Full-Duplex 음성 모델에서 LLM 역량 끌어내기
Speech-based large language models are typically constrained to spoken replies, which limits their user-facing outputs to what can be verbalized and suppresses text-native capabilities such as code generation, structured analysis, and multi-step reasoning in realtime interaction, for tasks that require persistent, structured, and inspectable intermediate outputs. Existing work improves spoken reasoning or full-duplex turn-taking, but still treats text as a hidden intermediate state or a subordinate modality rather than a first-class output channel. We propose Listen-Write-Speak (LWS), a text-first tri-channel paradigm in which a single autoregressive LLM continuously listens to user audio, writes visible free-form text as its primary output, and speaks a realtime oral response in parallel under a shared causal attention context. This behavior is implemented entirely through a Token Schema, requiring no architectural modifications, and learned via a two-stage data pipeline that synthesi
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Switch-KD: Visual-Switch Knowledge Distillation for Vision-Language Models
Vision-Language Models (VLMs) have shown remarkable capabilities in joint vision-language understanding, but their large scale poses significant challenges for deployment in resource-constrained scenarios. Knowledge Distillation (KD) offers a viable way to improve model capabilities without increasing model size or data requirements, making deployment more efficient. However, applying KD to VLMs is challenged by modality-specific supervision: although multimodal knowledge in VLMs is fused within the language space, current methods supervise each modality separately without explicitly addressing multimodal alignment, leading to inconsistent multimodal knowledge transfer. To address this, we propose Switch-KD, a visual-switch distillation framework that unifies vision-language knowledge transfer within a shared text-probability space. Switch-KD comprises two key components: (1) Visual-Switch Distillation, which switches the student's visual outputs into the teacher's language pathway to
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Expert-Choice Routing Enables Adaptive Computation in Diffusion Language Models
Diffusion language models (DLMs) enable parallel, non-autoregressive text generation, yet existing DLM mixture-of-experts (MoE) models inherit token-choice (TC) routing from autoregressive systems, leading to load imbalance and rigid computation allocation. We show that expert-choice (EC) routing is a better fit for DLMs: it provides deterministic load balancing by design, yielding higher throughput and faster convergence than TC. Building on the property that EC capacity is externally controllable, we introduce timestep-dependent expert capacity, which varies expert allocation according to the denoising step. We find that allocating more capacity to low-mask-ratio steps consistently achieves the best performance under matched FLOPs, and provide a mechanistic explanation: tokens in low-mask-ratio contexts exhibit an order-of-magnitude higher learning efficiency, so concentrating compute on these steps yields the largest marginal return. Finally, we show that existing pretrained TC DLMs
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PixelPrune: Pixel-Level Adaptive Visual Token Reduction via Predictive Coding
Document understanding and GUI interaction are among the highest-value applications of Vision-Language Models (VLMs), yet they impose exceptionally heavy computational burden: fine-grained text and small UI elements demand high-resolution inputs that produce tens of thousands of visual tokens. We observe that this cost is largely wasteful -- across document and GUI benchmarks, only 22--71\% of image patches are pixel-unique, the rest being exact duplicates of another patch in the same image. We propose PixelPrune, which exploits this pixel-level redundancy through predictive-coding-based compression, pruning redundant patches before the Vision Transformer (ViT) encoder. Because it operates in pixel space prior to any neural computation, PixelPrune accelerates both the ViT encoder and the downstream LLM, covering the full inference pipeline. The method is training-free, requires no learnable parameters, and supports pixel-lossless compression (τ{=}0) as well as controlled lossy compress
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원시 경험에서 스킬 활용까지: 모델 생성 에이전트 스킬에 대한 체계적 연구
Language agents increasingly improve by reusing skills -- structured procedural artifacts distilled from past experience. In particular, domain-level and model-generated skills are especially promising. They offer fast adaptation within a domain by encoding domain-specific recurring procedures, and they scale beyond labor-intensive hand-crafting. However, while extraction methods continue to proliferate, understanding remains limited, with no comprehensive study spanning the full skill lifecycle -- experience generation, skill extraction, and skill consumption -- to ask whether such skills actually work, when they work, and what makes them succeed or fail. To close this gap, we build a utility-grounded evaluation framework that provides systematic experimental results across extractors and target agents, covering five diverse agentic task domains. We find that model-generated skills are beneficial on average but exhibit non-trivial negative transfer, and that neither extractors nor tar
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MineExplorer, Minecraft에서 MLLM 에이전트의 오픈월드 탐험 능력 평가
Multimodal large language models (MLLMs) have shown strong capabilities in perception, reasoning, and action generation. However, their ability to sustain exploration in dynamic open worlds remains unclear. Existing embodied and game-based benchmarks often compress interaction into short-horizon tasks or entangle success with domain-specific game mechanics. In this paper, we introduce MineExplorer benchmark for evaluating open-world exploration capabilities of MLLM agents in Minecraft. We first filter atomic tasks whose solutions rely heavily on Minecraft-specific knowledge to better reflect general open-world reasoning. Then we organize the benchmark around a ReAct-style capability formulation and compose atomic tasks into implicit multi-hop tasks. To further construct reliable instances, MineExplorer uses a multi-agent synthesis workflow that jointly designs task graphs, sandbox scenes, and rule-based milestone evaluators. Human evaluation shows that the multi-agent synthesis workflo
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OProver: 에이전트형 형식 정리 증명을 위한 통합 프레임워크
Recent progress in formal theorem proving has benefited from large-scale proof generation and verifier-aware training, but agentic proving is rarely integrated into prover training, appearing only at inference time. We present OProver, a unified framework for agentic formal theorem proving in Lean 4, in which failed proof attempts are iteratively revised using retrieved compiler verified proofs and Lean compiler feedback. OProver is trained through continued pretraining followed by iterative post-training: each iteration runs agentic proving, indexes newly verified proofs into OProofs and the retrieval memory, uses repair trajectories as SFT data, and uses unresolved hard cases for RL. OProofs is built from public Lean resources, large-scale proof synthesis, and agentic proving traces, containing 1.77M Lean statements, 6.86M compiler-verified proofs, and serialized trajectories with retrieved context, failed attempts, feedback, and repairs. Across five benchmarks, OProver-32B attains t
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Live Music Diffusion Models: 인터랙티브 확산 음악 생성기의 효율적 파인튜닝과 후속 학습
Interactive streaming music generation promises the use of generative models for live performance and co-creation that is impossible with offline models. However, SOTA models exist in the discrete-AR regime, requiring industrial levels of compute for both training and inference. In this work, we investigate whether audio diffusion models, with their wide support in the open-source community but non-streaming bidirectional nature, can be repurposed efficiently into interactive models accessible on consumer hardware. By taking a critical look at the modern pipeline for block-wise outpainting diffusion, we identify critical inefficiencies during inference that result in strictly worse computational efficiency than their discrete-AR counterparts. We propose Live Music Diffusion Models (LMDMs), a simple modification of the generative diffusion process that recovers, and then outperforms, the inference complexity of the discrete Live Music Models (LMMs) through block-wise KV Caching. Unlike
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General Multimodal Protein Design Enables DNA-Encoding of Chemistry
Evolution is an extraordinary engine for enzymatic diversity, yet the chemistry it has explored remains a narrow slice of what DNA can encode. Deep generative models can design new proteins that bind ligands, but none have created enzymes without pre-specifying catalytic residues. We introduce DISCO (DIffusion for Sequence-structure CO-design), a multimodal model that co-designs protein sequence and 3D structure around arbitrary biomolecules, as well as inference-time scaling methods that optimize objectives across both modalities. Conditioned solely on reactive intermediates, DISCO designs diverse heme enzymes with novel active-site geometries. These enzymes catalyze new-to-nature carbene-transfer reactions, including alkene cyclopropanation, spirocyclopropanation, B-H, and C(sp^3)-H insertions, with high activities exceeding those of engineered enzymes. Random mutagenesis of a selected design further confirmed that enzyme activity can be improved through directed evolution. By provid
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미니멀리스트 Visual Inertial Odometry
Visual-Inertial Odometry(VIO), which is critical to mobile robot navigation, uses cameras with a large number of pixels. Capturing and processing camera images requires significant resources. This work presents a minimalist approach to planar odometry, demonstrating that just four visual measurements and an IMU can provide robust motion estimation for differential-drive robots. Our key insight is that four downward-facing photodiodes that sense the world through optical Gabor masks produce signals that encode speed. Based on this, we jointly optimize the mask parameters alongside a Temporal Convolutional Network (TCN) using a physically-grounded simulator. The resulting model decodes speed from just the four measurements produced by the photodiodes. Pairing these estimates with the angular speed from an IMU yields a continuous planar trajectory. We validate our approach with a prototype sensor mounted on a differential drive robot. Across diverse indoor and outdoor terrains, our system
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Representations Before Pixels: Semantics-Guided Hierarchical Video Prediction
Accurate future video prediction requires both high visual fidelity and consistent scene semantics, particularly in complex dynamic environments such as autonomous driving. We present Re2Pix, a hierarchical video prediction framework that decomposes forecasting into two stages: semantic representation prediction and representation-guided visual synthesis. Instead of directly predicting future RGB frames, our approach first forecasts future scene structure in the feature space of a frozen vision foundation model, and then conditions a latent diffusion model on these predicted representations to render photorealistic frames. This decomposition enables the model to focus first on scene dynamics and then on appearance generation. A key challenge arises from the train-test mismatch between ground-truth representations available during training and predicted ones used at inference. To address this, we introduce two conditioning strategies, nested dropout and mixed supervision, that improve r
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OmniPro: 옴니-프로액티브 스트리밍 영상 이해를 위한 종합 벤치마크
Omni-proactive streaming video understanding, i.e., autonomously deciding when to speak and what to say from continuous audio-visual streams, is an emerging capability of omni-modal large language models. Existing benchmarks fall short in three key aspects: they rely primarily on visual signals, adopt polling or fixed-timestamp protocols instead of true proactive evaluation, and cover only a limited range of tasks, preventing reliable assessment and differentiation of omni-proactive streaming models. We present OmniPro, the first benchmark to jointly evaluate omni-modal perception, proactive responding, and diverse video understanding tasks. It comprises 2,700 human-verified samples spanning 9 sub-tasks and 3 cognitive levels, covering 6 basic video understanding capabilities. Notably, 84% of samples require audio signals (speech or non-speech), and each sample is annotated with modality-isolation labels to enable fine-grained multimodal analysis. We further introduce a dual-mode evalu
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VideoFlexTok: Flexible-Length Coarse-to-Fine Video Tokenization
Visual tokenizers map high-dimensional raw pixels into a compressed representation for downstream modeling. Beyond compression, tokenizers dictate what information is preserved and how it is organized. A de facto standard approach to video tokenization is to represent a video as a spatiotemporal 3D grid of tokens, each capturing the corresponding local information in the original signal. This requires the downstream model that consumes the tokens, e.g., a text-to-video model, to learn to predict all low-level details "pixel-by-pixel" irrespective of the video's inherent complexity, leading to high learning complexity.
We present VideoFlexTok, which represents videos with a variable-length sequence of tokens structured in a coarse-to-fine manner -- where the first tokens (emergently) capture abstract information, such as semantics and motion, and later tokens add fine-grained details. The generative flow decoder enables realistic video reconstructions from any token count. This repres
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LLMEval-Logic: 적대적 강화 기법을 적용한 풀이기 검증 기반 중국어 LLM 논리 추론 벤치마크
Evaluating large language models (LLMs) on natural-language logical reasoning is essential because rule-governed tasks require conclusions to follow strictly from stated premises. Many existing logical-reasoning benchmarks are generated by templating natural-language items from sampled formulas, provide only coarse or unaudited formal annotations, and are now quickly saturated by frontier reasoning models. We present LLMEval-Logic, a Chinese logical reasoning benchmark built from realistic situational scenarios. Its pipeline forward-authors and expert-audits natural-language items together with their reference formalizations, verifies annotated answers with Z3, constructs expert rubrics for natural-to-formal grading, and hardens selected items through a closed-loop adversarial workflow. The benchmark is released in two paired subsets: a 246-item Base subset shipped with 1,400 expert-developed rubric atoms, and a 190-item Hard subset with 938 multi-step sub-questions over closed model s
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대규모 End-to-End 컨텍스트 압축
Long-context language model inference is bottlenecked by memory, as the KV cache grows with context length. Recent techniques to compress the KV cache fall short: they either degrade model quality substantially or require considerable time and compute to compress a single long prompt. Furthermore, many methods require the input to fit within the target model's context window, and are generally incompatible with modern production inference engines. Encoder-decoder compressors, which map a long token sequence to a shorter sequence of latent embeddings consumed by a decoder, are an appealing alternative in principle. However, existing approaches are not competitive with KV cache compression on the accuracy-efficiency frontier. In this work, we revisit encoder-decoder compression and close this gap. We first perform an architecture search, pre-training many variants from scratch to determine how best to design and train encoder-decoder compressors. Guided by our findings, we continually pr
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Crafter: 다양한 입력으로 편집 가능한 과학 그림을 생성하는 멀티 에이전트 프레임워크
Scientific figures are among the most effective means of communicating complex research ideas, yet producing publication-quality illustrations remains one of the most labor-intensive parts of paper preparation. Existing automated systems each target a single figure type under text-only input, leaving the diversity of types and conditions researchers actually use unaddressed; their raster outputs further cannot be locally revised. Because scientific figures are structured compositions of discrete semantic components, the localized errors generators produce on such layouts demand not a stronger backbone but a harness. We instantiate this harness in two complementary systems: Crafter, a multi-agent harness for figure generation that generalizes across figure types and input conditions without architectural changes, and CraftEditor, which applies the same pattern to convert raster outputs into editable SVGs. Moreover, we introduce CraftBench, a benchmark spanning three figure types and fou
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공간 지능에는 어떤 사전학습 패러다임이 더 적합할까: Vision-Language 모델과 비디오 생성 모델의 실증 비교
Spatial intelligence requires visual representations that capture both semantic objects and geometric structure in the physical world. To support this, two major pre-training schemes are now widely used as foundation backbones: Vision-Language Models (VLMs), which use language supervision to align visual observations with semantic concepts, and Video Generation Models (VGMs), which learn from temporally evolving visual worlds. However, it still remains unclear which pre-training scheme provides a better representation substrate for spatial intelligence. In this paper, we present the first systematic frozen-feature probing study of VLMs and VGMs across three representative axes of spatial intelligence: semantic tagging, instance grouping, and 3D geometry prediction. Using the lightweight probe, our framework enables a controlled comparison of what information is already encoded in frozen representations from two model families. Experimental results reveal a clear complementarity: VLMs a
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AstraFlow: 에이전트형 LLM을 위한 데이터플로우 중심 강화학습
Reinforcement learning (RL) is increasingly used to improve the reasoning, coding, and tool-use capabilities of large language models, but agentic RL remains prohibitively expensive. Scaling RL to agentic LLMs requires supporting complex workloads, including multi-policy collaborative training, while efficiently using elastic, heterogeneous, and cross-region compute resources. Existing LLM RL systems support some of these capabilities, but each new extension often requires dedicated system engineering. This burden arises from trainer-centered control architectures and the lack of principled abstractions for RL system components. To address these limitations, we propose AstraFlow, a dataflow-oriented RL system that replaces conventional trainer-centered control with principled component abstractions. In AstraFlow, rollout services, dataflow management, and training are decoupled into autonomous components, enabling the system to natively support complex multi-policy agentic RL workloads
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SafeDiffusion-R1: 안전한 Diffusion 후속 학습 위한 온라인 리워드 스티어링
Diffusion models have been widely studied for removing unsafe content learned during pre-training. Existing methods require expensive supervised data, either unsafe-text paired with safe-image groundtruth or negative/positive image pairs, making them impractical to scale. Furthermore, offline reinforcement learning and supervised fine-tuning approaches that generate synthetic data offline suffer from catastrophic forgetting, degrading generation quality. We propose a novel online reinforcement learning framework that addresses both data scarcity and model degradation through post-training with Group Relative Policy Optimization (GRPO) on both negative and positive text prompts. To eliminate the need for fine-tuning specialized safe/unsafe reward models, we introduce a steering reward mechanism that exploits an inherent property of CLIP embeddings: steering text representations toward positive safety directions and away from negative ones in the embedding space. Our online-policy approa
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VideoMDM: 2D 지도학습 기반 3D 인간 동작 생성으로
We introduce VideoMDM, a diffusion-based framework that trains 3D human motion priors directly from accurate 2D poses extracted from monocular videos, without any 3D ground truth. A pretrained 2D-to-3D lifter provides approximate 3D pose sequences that serve as a noisy teacher: these are diffused, denoised by the model in 3D, and supervised in 2D by reprojecting the prediction and comparing against accurate keypoints. We show that, under mild assumptions, a depth-weighted 2D reprojection loss is equivalent in expectation to direct 3D supervision, and we adapt standard 3D motion regularizers - velocity consistency and over-parameterized representation alignment - to this 2D setting. Unlike methods that lift 2D to 3D only at inference, VideoMDM learns a coherent 3D motion manifold during training. On HumanML3D it nearly closes the gap to fully 3D-supervised MDM (FID 0.88 vs 0.54); On real video datasets Fit3D and NBA the method learns to generate motions consistently preferred by humans,
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OpenWebRL, 비주얼 웹 에이전트를 위한 온라인 멀티턴 강화학습 해부
Building capable visual web agents requires long-horizon reasoning, precise grounding, and robust interaction with dynamic real-world websites. Despite rapid progress, the strongest systems remain largely proprietary, while open agents still depend heavily on supervised post-training over large collections of curated web trajectories. This dependence creates a major scalability bottleneck: high-quality demonstrations are expensive to collect, and static datasets offer limited coverage of the diverse, ever-changing open web. Although online RL has shown promise for text-based agents, its potential for training visual web agents directly on live websites remains largely underexplored. In this paper, we introduce OpenWebRL, an open framework for training visual web agents with online multi-turn RL on real websites. OpenWebRL covers the full training pipeline, including scalable live-browser infrastructure, supervised initialization, multimodal context management, trajectory-level success
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VitaBench 2.0: 장기 사용자 상호작용에서 개인화·선제형 에이전트 평가
Large language models (LLMs) have evolved into interactive agents that collaborate with users in real-world tasks. Effective collaboration in such settings increasingly depends on understanding the user beyond what is explicitly stated, as user intent is often reflected in fragmented daily interactions and requires both personalized modeling and proactive interaction. However, existing agent benchmarks primarily evaluate reasoning and tool use, largely overlooking the challenges of inferring and leveraging user preferences in realistic scenarios. To address this gap, we introduce VitaBench 2.0, a benchmark for evaluating personalized and proactive agent behavior in long-term user interactions. In VitaBench 2.0, tasks are organized as temporally ordered sequences for individual users, where preferences are embedded in fragmented and heterogeneous interactions. Successful completion of tasks requires the agent to continuously extract, utilize, and update user preferences from these inter
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Active Learners, 효율적인 PRP 리랭커로 활용하기
Pairwise Ranking Prompting (PRP) elicits pairwise preference judgments from an LLM, which are then aggregated into a ranking, usually via classical sorting algorithms. However, judgments are noisy, order-sensitive, and sometimes intransitive, so sorting assumptions do not match the setting. Because sorting aims to recover a full permutation, truncating it to meet a call budget does not produce a dependable top-K. We thus reframe PRP reranking as active learning from noisy pairwise comparisons and show that active rankers are drop-in replacements that improve NDCG@10 per call in the call-constrained regime. Our noise-robust framework also introduces a randomized-direction oracle that uses a single LLM call per pair. This approach converts systematic position bias into zero-mean noise, enabling unbiased aggregate ranking without the cost of bidirectional calls.
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FlowLong: 매니폴드 제약 Tweedie Matching으로 구현한 추론 시점 장편 비디오 생성
Extending the generation horizon of video diffusion models to long sequences remains a long-standing and important challenge. Existing training-free approaches fall into two categories: extensions of bidirectional models, which are tightly coupled to specific architectures and suffer from quality degradation over long horizons, and autoregressive models, which accumulate drift errors due to exposure bias and tend to produce repetitive motion patterns. To address these issues, we propose a novel but simple inference-time approach for long video generation that is architecture-agnostic and requires no additional training. Our method generates long videos via overlapping sliding windows, where predicted clean samples from adjacent windows are blended via Tweedie matching to enforce both manifold constraint and temporal consistency across overlap regions. Stochastic early-phase sampling then synchronizes per-window trajectories by injecting fresh noise after each Tweedie matching correctio
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BA-T: 2뷰 번들 조정을 위한 반복형 Transformer
Feed-forward models for 3D reconstruction have achieved strong performance using deep cross-view attention to exchange information across images. However, these approaches often depend on heavy decoder stacks and lack a structured mechanism for geometry refinement, resulting in poor multi-view consistency. We address this by drawing inspiration from classical bundle adjustment (BA), which can be viewed as an iterative information propagation process between poses and local geometry. Inspired by BA, we propose BA-T, an iterative Transformer that implements BA-style structured updates as a repeatable layer in implicit token space. Instead of relying on deep attention stacks, BA-T refines predictions based on latent residual by a single lightweight layer. Experiments demonstrate that BA-T progressively improves pose and reconstruction accuracy across iterations, achieves stronger cross-view consistency than conventional decoders, and matches or surpasses substantially larger models while
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The Arbiter Agent, 멀티 에이전트 대화를 상시 감시해 새롭게 드러나는 정렬 이상 탐지
As AI systems built from multiple language-model agents become more common, they are increasingly used to make decisions together: discussing, negotiating, and acting on shared tasks. While individual agents may appear well-aligned when tested on their own, problems can arise from how they interact with one another. We introduce the Arbiter, an agent designed to monitor multi-agent conversations in real time and identify which participants may be behaving in misaligned ways. The Arbiter operates under a limited "inspection budget", meaning it must decide carefully how to use its resources. As it observes a conversation step by step, it can choose to wait, question a participant, examine internal information such as system prompts or reasoning traces, or log concerning behavior. At the end, it produces a report identifying the likely source of misalignment. We evaluate the Arbiter across five conversation conditions, ranging from risky financial advice model organisms to evaluation-awar
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공간 비전-언어 모델의 이중 경로 추론 강화
Spatial VLMs have made substantial progress in geometric perception, yet complex spatial reasoning requiring multi-step inference over depth, distance, and scene relations remains challenging. Moreover, different spatial queries call for fundamentally different strategies: some are best addressed through purely linguistic, step-by-step deduction, while others require explicit 3D grounding before quantitative inference. We present Dual-Path Spatial Reasoning via Reinforcement Learning for Spatial VLMs (SR-REAL), a unified framework that equips a spatial VLM with two complementary reasoning paths: Language-Only Reasoning (LOR), which performs step-by-step linguistic deduction, and Detect-Then-Reason (DTR), which detects 3D geometric cues (e.g., centers or bounding boxes) via region tokens before explicit geometric inference. SR-REAL begins with a cold-start supervised fine-tuning stage that constructs LOR and DTR chain-of-thought supervision and exposes a region-to-3D interface, followed
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내 LLM은 언제 조향 가능할까
Activation steering offers a lightweight approach to control language models' behavior at inference time, but whether it succeeds or fails heavily depends on the prompt, concept, model, and steering configuration. Finding the regime and boundaries of successful steering typically requires expensive grid searches and post-hoc evaluation of full autoregressive rollouts. In this work, we investigate whether steerability can be predicted from the model's internal states at the beginning of the generation process, e.g., after generating the first few tokens, and how to leverage such a predictor to improve steering success rate. To this end, we first introduce ASTEER, a testbed including 1.4M steered generations, spanning 150 concepts with each steering success/failure labeled. Leveraging this testbed, we analyze the model's early decoding dynamics by extracting features that compare hidden states before and after steering across layers and initial decoding steps. These features help us unde
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KV Packet: Recomputation-Free Context-Independent KV Caching for LLMs
Large Language Models (LLMs) rely heavily on Key-Value (KV) caching to minimize inference latency. However, standard KV caches are context-dependent: reusing a cached document in a new context requires recomputing KV states to account for shifts in attention distribution. Existing solutions such as CacheBlend, EPIC, and SAM-KV mitigate this issue by selectively recomputing a subset of tokens; however, they still incur non-negligible computational overhead (FLOPs) and increased Time-to-First-Token (TTFT) latency. In this paper, we propose KV Packet, a recomputation-free cache reuse framework that treats cached documents as immutable ``packets'' wrapped in light-weight trainable soft-token adapters, which are trained via self-supervised distillation to bridge context discontinuities. Experiments on Llama-3.1 and Qwen2.5 demonstrate that the proposed KV Packet method achieves near-zero FLOPs and lower TTFT than recomputation-based baselines, while retaining F1 scores comparable to those o
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CopT: 일반 추론과 에이전트형 추론을 위한 연속 공간 기반 대조적 온폴리시 사고
Chain-of-thought (CoT) is a standard approach for eliciting reasoning capabilities from large language models (LLMs). However, the common CoT paradigm treats thinking as a prerequisite for answering, which can delay access to plausible answers and incur unnecessary token costs even when the model is able to identify an answer before extended thinking, a behavior known as performative reasoning. In this paper, we introduce CopT, a reformulated reasoning pipeline that reverses the usual order of thinking and answering. Instead of thinking before answering, CopT first elicits a draft answer and then invokes subsequent on-policy thinking conditioned on its own draft answer for reflection and correction. To assess whether the draft answer should be trusted, CopT recasts continuous embeddings as inference-time contrastive verifiers. Specifically, it contrasts the model's support for the same generated tokens under discrete-token inputs and continuous-embedding inputs, yielding a sequence-lev
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