MoRight: Motion Control Done Right
Generating motion-controlled videos--where user-specified actions drive physically plausible scene dynamics under freely chosen viewpoints--demands two capabilities: (1) disentangled motion control, allowing users to separately control the object motion and adjust camera viewpoint; and (2) motion causality, ensuring that user-driven actions trigger coherent reactions from other objects rather than merely displacing pixels. Existing methods fall short on both fronts: they entangle camera and object motion into a single tracking signal and treat motion as kinematic displacement without modeling causal relationships between object motion. We introduce MoRight, a unified framework that addresses both limitations through disentangled motion modeling. Object motion is specified in a canonical static-view and transferred to an arbitrary target camera viewpoint via temporal cross-view attention, enabling disentangled camera and object control. We further decompose motion into active (user-driv
HuggingFace Daily Papers
Terminal Agents Suffice for Enterprise Automation
There has been growing interest in building agents that can interact with digital platforms to execute meaningful enterprise tasks autonomously. Among the approaches explored are tool-augmented agents built on abstractions such as Model Context Protocol (MCP) and web agents that operate through graphical interfaces. Yet, it remains unclear whether such complex agentic systems are necessary given their cost and operational overhead. We argue that a coding agent equipped only with a terminal and a filesystem can solve many enterprise tasks more effectively by interacting directly with platform APIs. We evaluate this hypothesis across diverse real-world systems and show that these low-level terminal agents match or outperform more complex agent architectures. Our findings suggest that simple programmatic interfaces, combined with strong foundation models, are sufficient for practical enterprise automation.
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Context-Value-Action Architecture for Value-Driven Large Language Model Agents
Large Language Models (LLMs) have shown promise in simulating human behavior, yet existing agents often exhibit behavioral rigidity, a flaw frequently masked by the self-referential bias of current "LLM-as-a-judge" evaluations. By evaluating against empirical ground truth, we reveal a counter-intuitive phenomenon: increasing the intensity of prompt-driven reasoning does not enhance fidelity but rather exacerbates value polarization, collapsing population diversity. To address this, we propose the Context-Value-Action (CVA) architecture, grounded in the Stimulus-Organism-Response (S-O-R) model and Schwartz's Theory of Basic Human Values. Unlike methods relying on self-verification, CVA decouples action generation from cognitive reasoning via a novel Value Verifier trained on authentic human data to explicitly model dynamic value activation. Experiments on CVABench, which comprises over 1.1 million real-world interaction traces, demonstrate that CVA significantly outperforms baselines. O
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SEGA: Diffusion Transformer의 해상도 외삽을 위한 스펙트럴 에너지 유도 Attention
Diffusion transformers (DiTs) have emerged as a dominant architecture for text-to-image generation, yet their performance drops when generating at resolutions beyond their training range. Existing training-free approaches mitigate this by modifying inference-time attention behavior, often through Rotary Position Embeddings (RoPE) extrapolation combined with attention scaling. However, these strategies apply a uniform and content-agnostic scaling across RoPE components with distinct frequency characteristics, inducing a trade-off between preserving global structure and recovering fine detail. We introduce SEGA, a training-free method that dynamically scales attention across RoPE components according to the latent's spatial-frequency structure at each denoising step. This adaptive scaling improves both structural coherence and fine-detail fidelity. Experiments show that SEGA consistently improves high-resolution synthesis across multiple target resolutions, outperforming state-of-the-art
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MedGemma 1.5 Technical Report
We introduce MedGemma 1.5 4B, the latest model in the MedGemma collection. MedGemma 1.5 expands on MedGemma 1 by integrating additional capabilities: high-dimensional medical imaging (CT/MRI volumes and histopathology whole slide images), anatomical localization via bounding boxes, multi-timepoint chest X-ray analysis, and improved medical document understanding (lab reports, electronic health records). We detail the innovations required to enable these modalities within a single architecture, including new training data, long-context 3D volume slicing, and whole-slide pathology sampling. Compared to MedGemma 1 4B, MedGemma 1.5 4B demonstrates significant gains in these new areas, improving 3D MRI condition classification accuracy by 11% and 3D CT condition classification by 3% (absolute improvements). In whole slide pathology imaging, MedGemma 1.5 4B achieves a 47% macro F1 gain. Additionally, it improves anatomical localization with a 35% increase in Intersection over Union on chest
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비지도 프로세스 보상 모델
Process Reward Models (PRMs) are a powerful mechanism for steering large language model reasoning by providing fine-grained, step-level supervision. However, this effectiveness comes at a significant cost: PRMs require expert annotations for every reasoning step, making them costly and difficult to scale. Here, we propose a method for training unsupervised PRMs (uPRM) that requires no human supervision, neither at the level of step-by-step annotations nor through ground-truth verification of final answers. The key idea behind our approach is to define a scoring function, derived from LLM next-token probabilities, that jointly assesses candidate positions of first erroneous steps across a batch of reasoning trajectories. We demonstrate the effectiveness of uPRM across diverse scenarios: (i) uPRM achieves up to 15% absolute accuracy improvements over the LLM-as-a-Judge in identifying first erroneous steps on the ProcessBench dataset; (ii) as a verifier for test-time scaling, uPRM perform
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Think in Strokes, Not Pixels: Process-Driven Image Generation via Interleaved Reasoning
Humans paint images incrementally: they plan a global layout, sketch a coarse draft, inspect, and refine details, and most importantly, each step is grounded in the evolving visual states. However, can unified multimodal models trained on text-image interleaved datasets also imagine the chain of intermediate states? In this paper, we introduce process-driven image generation, a multi-step paradigm that decomposes synthesis into an interleaved reasoning trajectory of thoughts and actions. Rather than generating images in a single step, our approach unfolds across multiple iterations, each consisting of 4 stages: textual planning, visual drafting, textual reflection, and visual refinement. The textual reasoning explicitly conditions how the visual state should evolve, while the generated visual intermediate in turn constrains and grounds the next round of textual reasoning. A core challenge of process-driven generation stems from the ambiguity of intermediate states: how can models evalu
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한 문장으로 한 편의 드라마, 멀티 에이전트 기반 개인화 숏폼 드라마 생성
Existing approaches for digital short-drama production typically rely on one-shot LLM generated scripts and loosely coupled pipelines, which fail to satisfy three key requirements of short-drama generation: (1) narrative pacing, resulting in weak hooks, insufficient escalation, and unattractive endings; (2) spatial consistency, leading to drifting scene layouts and inconsistent character positions across clips; and (3) production-level quality control, requiring extensive manual review and correction across script and visual stages. We present One Sentence, One Drama, a hierarchical multi-agent framework that transforms a user's single-sentence idea into a fully produced short drama through structured intermediate modules and iterative refinement. Our approach is built upon three key components: (1) a multi-agent debate-based story generation module that enforces short-drama pacing and narrative coherence; (2) a 3D-grounded first-frame generation mechanism that establishes a shared spa
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Swift Sampling, Taylor Series로 시간적 놀라움 포착
While most frames in long-form video are redundant, the critical information resides in temporal surprises: moments where the actual visual features deviate from their predicted evolution. Inspired by the human brain's predictive coding, we introduce Swift Sampling, an elegant, training-free frame selection algorithm that automatically identifies high-information moments in a video. Specifically, we model a video as a differentiable trajectory in the visual latent space and compute the velocity and acceleration of its features. Then, we apply Taylor expansion to project the expected path of subsequent frames. Frames that diverge sharply from this predicted manifold are identified as temporally surprising frames and selected for sampling. Unlike prior training-free methods that rely on auxiliary networks or video-specific hyperparameter tuning, Swift Sampling is incredibly lightweight, adding only 0.02x additional computational cost over baseline making it 30x cheaper overhead than lead
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임상 이벤트를 예측하도록 대규모 언어 모델 훈련
Longitudinal clinical notes contain rich evidence of how patients evolve over time, but converting this signal into training supervision for clinical prediction remains challenging. We extend Foresight Learning to clinical prediction by converting time-ordered MIMIC-III notes into examples consisting of past patient context, a natural-language question about a possible future event, and a label resolved from later documentation. This process yields 6,900 prediction examples from 702 admissions across medications, procedures, organ support, microbiology, and mortality. A small LoRA adapter trained on these examples improves over the prompted base model, reducing expected calibration error from 0.1269 to 0.0398 and Brier score from 0.199 to 0.145, while slightly outperforming GPT-5 point estimates on held-out questions. The approach enables reusable clinical prediction supervision from longitudinal notes without hand-engineered structured features or endpoint-specific classifiers.
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Tapered Language Models
Modern language models, including transformer, recurrent, and memory-based variants, share a common chassis: a stack of identical layers in which parameters are allocated uniformly across depth. This is a default inherited from the original transformer and largely unchanged since, yet a growing body of evidence suggests that layers contribute non-uniformly to the final output, with later layers refining the residual stream rather than transforming it. We ask whether parameter capacity should reflect this asymmetry. Our controlled experiment shows that, under a fixed budget, allocating more capacity to earlier layers and less to later layers improves perplexity over a uniform-width baseline, while the reverse allocation hurts. Building on this result, we introduce Tapered Language Models (TLMs), an architectural principle in which a parameter-bearing component is monotonically tapered across depth under a fixed total budget. MLPs are the natural site for this instantiation: they dominat
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Neural Computers
We propose a new frontier: Neural Computers (NCs) -- an emerging machine form that unifies computation, memory, and I/O in a learned runtime state. Unlike conventional computers, which execute explicit programs, agents, which act over external execution environments, and world models, which learn environment dynamics, NCs aim to make the model itself the running computer. Our long-term goal is the Completely Neural Computer (CNC): the mature, general-purpose realization of this emerging machine form, with stable execution, explicit reprogramming, and durable capability reuse. As an initial step, we study whether early NC primitives can be learned solely from collected I/O traces, without instrumented program state. Concretely, we instantiate NCs as video models that roll out screen frames from instructions, pixels, and user actions (when available) in CLI and GUI settings. These implementations show that learned runtimes can acquire early interface primitives, especially I/O alignment
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Lean Refactor: 에이전트 전략 탐색으로 다중 목표 제어형 증명 최적화
We present Lean Refactor, a plug-and-play retrieval-augmented agentic framework for multi-objective, controllable, and version-robust refactoring of Lean proofs. LLM-generated proofs are notoriously correct-but-verbose and brittle across library versions, yet existing refactoring works overlook three practical challenges: 1) Lean refactoring is natively multi-objective (proof length, compilation cost, and version compatibility are often in tension); 2) Lean repositories have fragile compatibility, whereas LLM releases are unaware of Lean/Mathlib versions; 3) Training-based pipelines require repeated fine-tuning with each new LLM release, scaling neither with model churn nor with Lean's release cycle. Lean Refactor steers a frozen agentic LLM with retrievals from a curated database of multi-objective refactoring strategies, each densely annotated with metadata such as supported Lean/Mathlib versions and expected compilation-cost reduction. Experiments show over 70% token-level compressi
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Self-Execution Simulation Improves Coding Models
A promising research direction in enabling LLMs to generate consistently correct code involves addressing their inability to properly estimate program execution, particularly for code they generate. In this work, we demonstrate that Code LLMs can be trained to simulate program execution in a step-by-step manner and that this capability can be leveraged to improve competitive programming performance. Our approach combines supervised fine-tuning on natural language execution traces, textual explanations grounded in true execution, with reinforcement learning using verifiable rewards. We introduce two complementary objectives: output prediction given code and inputs, and solving competitive programming tasks with either ground-truth or self-predicted execution feedback. These objectives enable models to perform self-verification over multiple candidate solutions, and iterative self-fixing by simulating test execution. Across multiple competitive programming benchmarks, our method yields c
HuggingFace Daily Papers
StepAudio 2.5 기술 보고서
Unified audio-language modeling has emerged as a prominent trend in modern speech systems, promising to bring the reasoning capabilities of large language models to auditory tasks. However, existing unified foundations often struggle to match the depth of specialized systems across automatic speech recognition (ASR), text-to-speech synthesis (TTS), and realtime spoken interaction. Bridging this gap remains an open challenge. This report presents StepAudio 2.5, a unified audio-language foundation model that matches or exceeds specialized systems across all three capabilities. Rather than treating these tasks as architecturally distinct, we operate on the premise that once text and audio share a multimodal representational space, task specialization becomes a matter of operational regimes: data construction, optimization targets, and decoding constraints. Guided by this insight, we advance the post-training paradigm from standard supervised learning to task-tailored Reinforcement Learnin
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SAM 3D Animal: 실제 이미지에서 프롬프트 기반 동물 3D 복원
3D animal reconstruction in the wild remains challenging due to large species variation, frequent occlusions, and the prevalence of multi-animal scenes, while existing methods predominantly focus on single-animal settings. We present SAM 3D Animal, the first promptable framework for multi-animal 3D reconstruction from a single image. Built on the SMAL+ parametric animal model, our method jointly reconstructs multiple instances and supports flexible prompts in the form of keypoints and masks which enable more reliable disambiguation in crowded and occluded scenes. To train such a model, we further introduce Herd3D, a multi-animal 3D dataset containing over 5K images, designed to increase diversity in species, interactions, and occlusion patterns. Experiments on the Animal3D, APTv2, and Animal Kingdom datasets show that our framework achieves state-of-the-art results over both existing model-based and model-free methods, demonstrating a scalable and effective solution for prompt-driven a
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Robust Reasoning Benchmark
While Large Language Models (LLMs) achieve high performance on standard mathematical benchmarks, their underlying reasoning processes remain highly overfit to standard textual formatting. We propose a perturbation pipeline consisting of 14 techniques to evaluate robustness of LLM reasoning. We apply this pipeline to AIME 2024 dataset and evalute 8 state-of-the-art models on the resulting benchmark. While frontier models exhibit resilience, open weights reasoning models suffer catastrophic collapses (up to 55% average accuracy drops across perturbations and up to 100% on some), exposing structural fragility. To further disentangle mechanical parsing failures from downstream reasoning failures, we strictly isolate the models' working memory capacity by forcing models to solve multiple unperturbed mathematical problems sequentially within a single context window. Our results indicate that open weight models ranging from 7B to 120B parameters and Claude Opus 4.6 exhibit accuracy decay on s
HuggingFace Daily Papers
Large Language Models Generate Harmful Content Using a Distinct, Unified Mechanism
Large language models (LLMs) undergo alignment training to avoid harmful behaviors, yet the resulting safeguards remain brittle: jailbreaks routinely bypass them, and fine-tuning on narrow domains can induce ``emergent misalignment'' that generalizes broadly. Whether this brittleness reflects a fundamental lack of coherent internal organization for harmfulness remains unclear. Here we use targeted weight pruning as a causal intervention to probe the internal organization of harmfulness in LLMs. We find that harmful content generation depends on a compact set of weights that are general across harm types and distinct from benign capabilities. Aligned models exhibit a greater compression of harm generation weights than unaligned counterparts, indicating that alignment reshapes harmful representations internally--despite the brittleness of safety guardrails at the surface level. This compression explains emergent misalignment: if weights of harmful capabilities are compressed, fine-tuning
HuggingFace Daily Papers
AgentWatcher: A Rule-based Prompt Injection Monitor
Large language models (LLMs) and their applications, such as agents, are highly vulnerable to prompt injection attacks. State-of-the-art prompt injection detection methods have the following limitations: (1) their effectiveness degrades significantly as context length increases, and (2) they lack explicit rules that define what constitutes prompt injection, causing detection decisions to be implicit, opaque, and difficult to reason about. In this work, we propose AgentWatcher to address the above two limitations. To address the first limitation, AgentWatcher attributes the LLM's output (e.g., the action of an agent) to a small set of causally influential context segments. By focusing detection on a relatively short text, AgentWatcher can be scalable to long contexts. To address the second limitation, we define a set of rules specifying what does and does not constitute a prompt injection, and use a monitor LLM to reason over these rules based on the attributed text, making the detectio
HuggingFace Daily Papers
GenRecon: 멀티뷰 3D 장면 재구성을 위한 생성 사전지식 연결
We introduce a new approach to high-fidelity 3D scene reconstruction from multi-view RGB images that tightly couples reconstruction with a strong generative 3D prior. We cast scene reconstruction as conditional 3D generation over a set of spatially-localized, overlapping chunks that together tile the scene, scaling generation to large scene extents. Crucially, we inherit the fidelity and completeness of state-of-the-art generative shape models -- we use Trellis.2 as an example -- which we generalize to the scene level. To this end, we propose a projection-based conditioning mechanism that lifts posed multi-view image features into a coherent 3D representation aligned with the generative model, independent of view ordering and spatially anchored to the scene, yielding high-fidelity, multi-view consistent generated geometry. This enables lifting the strong object-level prior of Trellis.2 to multi-view, scene-scale generation, producing faithful, editable PBR mesh reconstructions of indoo
HuggingFace Daily Papers
GaussianGPT: Towards Autoregressive 3D Gaussian Scene Generation
Most recent advances in 3D generative modeling rely on diffusion or flow-matching formulations. We instead explore a fully autoregressive alternative and introduce GaussianGPT, a transformer-based model that directly generates 3D Gaussians via next-token prediction, thus facilitating full 3D scene generation. We first compress Gaussian primitives into a discrete latent grid using a sparse 3D convolutional autoencoder with vector quantization. The resulting tokens are serialized and modeled using a causal transformer with 3D rotary positional embedding, enabling sequential generation of spatial structure and appearance. Unlike diffusion-based methods that refine scenes holistically, our formulation constructs scenes step-by-step, naturally supporting completion, outpainting, controllable sampling via temperature, and flexible generation horizons. This formulation leverages the compositional inductive biases and scalability of autoregressive modeling while operating on explicit represent
HuggingFace Daily Papers
TT4D: A Pipeline and Dataset for Table Tennis 4D Reconstruction From Monocular Videos
We present TT4D, a large-scale, high-fidelity table tennis dataset. It provides 140+ hours of reconstructed singles and doubles gameplay from monocular broadcast videos, featuring multimodal annotations like high-quality camera calibrations, precise 3D ball positions, ball spin, time segmentation, and 3D human meshes over time. This rich data provides a new foundation for virtual replay, in-depth player analysis, and robot learning. The dataset's combination of scale and precision is achieved through a novel reconstruction pipeline. Prior methods first partition a game sequence into individual shot segments based on the 2D ball track, and only then attempt reconstruction. However, 2D-based time segmentation collapses under occlusion and varied camera viewpoints, preventing reliable reconstruction. We invert this paradigm by first lifting the entire unsegmented 2D ball track to 3D through a learned lifting network. This 3D trajectory then allows us to reliably perform time segmentation.
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HINT-SD: 장기 과제 에이전트를 위한 타깃형 사후 자기 증류
Training long-horizon LLM agents with reinforcement learning is challenging because sparse outcome rewards reveal whether a task succeeds, but not which intermediate actions caused the outcome or how they should be corrected. Recent methods alleviate this issue by generating rewards or textual hints from turn-level action-output signals, or by using feedback-conditioned self-distillation. However, generating feedback at every turn is inefficient when many intermediate turns are already successful or neutral, and applying feedback at a fixed or misaligned turn often fails to supervise the actions that contributed to the failure. To bridge this gap, we propose HINT-SD, a targeted self-distillation framework that uses full-trajectory hindsight to select failure-relevant actions and applies feedback-conditioned distillation only on targeted action spans. Experiments on BFCL v3 and AppWorld show that our method improves over the dense per-turn feedback baseline by up to 18.80 percent while
HuggingFace Daily Papers
자기회귀 MRI 복원을 위한 차세대 가속 스케일 예측
MRI reconstruction is an inherently ill-posed inverse problem, since incomplete measurements admit many plausible solutions. This ambiguity becomes more severe under high acceleration, where pixel-domain continuous predictors tend to average over feasible reconstructions and suppress high-frequency anatomy. We address this limitation by moving reconstruction to discrete multi-scale latent space and posing it as autoregressive next-acceleration-scale prediction. Leveraging discrete priors proven effective in visual autoregressive modeling, our method restricts the solution to compact sequences of codebook tokens, enabling sharp reconstructions even from extremely sparse measurements. This discrete autoregressive formulation also aligns naturally with modern large language model post-training techniques. Building on this observation, we introduce on-policy privileged information distillation for visual autoregressive modeling, where a teacher is provided training only privileged context
HuggingFace Daily Papers
DVAO: 다중 보상 강화학습을 위한 동적 분산 적응형 Advantage 최적화
Reinforcement Learning has become a standard paradigm for aligning Large Language Models with human intent and task requirements. While Group Relative Policy Optimization offers an efficient, value-model-free alternative to Proximal Policy Optimization, adapting it to real-world multi-reward settings remains challenging. Standard scalarization practices, such as Reward Combination and Advantage Combination, suffer from significant drawbacks: Reward Combination frequently generates advantages with excessively large squared magnitudes that lead to training instability, while Advantage Combination relies on static hyperparameters and ignores cross-objective correlations. To address these limitations, we propose Dynamic Variance-adaptive Advantage Optimization (DVAO), which dynamically adjusts combination weights based on the empirical reward variance of each objective within a rollout group, effectively up-weighting objectives with a stronger learning signal while suppressing noisy ones.
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Vera: 콘텐츠 보존형 비디오 편집을 위한 계층형 확산 모델
Video diffusion models have enabled remarkable progress in video generation and editing. However, content preservation remains a core challenge: existing methods regenerate every pixel and often alter elements that should remain unchanged, such as characters or background scenes. We introduce Vera, a layered diffusion framework for content-preserving video editing. Instead of regenerating the entire video, Vera generates an edit layer along with an alpha matte for compositing with the source video, separating creative editing from content preservation by design. To encourage coherent composition with the source video, we extend the text-to-video DiT into a Mixture-of-Transformers (MoT) architecture, with separate DiTs for each layer that interact through joint self-attention. To support the training of Vera, we further construct a high-quality layered dataset with accurate alpha mattes, diverse scenes and dynamics, and visual effects. Across our quantitative benchmark and human prefere
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When to Think, When to Speak: Learning Disclosure Policies for LLM Reasoning
In single-stream autoregressive interfaces, the same tokens both update the model state and constitute an irreversible public commitment. This coupling creates a silence tax: additional deliberation postpones the first task-relevant content, while naive early streaming risks premature commitments that bias subsequent generations. We introduce Side-by-Side (SxS) Interleaved Reasoning, which makes disclosure timing a controllable decision within standard autoregressive generation. SxS interleaves partial disclosures with continued private reasoning in the same context, but releases content only when it is supported by the reasoning so far. To learn such pacing without incentivizing filler, we construct entailment-aligned interleaved trajectories by matching answer prefixes to supporting reasoning prefixes, then train with SFT to acquire the dual-action semantics and RL to recover reasoning performance under the new format. Across two Qwen3 architectures/scales (MoE Qwen3-30B-A3B, dense Q
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The First Token Knows: Single-Decode Confidence for Hallucination Detection
Self-consistency detects hallucinations by generating multiple sampled answers to a question and measuring agreement, but this requires repeated decoding and can be sensitive to lexical variation. Semantic self-consistency improves this by clustering sampled answers by meaning using natural language inference, but it adds both sampling cost and external inference overhead. We show that first-token confidence, phi_first, computed from the normalized entropy of the top-K logits at the first content-bearing answer token of a single greedy decode, matches or modestly exceeds semantic self-consistency on closed-book short-answer factual question answering. Across three 7-8B instruction-tuned models and two benchmarks, phi_first achieves a mean AUROC of 0.820, compared with 0.793 for semantic agreement and 0.791 for standard surface-form self-consistency. A subsumption test shows that phi_first is moderately to strongly correlated with semantic agreement, and combining the two signals yields
HuggingFace Daily Papers
LLM FP4 사전학습의 수축 편향 재조명: 기하학적 원인, 시스템 전반의 영향, UFP4 레시피
FP4 training promises substantial reductions in memory and computation cost for LLM pretraining, yet current FP4 hardware paths and recipes, including NVIDIA Blackwell/Rubin-class systems and AMD MI350-series GPUs, remain centered on E2M1 data elements. In this study, we identify a fundamental limitation of that choice: non-uniform formats such as E2M1 inherently suffer from Shrinkage Bias, a systematic negative rounding error caused by the geometric asymmetry of their representable bins. We show that this bias accumulates multiplicatively across layers and is amplified by the Random Hadamard Transform (RHT), providing a unified explanation for the training instability observed in existing E2M1-based FP4 recipes. In contrast, uniform grids (E1M2/INT4) bypass this grid-geometry error and better convert the improved bucket utilization from RHT into higher quantization quality. Based on this finding, we propose UFP4, a uniform 4-bit training recipe that applies RHT to all three training G
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LooseControlVideo: Spatial Blocking으로 구현한 디렉터급 영상 제어
Precise 3D spatial orchestration in text-to-video generation remains a significant challenge, particularly for multi-object scenes where semantic layout and temporal dynamics are often entangled. While existing depth-conditioned models achieve good structural fidelity, they necessitate dense, frame-accurate guidance that is labor-intensive to author for dynamic events involving deformable objects. We present LooseControlVideo, a framework that enables intuitive and expressive control by using sparse, oriented 3D boxes as a "blocking" proxy. This allows users to author high-level layout and trajectory while leveraging a video generative model to generate realistic occlusions, dynamics and interactions. We achieve this by fine-tuning a Wan 2.2 backbone on a video dataset annotated with DNOCS, a novel encoding for 3D size, orientation and depth-ordered occlusions. Furthermore, our method allows for localized refinement, such as adjusting a jump trajectory or adding an interaction, with mi
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