intelligence System Prompt Assurance (AISPA), a user-centric framework for systematically auditing system prompts in AI systems. AISPA examines specific parts of a system prompt and evaluates them along eight dimensions that matter to users. We then use this framework to review 3,249 instructions from system prompts in 88 commercial AI products, classifying each instruction as either protective (of users) or problematic. Our audit surfaces four core findings. First, system prompt design varies substantially across products and developers, with some organizations averaging over 60 protective instructions per product while others average fewer
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말하면서 생각하기: 반응형·지능형 대화형 음성 에이전트를 위한 추론 시점 지식 전이
Voice agents face a fundamental tension: the reasoning, retrieval, and tool use that make foundation models capable are iterative and slow, while conversational interaction demands responses on a millisecond timescale. Smaller, real-time models meet the latency bar but cannot match foundation models on complex tasks, leaving current voice agents to trade away either responsiveness or capability. We introduce conversational infill, where a small talker model both immediately generates contextually grounded responses to hide the latency of an external reasoner model and fluently integrates streamed reasoner knowledge into its responses during inference. We curate a 290,571-example synthetic dataset spanning six domains and demonstrate that this task is learnable across seven widely used small language models ranging from 135M to 1.7B parameters. Our system implementation, ConvFill, sustains millisecond-level time-to-first-response while closing the accuracy gap to within 6.3% of the corr
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비디오 Diffusion 모델, 손 동작 복원에서도 놀라운 성능
4D hand motion reconstruction from egocentric video is bottlenecked by clear limitations of existing methods: image-based pipelines depend on a detector that fails under heavy occlusion, while video-based methods rely on temporal modules learned only from scarce hand-pose annotations, a narrow signal insufficient to model motion dynamics, occlusion reasoning, and hand-object interaction. These capabilities, however, are exactly what video generative models must implicitly acquire when trained to synthesize coherent video at internet scale. Motivated by this, we present ViDiHand, which leverages the representations of a pretrained video diffusion model to reconstruct 4D two-hand pose. We adapt it via a hand-overlay rendering objective that specializes its features for hands while preserving its world priors. A decoder then recovers metric-scale pose from the adapted features. The whole pipeline operates directly on full frames--no detector, no infiller, and no test-time optimization. On
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실시간 다중 차량 자율 레이싱을 위한 샘플링 기반 게임이론적 계획, SGTP
Autonomous multi-vehicle racing requires real-time planning of diverse competitive behaviors in intense interactions. Existing planners often struggle to balance strategic diversity and computational efficiency. To address this challenge, we propose Sampling-based Game-Theoretic Planning (SGTP), a real-time framework that combines game-theoretic reasoning with GPU-accelerated sampling of control sequences and dynamics rollouts. Sampled trajectories are ranked using a game-aware cost to capture competitive interactions and generate diverse racing behaviors. Our planner then performs feasibility selection by explicitly enforcing track-boundary and dynamic collision-avoidance constraints, ensuring safe and reliable transitions between racing strategies. Extensive simulations on challenging tracks show that SGTP achieves a 95.24% win rate and a 99.35% task-completion ratio in highly interactive races, with a mean computational time of 0.095 s over multiple iterative solving steps. We also
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KeyFrame-Compass: 키프레임 조건부 비디오 생성 종합 평가를 향해
Video generation increasingly relies on keyframe-based workflows, where creators specify a sequence of reference images to guide generation. Although recent models support multi-keyframe conditioning, it remains unclear whether they can faithfully reproduce the prescribed keyframes while maintaining overall video quality. We present KeyFrame-Compass, the first comprehensive benchmark for evaluating keyframe-conditioned video generation. The benchmark contains 386 carefully curated samples spanning three application domains, two video structures, two prompt granularities, two conditioning formats, and four keyframe densities, enabling controlled analysis under diverse generation settings. We further introduce an automated evaluation framework that jointly measures keyframe execution and overall video quality. Specifically, we decompose keyframe execution into six complementary metrics covering presence, fidelity, temporal ordering, localization, persistence, and uniqueness, while assess
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하이브리드 선형 어텐션 LLM의 대규모 활성화: 어텐션 전 스파이크와 스파이크 간 플래토
We present the first systematic study of Massive activations (MAs) in layer-interleaved HLA LLMs and uncover two architecture-aligned morphologies: MAs consistently spike immediately before full attention layers, forming pre-attention spikes (PAS), and can persist through intervening linear attention layers, giving rise to inter-spike plateaus (ISP). As full attention becomes denser, successive PAS become increasingly connected through ISP, ultimately recovering the stable MA morphology of full attention LLMs. We establish the recurrence of this organization across five linear attention architectures, six hybridization configurations, five data domains, and representative open-source hybrid models spanning 1.2B to 397B total parameters. Controlled pretraining of GDN-based hybrids at scales up to 1.3B shows that both morphologies emerge early and respond asymmetrically to output gating: full attention output gating strongly attenuates their absolute magnitudes without eliminating their
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Act Wisely: Cultivating Meta-Cognitive Tool Use in Agentic Multimodal Models
The advent of agentic multimodal models has empowered systems to actively interact with external environments. However, current agents suffer from a profound meta-cognitive deficit: they struggle to arbitrate between leveraging internal knowledge and querying external utilities. Consequently, they frequently fall prey to blind tool invocation, resorting to reflexive tool execution even when queries are resolvable from the raw visual context. This pathological behavior precipitates severe latency bottlenecks and injects extraneous noise that derails sound reasoning. Existing reinforcement learning protocols attempt to mitigate this via a scalarized reward that penalizes tool usage. Yet, this coupled formulation creates an irreconcilable optimization dilemma: an aggressive penalty suppresses essential tool use, whereas a mild penalty is entirely subsumed by the variance of the accuracy reward during advantage normalization, rendering it impotent against tool overuse. To transcend this bo
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ClinHallu, 의료 MLLM 추론의 단계별 환각 진단 벤치마크
Building trustworthy medical multimodal large language models (MLLMs) is critical for reliable clinical decision support. Existing medical hallucination benchmarks mainly focus on data collection, but often ignore where hallucinations originate within the reasoning process. We find that hallucination sources vary across samples: errors may arise from visual misrecognition, incorrect medical knowledge recall, or flawed reasoning integration. To enable source-level hallucination diagnosis, we introduce ClinHallu, a benchmark for stage-wise hallucination diagnosis in medical MLLM reasoning. ClinHallu contains 7,031 validated instances, where each instance is augmented with a structured reasoning trace decomposed into Visual Recognition, Knowledge Recall, and Reasoning Integration. We also use stage-replacement interventions to measure how correcting specific stages affects the final answer. Beyond evaluation, we show that trace-supervised fine-tuning reduces stage-wise hallucinations. Cli
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SAAS: 에이전트형 검색의 과도한 탐색을 줄이는 자기인식 강화학습
Agentic search enables LLMs to solve complex multi-hop questions through iterative reasoning and external search. Despite the effectiveness, these systems often suffer from a critical limitation in practice: agents fail to recognize their own knowledge boundaries, blindly triggering searches when internal knowledge suffices and failing to terminate search even when adequate evidence has been collected. The lack of self-awareness leads to severe over-search, incurring substantial inference latency and prohibitive computational cost. To this end, we propose SAAS, a novel RL framework designed to cultivate dynamic self-awareness that precisely regulates search behavior without compromising accuracy. SAAS introduces three key components: (i) a search boundary modeling mechanism, which identifies the search boundary under the evolving policy by contrasting search-disabled and search-enabled rollouts; (ii) a boundary-aware reward module, which translates this boundary awareness into trajecto
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인식인가 편견인가: MLLM은 성격에 대한 첫인상을 넘어설 수 있을까
Multimodal Large Language Models (MLLMs) are increasingly deployed in human-facing roles where personality perception is critical, yet existing benchmarks evaluate this capability solely on numerical Big Five score prediction, leaving open whether models truly perceive personality through behavioral understanding or merely prejudge through superficial pattern matching. We address this gap with three contributions. (i) A new task: we formalize Grounded Personality Reasoning (GPR), which requires MLLMs to anchor each Big Five rating in observable evidence through a chain of rating, reasoning, and grounding. (ii) A new dataset: we release MM-OCEAN (1,104 videos, 5,320 MCQs), produced by a multi-agent pipeline with human verification, with timestamped behavioral observations, evidence-grounded trait analyses, and seven categories of cue-grounding MCQs. (iii) Benchmark and analysis: we design a three-tier evaluation (rating, reasoning, grounding) plus four sample-level failure-mode metrics:
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IDEAL: 심층 정렬로 완성한 이산 표현 오토인코더
Built on pretrained vision foundation models (VFMs), representation autoencoders (RAEs) have recently emerged as a promising approach for constructing semantically rich latent spaces for image generation. However, their reconstruction quality often remains suboptimal, largely because deep VFM representations do not preserve sufficient fine-grained visual detail. This limitation becomes even more severe after discretization, where missing low-level information is difficult to recover. In fact, we observe that shallow VFM features retain considerably richer local appearance and structural detail, which complements the high-level semantics carried by deep features used in existing RAEs. Motivated by this complementary property, we propose Ideal, an In-depth Alignment framework for discrete representation autoencoding. By jointly aligning quantized tokens with both shallow and deep VFM features, Ideal enables the resulting discrete visual tokens to preserve both visual fidelity and rich se
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Multi-User Large Language Model Agents
Large language models (LLMs) and LLM-based agents are increasingly deployed as assistants in planning and decision making, yet most existing systems are implicitly optimized for a single-principal interaction paradigm, in which the model is designed to satisfy the objectives of one dominant user whose instructions are treated as the sole source of authority and utility. However, as they are integrated into team workflows and organizational tools, they are increasingly required to serve multiple users simultaneously, each with distinct roles, preferences, and authority levels, leading to multi-user, multi-principal settings with unavoidable conflicts, information asymmetry, and privacy constraints. In this work, we present the first systematic study of multi-user LLM agents. We begin by formalizing multi-user interaction with LLM agents as a multi-principal decision problem, where a single agent must account for multiple users with potentially conflicting interests and associated challe
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FrontierSmith: Synthesizing Open-Ended Coding Problems at Scale
Many real-world coding challenges are open-ended and admit no known optimal solution. Yet, recent progress in LLM coding has focused on well-defined tasks such as feature implementation, bug fixing, and competitive programming. Open-ended coding remains a weak spot for LLMs, largely because open-ended training problems are scarce and expensive to construct. Our goal is to synthesize open-ended coding problems at scale to train stronger LLM coders. We introduce FrontierSmith, an automated system for iteratively evolving open-ended problems from existing closed-ended coding tasks. Starting from competitive programming problems, FrontierSmith generates candidate open-ended variants by changing the problems'goals, restricting outputs, and generalizing inputs. It then uses a quantitative idea divergence metric to select problems that elicit genuinely diverse approaches from different solvers. Agents then generate test cases and verifiers for the surviving candidates. On two open-ended codin
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환경 인식 정보 검색의 작동 방식 이해하기
Recent retrieval-augmented generation (RAG) approaches have demonstrated strong capability in handling complex queries, yet current research overlooks a critical challenge: different retrievers require fundamentally different query formulation strategies for optimal performance. In this work, we present the first systematic analysis of how LLMs can learn to adapt their query formulation strategies for different retrievers via reinforcement learning (RL). Our empirical study reveals that RL effectively teaches an LLM to tailor its queries to specific retriever characteristics. We discover that different retrievers exhibit surprisingly distinct optimal query styles (e.g., descriptive vs. question-like), suggesting strategies learned for one retriever ineffective for another. We further show that performance can be enhanced by incorporating retriever-specific human guidance and by scaling model size. To facilitate learning over multi-retrieval-step trajectories, we introduce a branching-b
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DragMesh-2, 관절형 물체와의 물리적으로 그럴듯한 정교한 손-물체 상호작용 구현
Dexterous interaction with articulated objects is important for household, assistive, and humanoid manipulation, where multi-finger hands can provide compliant contact patterns beyond parallel-jaw grasping. However, articulated-object manipulation differs from static-object manipulation: the target part cannot be directly actuated, and its motion must emerge through sustained physical hand--handle contact. This makes the transition from object-centric articulated generation to hand-driven dexterous hand--object interaction non-trivial, since geometric trajectory replay or open-loop execution does not model the contact dynamics required to move the articulated part. Moreover, policies trained only for task completion under fixed dynamics can overfit nominal contact loads, especially without tactile or force feedback, and may degrade when the contact load changes. To address these challenges, we present DragMesh-2, a contact-driven framework for dexterous interaction with articulated obj
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ViRDM: 소수 스텝 인과 비디오 생성을 위한 representation distribution matching 제어
Few-step autoregressive (AR) video diffusion enables low-latency streaming generation, but existing post-training methods predominantly rely on Distribution Matching Distillation (DMD), requiring both a large pretrained teacher and an online critic to estimate distributional discrepancies through diffusion scores. In this work, we ask whether this resource-intensive teacher--critic stack can be eliminated by post-training only the generator against a precomputed target distribution. Drawing inspiration from representation distribution matching (RDM) for one-step image generation, we systematically study its transfer to few-step causal video generation and identify three key barriers: a memory-intractable gradient path, a distinct video optimization regime, and representation distributions that underconstrain temporal dynamics. We introduce ViRDM, a teacher- and critic-free video post-training recipe that addresses these barriers sequentially. By coupling RDM with stochastically truncat
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Automating Database-Native Function Code Synthesis with LLMs
Database systems incorporate an ever-growing number of functions in their kernels (a.k.a., database native functions) for scenarios like new application support and business migration. This growth causes an urgent demand for automatic database native function synthesis. While recent advances in LLM-based code generation (e.g., Claude Code) show promise, they are too generic for database-specific development. They often hallucinate or overlook critical context because database function synthesis is inherently complex and error-prone, where synthesizing a single function may involve registering multiple function units, linking internal references, and implementing logic correctly. To this end, we propose DBCooker, an LLM-based system for automatically synthesizing database native functions. It consists of three components. First, the function characterization module aggregates multi-source declarations, identifies function units that require specialized coding, and traces cross-unit depe
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SproutRAG: 장문서 RAG를 위한 어텐션 기반 트리 탐색과 점진적 임베딩
Retrieval-augmented generation (RAG) systems must balance retrieval granularity with contextual coherence, a challenge that existing methods address through LLM-guided chunking, single-level context expansion, or hierarchical summarization. These approaches variously depend on costly LLM calls during indexing or retrieval, limit context aggregation to a single granularity level, or introduce information loss through summarization. We present SproutRAG, an attention-guided hierarchical RAG framework that addresses this trade-off by organizing sentence-level chunks into progressively larger but semantically coherent units, using learned inter-sentence attention to construct a binary chunking tree. Unlike prior approaches that rely on external LLMs, fixed context expansion, or lossy summarization, SproutRAG learns which attention heads and layers best capture semantic document structure, enabling multi-granularity retrieval without additional LLM calls or compressed summaries. At retrieva
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Skill0.5: 에이전트형 강화학습의 OOD 일반화를 위한 스킬 내재화·활용 공동 학습
Equipping large language models with explicit skills has emerged as a promising paradigm for enabling autonomous agents to solve complex tasks. Agent skills can be inherently divided into general skills for broad cognitive transfer and task-specific skills for dynamic execution. However, existing skill-based reinforcement learning (RL) methods typically force a rigid choice between full externalization, which incurs prohibitive context overhead, and full internalization, which risks overfitting and knowledge conflicts. To address this dilemma, we propose Skill0.5, a novel agentic RL framework that explicitly differentiates skill treatments by combining general skill internalization with task-specific skill utilization. Driven by a dynamic, difficulty-aware router, Skill0.5 streams tasks into distinct mastery tiers to apply tailored optimization strategies: it internalizes general skills via privileged distillation to build a cognitive foundation for hard tasks, while using diagnostic p
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